Nuba’s Corner – Menagerie Brews – Part 1

Aaaaaaand it’s already that beautiful time of the week where we have to post BREWS! Wing three comes with lots of promises, awesome cards and different decks we can be working on! While some cards like should require cards from the next wing to function, we’ll still have tons of awesome cards to work with. […]

Introduction

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Aaaaaaand it’s already that beautiful time of the week where we have to post BREWS!

Wing three comes with lots of promises, awesome cards and different decks we can be working on!

While some cards like nightbane-templar should require cards from the next wing to function, we’ll still have tons of awesome cards to work with.

The most interesting thing is that most of these cards have synergy with each other, meaning we’re likely to be testing decks with more than one card from this wing!

Are you ready for amazing brews? Are you ready for the pioneer Deck lists?

Let’s begin!

Beast Druid

So I thought about calling this deck “Tempo Beast Druid” rather than just Beast Druid, but let’s be honest: with innervate, every Druid deck can be Tempo-oriented.

So, we finally got our hands on menagerie-warden. Druid’s most overhyped card in the expansion.

While I have some doubts regarding the card’s viability, I can’t deny the value it can generate in the game and the impact it has on a board if you’re even just slightly ahead.

The most important thing about this card, however, is that it makes a whole archetype viable, and even cards that never saw play prior to this very moment such as wildwalker become viable options that needs to be playtested.

Alright, so this is a pure Brew type of deck – meaning it will probably have to go under some major changes before we get to the final build. It also means that no similar build has ever been played, which presents the possibility for awesome results in the Ladder.

To explain a couple of card choices:

  • I dropped druid-of-the-claw in favor of stranglethorn-tiger as a means to playtest the tiger’s interaction with Menagerie Warden.
  • I also added cards like defender-of-argus to compete for the 4-drop slot with Wildwalker so we can playtest which card is best, or if we don’t want to have neither in our decks.
  • I dropped savage-roar as the deck’s playstyle seems to be very similar to Zoo, constantly fighting for board Control against Midrange decks, but without the Life-Tap factor.
  • Meanwhile the-curator seems like an awesome way to refuel the hand against those pesky Control decks that insist on clearing our board multiple times.

Murloc Paladin

About the obvious The Curator deck we were talking about when the card was spoiled, here it is.

I am still not sure if this is, or not, the ideal version of Murloc Paladin, but it should be a fine start to playtest the viability of Combo/Control decks such as this one.

The Curator accelerates your card draw while putting those Murlocs in your hand, meanwhile getting extra copies of anyfin-can-happen with ivory-knight can also be game changing.

With this deck we can playtest both The Curator as well as Ivory Knight’s full potential.

There isn’t much else to discuss regarding Murloc Paladin, as the deck has already been talked about billions of times in the past. Most recently by Fireflyer here at Hearthstoneplayers:

https://hearthstoneplayers.com/deck-guide-ivory-murloc-paladin/

Tempo Mage

Tempo Mage is one of the decks that benefited the most out of Karazhan.

The number of cards that were added to the deck were just too many, and that number keeps going up and up with the passing of the wing’s release weeks.

Now we are at Wing Three, and Tempo Mage gets yet another update in the form of babbling-book.

The card itself might not seem like much, but the self-replacement factor of the card can be super relevant, as shown to us in swashburglar. It also makes Tempo Mage a lot more proactive early on in the game while being a relevant late game card.

Tempo Mage got extra cards such as arcane-anomaly and firelands-portal which were discussed previously in other articles, making the deck super strong at the end of the day.

Now Karazhan is nearly over, and we have what seems to be the completed Tempo Mage build – More aggressive, more powerful, better in every single way.

I made some changes to the higher ups curves to accommodate for the changes in the early game such as removing azure-drakes and adding cabalists-tome instead (because given our speed we don’t want to play Azure Drake anymore, but we still want efficient card draw for the later turns).

The list might still undergo card changes, but I believe this is the perfect initial playtesting base.

Closing

This wing had more viable cards than I initially though, and the number of possible Brews just keeps getting bigger and bigger, so i’ll have to divide this article in two parts for you guys!

And this is the first part of the Brews articles I have prepared for you guys this week!

We should be finishing the next part by this evening, so get ready for even more brews coming up shortly!

Love you all, we’ll be seeing each other again very soon!

Nuba

 


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