Back in June at the Electronic Entertainment Expo, Microsoft Studios revealed to the public Halo 5: Guardians’ new multiplayer mode, Warzone, as well as the new Requisition (REQ) System. With the impending release of H5 only a month away, now’s a good time to get up-to-speed on two of the newest additions to Halo multiplayer.https://twitter.com/Halo/status/610562164986806273 Based on its promotion, Warzone is H5’s not-so-secret weapon. Similar to Firefight’s introduction in Halo 3: ODST, Warzone was designed to create an entirely new multiplayer experience independent of the classic arena combat most players have come to expect from Halo. The premise of Warzone is this: two 12 player teams battle against each other for dominance in one of two gametypes. The first gametype equips each team with a single base; players battle against both the opposing team as well as AI characters with the first team to reach 1,000 victory points (VP) coming out victorious. The second gametype is void of AIs, and the teams strictly battle against each other for control over multiple bases which they must capture and defend in order to score. Last week, 343 Industries released a blog which offered up more details regarding the REQ System as well as offering up specific REQs. Simply put by a video that accompanied the blog, the REQ system is “how players are rewarded in Halo 5 multiplayer.” https://www.youtube.com/watch?v=eN_tD5y6k6s Let’s break it down quickly:
- Nearly every action or accomplishment that a player performs while in a multiplayer game (may it be Warzone or Arena) earns the player REQ points which are awarded at the end of each match.
- These points can then be used to purchase REQ packs.
- Within each REQ pack are REQ cards which each correspond to a specific REQ. REQs themselves can be any multitude of items from new weapons to assassination animations to armors.
Check back here next week for more Halo 5 coverage. Until then, make sure to keep up with all the latest halo news by following @ESNHalo on Twitter.