Team Arena Fall Preview Playlist, A Major Disappointment
It has been a little over a
month since the Team Arena Fall Preview Playlist launched in
Halo 5 and while most of us hoped that we would be able to
adapt to the new changes 343 Industries made to many of
the maps, this unfortunately has not been the case.
This temporary change to the Team Arena playlist is designed to allow fans to give feedback on the changes 343 made to the maps. All of these changes have been designed to enhance our competitive Halo experience come Season 2, but many of these changes seem to have hurt the game. Silly decisions such as having camo and rockets available to pick up on Overgrowth are only the beginning of the problems we face with this update. Other problems we face are bad spawns that have yet to have been improved, cringeworthy, uncreative and unenjoyable maps that continue to be shoved down our throats and gametypes that simply don’t work in Halo 5 but are still being tested for some odd reason.
I am not a fan of creating
content that criticizes our developer. In fact, I am glad they took
the time to change this playlist and show us new ideas that they
felt would make the game better. The problem occurs when
343 continues to give us what we don't want, even after we
as a community clearly state what we want to be changed and what we
don't want to be changed. Of course there are some ideas that this
playlist has brought to the table that may be conflicting to the
community. I am not saying we all share one mind, but there are
certain problems that the vast majority of clearly agree upon such
as the bad spawns on some maps, the questionable searching system
that can force you to play against full teams while you're playing
alone, the random, underserved bans after you randomly lag out of a
game and the fact that you randomly lag out in the first place when
Halo 5 is said to be on dedicated servers. While we are
forced to play on maps most of us don't even like that have weapons
and power ups that for the most part clearly don't work with the
map or gamemode, there are clear problems that never get addressed
even though almost every player has experienced them.
This is the kind of situation that may discourage players from continuing to play Team Arena or Halo 5 as a whole. The fact that so many of our voices aren't being heard and we are forced to play maps and gamemodes that for the most part are complete garbage compared to what we have been used to for the past 11 months can make anybody disappointed with 343. For the most part, this preview playlist has been a complete waste of time, which is a shame considering the great potential this playlist had. 343 had the perfect amount of time to bring new, more creative ideas to the table for us to give our feedback on, but instead they decided to pretty much try the same maps we already rejected and try the same game modes that have proven to not work in the past. During all this time that they spent trying these same maps and gamemodes, why couldn’t 343 invest their time into a better route such as creating an Extraction Gamemode and allowing us to test it out in the Preview Playlist? Maps aren't our biggest problem at the moment, weapon and power up placements are fine for pretty much every map and the one thing so many of us have been wanting to come with the next DLC is the Extraction Game mode from Halo 4.
Of course this is just my opinion, but I am sure many of us can agree that this preview playlist did very little to actually improve our competitive experience. There are still many problems that I have listed that have yet to be resolved which could greatly hurt the lifespan of the game over time if they never get resolved.
What do you think about the Team Arena Summer Preview Playlist? Let me know in the comments section below, or on our Twitter - @GAMURScom.
Zachery Chevere can be contacted on Twitter @PmL_Zarhaz
Image credits go to 343 Industries, Team Beyond and YouTube