Rastakhan’s Rumble has finally been out long enough for the top decks to surface.
You’ll see familiar faces mentioned in the top tiers here, as many of these decks have been dominating ladder all year. These tiers are based on winrate data gathered through the Hearthstone Deck Tracker offered by Hs Replay. The lower the tier number, the better the deck. This means Tier 1 will be the best decks.
This deck had the top win rate before Rastakhan’s Rumble, and to the dismay of many non-Paladin players it has the top win rate after. There’s really nothing new with this deck, so the core strategy stays the same. Get as many minions on the board as you can, buff them, then attack your opponent’s face.
These decks boast different playstyles, but both are spell-heavy decks. Both archetypes were good beforehand, but thanks to the new Hunter Hero card Zul’jin they are absolutely dominant. Zul’jin makes you cast every spell you’ve already played in the game again.
For Secret Hunter, this means tons more secrets. For Spell Hunter, this means you basically amass a board of minions after your opponent has used most of their removal spells. Neither of these decks will be falling out of the meta anytime soon.
This is another deck that Rastakhan’s Rumble didn’t change that continues to be dominant. Even Warlock revolves around using your buffed-up hero power to cycle through your deck and draw the minions you need to smash your opponent. The deck has quite a bit of utility as well that lets you get around other aggro decks like Odd Paladin.
Another archetype that is roughly unchanged, Taunt Druid did receive some support in Rastakhan’s Rumble with cards like Da Undatakah, giving the deck an infinite deathrattle combo. Unfortunately, however, through play testing as the week progressed, it looks like the classic version of Taunt Druid is more successful than the new one. There’s really no need to run Da Undatakah because your opponent more than likely will never make it past your Hadronox-provided wall of taunts.
Kingsbane Rogue is another deck that is still incredibly strong. The deck revolves around buffing up your weapon and using it to smash your opponent into pieces. The deck has a ton of board clear cards like Sap and Vanish that help clear any minions that might be in the way of your opponent’s life total.
This deck received some support in the new expansion through the spell card Raiding Party. This pulls two pirates and a weapon from your deck into your hand. Usually, those pirates will be able to buff your weapon as well.
This deck received a ton of support through cards like Shirvallah, the Tiger and High Priest Thekal. Exodia Paladin’s primary issue before Rastakhan’s Rumble was being able to stay alive long enough to pull off your combo. Both of these cards add some much-needed survivability to the deck. With this deck the aim is to stay alive as long as possible, then drop Uther of the Ebonblade and start amassing horsemen to end the game.
Big Spell Mage
Big Spell Mage is a deck that has hovered around tier three for a long time. The deck does great against aggro, but only if you draw the right cards at the right time. The biggest difference in the new version of Big Spell compared to its predecessors is Jan’ali the Dragonhawk. Having Jan’ali bring Ragnaros the Firelord out gives Big Spell another win condition if you drop it at the right time. The majority of the game will be spent using your spells to hold off your opponent’s onslaught.
Shudderwock Shaman may not be as popular as it was, but it’s still floating around on ladder doing its thing. While there are a few lists experimenting with new armor gain cards like Ice Cream Peddler, the most successful version of this deck is pretty much the same as it has been. You want to drop as much stuff that stacks with your Shudderwock as you possibly can, then overwhelm your opponent with an army of infinite battlecries.
A great option for budget Warlock players, there are a few different versions of Zoo Lock showing up on ladder. Regardless of which version of the deck you play, the core strategy is straightforward. You want to play as many strong low-cost minions as you can, as fast as you can. You usually won’t have time to play around your opponent’s board clear, so just keep dropping minions and using your hero power to keep your hand full.
This deck became viable thanks to Jan’ali the Dragonhawk. You’ll use your increased hero power to clear board, and hopefully be able to drop Jan’ali on turn seven. This deck struggles the further you get into late game, so not drawing Jan’ali at the right moment can really crush your momentum.
Regardless of which deck you choose, try to pick one that fits your play style. If you enjoy playing fast decks, play something like Odd Paladin or Zoo Lock. If you’re more inclined to play control decks, give Big Spell Mage or Exodia Paladin a shot.
Since we’re still early in the expansions lifespan, be sure to craft with caution.