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Diablo 4 Lilith: a close up of a demonic looking woman with horns coming out of her head
Screenshot by Dot Esports

Here are the patch notes for Diablo 4’s 1.1.1 update

Class changes galore.

With Season 1 of Diablo 4, the Season of the Malignant, creeping towards the mid-way point, the notes for patch 1.1.1 have been revealed and there are a LOT of class buffs and balance changes on the way.

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Update 1.1.1 will go live for Diablo 4 players on Aug. 8 and there’s plenty to be excited about as the developers look to roll back some of the changes that players didn’t like about season one.

Some of these tweaks include game-wide balance changes to each of the game’s five classes, with more attention and care given to the Barbarian and Sorcerer classes than the others. But there’s a lot to look forward to regardless of which class you play.

Other positive changes include an increase in monster density in Nightmare Dungeons and Helltides, along with changes to boss health depending on player level, and a decrease in the timer for players using the leave dungeon command.

Related: Diablo 4 players are desperate to return to one of Sanctuary’s most iconic areas

There’s also a slew of bug fixes for all facets of the game, including accessibility, cooperative play, and lesser things like the UI and battle pass. It’s looking like this update could be a big one for luring players back in.

Diablo 4 Patch 1.1.1 key points

Two redheaded Barbarbians in Diablo 4.
Barbarians have received special attention. Image via Blizzard Entertainment

Blizzard revealed the full patch notes for the 1.1.1 update on Aug. 2. The Sorcerer and Barbarian classes have received special attention, increasing the survivability of Sorcerers and the power of Unique items, as well as strengthening builds across all classes that have not been strong enough.

Barbarians will now have improved Fury generation from base skills like Flay and Bash. Endgame builds have also received attention, with a number of changes making various builds more viable.

If you’re a Sorcerer with a Fire or Lightning build, you’re also in for a treat. The Fire Bolt, Enhanced Fireball, and Destructive Fireball skills have all received impressive buffs, as have the Greater Chain Lightning and Destructive Chain of Lightning skills.

Buffs have also been given to boss monsters, which now guarantee a Legendary item once defeated if they are Level 35 or other, while Treasure Goblins guarantee a Legendary drop from level 15—and similar boosts are provided to Legion Events, which are now “more rewarding”.

A reduction has been applied for refunding Skill and Paragon Points, with a maximum of 40 percent at Level 100, and the stack limit for Elixirs has been raised to 99. There’s also an additional Stash Tab that can now be purchased for gold.

One of the more questionable changes from the season one update has also been reversed, with the time to leave dungeons now back to three seconds after bizarrely rising to five for the Season of the Malignant.

All of these Diablo 4 update 1.1.1 changes and more can be found below. Get comfy, because it’s a beefy list.

Final Diablo 4 1.1.1 patch notes

A Barbarian class character in Diablo 4.
Barbarian players, rejoice! Image via Blizzard Entertainment

Diablo 4 Barbarian buffs for Patch 1.1.1

Skills

  • Bash: Fury gained increased from 11 to 13.
  • Flay: Fury gained increased from 10 to 13.
  • Enhanced Frenzy: Fury gained increased from two to three.
  • Lunging Strike: Fury gained increased from 10 to 12.
  • Double Swing: Damage increased from 40 percent to 50 percent.
  • Enhanced Rupture: Damage increased from 45 percent to 70 percent.
  • Enhanced Charge: Damage increased from 30 percent to 60 percent.
  • Mighty Charge: Vulnerable duration increased from two to four seconds.
  • Violent Upheaval: If Upheaval damages at least two enemies or a Boss, you gain Berserking for two seconds, increased to three seconds if it damages at least four enemies.

Passives

  • Aggressive Resistance: Damage reduction increased from three percent to four percent.
  • Gushing Wounds: Bleed damage dealt based on Critical Damage bonus increased from 100 percent to 115 percent. Bleed damage when Overpowering increased from 11 percent to 70 percent.
  • Unconstrained: Berserking damage bonus increased from 25 percent to 35 percent. Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal: Bonus damage duration increased from six to eight seconds.

Legendaries

  • Aspect of Ancestral Force: Damage increased from 32-50 percent to 40-58 percent.
  • Death Wish Aspect: Thorns increased from 0.5-0.75 to 0.65-0.85.
  • Aspect of Unrelenting Fury: Core Skill cost to refund increased from 10-20 percent to 20-30 percent. Additional functionality: Cost refund also granted when hitting Bosses.
  • Aspect of Ancestral Charge: Damage increased from 50-100 percent to 75-125 percent.
  • Aspect of Burning Rage: Damage increased from 0.22-0.28 to 0.3-0.38.
  • Aspect of Bul-Kathos: Damage reduction while in Earthquakes increased from five-15 percent to 15-25 percent.
  • Earthquake Aspect: Damage bonus in Earthquakes increased from five-15 percent to 15-25 percent.

Uniques

  • Fields of Crimson: Damage increased from 0.18-0.34 to 0.22-0.38. Damage that enemies take standing in pools increased from 15 percent to 20 percent. Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
  • Hellhammer: Damage increased from 0.6-0.8 to 0.85-1.1. Burning duration increased from three to four seconds. Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
  • Ramaladni’s Magnum Opus: Physical Damage affix replaced with Vulnerable Damage.
  • 100,000 Steps: Attacks reduce Evade’s cooldown affix replace with bonus Evade charges. Damage against Stunned affix replace with bonus Movement Speed.
  • Battle Trance: Basic Skill Damage affix replaced with Cooldown Reduction. Bonus Attack Speed to other skills increased from 10-20 percent to 35-45 percent.
Woman wearing leather armor holding a magical ball of fire in Diablo 4
Sorcerers have got some welcome attention. Image via Blizzard Entertainment

Diablo 4 Sorcerer buffs for Patch 1.1.1

Skills

  • Flickering Fire Bolt: Fire Bolt generates two Mana when hitting an enemy.
  • Enhanced Fireball: Casting Fireball increases its radius by 50 percent.
  • Destructive Fireball: Fireball’s Critical Strike Damage is increased by 20 percent. This bonus is increased to 30 percent if Fireball hits at least three enemies.
  • Greater Chain Lightning: Each time Chain Lightning bounces, it deals five percent increased damage for its duration.
  • Destructive Chain Lightning: Chance to form Crackling Energy increased from 25 percent to 30 percent.

Passives

  • Vyr’s Mastery: Damage bonus increased from 10 percent to 15 percent.
  • Esu’s Ferocity additional functionality: Both bonuses are also granted for three seconds when hitting a Boss with a Critical Strike.
  • Combustion: Your Burning effects deal x20 percent increased damage, plus an additional x2 percent increased damage per unique source of Burning you have applied to the enemy.

Paragon

  • Searing Heat Legendary Node: Casting Fireball or Meteor increases your Critical Strike Chance by five percent for five seconds, up to 15 percent.
  • Ceaseless Conduit Legendary Node: Increase Crackling Energy’s damage from two percent to three percent per 20 Intelligence the player has Reinforce Rare Glyph. Damage reduction increased from 10 percent to 15 percent.
  • Territorial Rare Glyph: Damage reduction increased from 10 percent to 15 percent.
  • Warding Rare Glyph: Damage reduction increased from 13 percent to 25 percent.
  • Keeper of Flames Rare Node: Damage reduction increased from four percent to five percent. Bonus damage reduction increased from four percent to five percent.
  • Smoldering Embers Rare Node: Damage reduction from burning enemies increased from four percent to five percent. Bonus damage reduction from burning enemies increased from four percent to five percent.
  • Guarded Rare Node: Damage reduction from Vulnerable enemies increased from four percent to five percent. Bonus damage reduction from Vulnerable enemies increased from four percent to five percent.
  • Oppressive Rare Node: Damage reduction from Vulnerable enemies increased from four percent to five percent.
  • Lightning Resilience Rare Node: Maximum Life bonus increased from four percent to six percent.

Legendaries

  • Serpentine Aspect: You may have one additional Hydra active, and Hydra’s duration is increased by 14-24 percent. This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration: Bonus Burning damage increased from 20-30 percent to 20-40 percent.
  • Aspect of Engulfing Flames: Bonus Burning damage increased from 30-40 percent to 60-80 percent.
  • Aspect of Three Curses: Increase the Critical Strike Damage of Meteor and Fireball by 20 percent to 40 percent. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect: Bonus Movement Speed duration increased from four to six seconds.
  • Gravitational Aspect: Ball Lightning orbits around you and deals 15-25 percent increased damage.
  • Aspect of Unbroken Tether: Additional Chain Lightning bounces increased from two to four.
  • Recharging Aspect: Each time Chain Lightning bounces, you gain 1.5-three Mana.
  • Charged Aspect: Bonus Movement Speed duration increased from four to eight seconds.
  • Aspect of the Bounding Conduit: Bonus Movement Speed increased from 20-25 percent to 25-30 percent.
  • New Legendary – Mage-Lord’s Aspect: Increase Vyr’s Mastery Key Passive’s Damage Reduction by six-nine percent for each Close enemy, up to 18-27 percent.
  • Aspect of Frozen Orbit: Damage increased from 20-30 percent to 30-40 percent.
  • Storm Swell Aspect: Bonus damage increased from 11-20 percent to 21-30 percent.
  • Snowveiled Aspect: Unstoppable duration increased from two-three seconds to three-five seconds. Additional functionality: Also grants 10 percent bonus Armor for three to five seconds.
  • Incendiary Aspect: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17 percent chance to restore 10 Mana.
  • Snowguard’s Aspect: While within your own Blizzard and for three seconds after leaving it, you take 20-25 percent less damage.
  • Aspect of Concentration: Mana Regeneration increased from 20-30 percent to 40-50 percent. Duration requirement to gain its benefit reduced from three to two seconds.

Uniques

  • Gloves of the Illuminator: Damage penalty reduced from 65-55 percent to 45-35 percent. Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource. Illuminator’s first bounce occurs much closer to the player.
A Necromancer staring menacingly in full armor in Diablo 4.
Image via Blizzard

Diablo 4 Necromancer changes for Patch 1.1.1

Skills

  • Enhanced Bone Spirit: Cooldown reduction increased from six to seven seconds.

Paragon

  • Wither Legendary Board: Willpower requirement for bonuses reduced from 50 to 40. Bonus damage per 40 Willpower increased from 2.5 percent to four percent.

Legendaries

  • Aspect of Empowering Reaper: Damaging enemies with Sever has a 10-20 percent chance to spawn a pool of Blight under the target that deals 20-60 percent bonus damage. This effect can only happen once every three seconds.
  • Aspect of Exposed Flesh: Lucky Hit: Up to a 10 percent chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay: Damage increased from 20-40 percent to 25-45 percent.
  • Aspect of Torment: Essence Regeneration increased from 20-30 percent to 90-170 percent.
  • Hulking Aspect: Legendary category changed from Resource to Utility. Chance for Golem to reduce its cooldown increased from one-four percent to two-five percent. Chance to Golem to spawn a corpse increased from 0.5-two percent to one-2.5 percent.

Uniques

  • Greaves of the Empty Tomb: Intelligence affix replaced with Bonus Movement Speed.

Minions

The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:

  • Balrog
    • Fire Breath
  • Elite Affixes
    • Fire Enchanted
    • Electrified Obelisks
    • Shock Lance
rogue diablo 4 character class
Image via Blizzard

Diablo 4 Rogue buffs for Patch 1.1.1

Skills

  • Fundamental Invigorating Strike: Energy threshold increased from 50 percent to 75 percent.
  • Primary Forceful Arrow: Every third cast pierces enemies.
  • Enhanced Caltrops: Damage bonus increased from three percent to five percent.
  • Poison Trap: Damage increased from 344 percent to 396 percent.
  • Supreme Rain of Arrows: Rain of Arrow’s first wave Knocks Down enemies for three seconds.

Passives

  • Victimize: Lucky Hit chance increased from 35 percent to 45 percent.
  • Rugged: Damage Reduction against Damage over Time effects increased from 6/12/18 percent to 9/18/27 percent.
  • Siphoning Strikes: Lucky Hit chance increased from 75 percent to 85 percent.

Legendaries

  • Aspect of Elusive Menace: No longer requires hits to be from Close enemies.
  • Aspect of Quickening Fog: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by 0.4-0.6 seconds per target hit, up to two-three seconds.

Uniques

  • Windforce: All Stats affix replaced with Vulnerable Damage.
  • Word of Hakan: Ultimate Damage affix replaced with Cooldown Reduction.
Male and female of the Druid class in Diablo 4.
Image via Blizzard Entertainment.

Diablo 4 Druid buffs for Patch 1.1.1

Skills

  • Earth Spike: Spirit gain increased from 11 to 13.
  • Claw: Spirit gain increased from 11 to 12.
  • Storm Strike: Spirit gain increased from 14 to 15.
  • Wind Shear: Spirit gain increased from 13 to 14.
  • Maul: Spirit gain increased from 15 to 17.
  • Wolves: Passive damage increased from 7.8 percent to 11 percent. Active damage increased from 110 percent to 135 percent.
  • Enhanced Wolf Pack: Damage bonus increased from 20 percent to 25 percent.
  • Brutal Wolf Pack: Attack Speed bonus increased from 20 percent to 25 percent.
  • Ferocious Wolf Pack: Fortify amount increased from five percent to eight percent.
  • Ravens: Passive damage increased from 13 percent to 20 percent.
  • Brutal Ravens additional functionality: Increase the passive damage of Ravens by 40 percent.
  • Rabies: Damage over time increased from 76 percent to 110 percent.

Paragon

  • Lightning Resilience Rare Node: Maximum Life bonus increased from four percent to six percent.

Legendaries

  • Aspect of Metamorphic Stone: Spirit cost reduced from 60 to 50. Damage dealt increased from 80-100 percent to 100-120 percent.
  • Aspect of the Alpha: Damage increased from 75-100 percent to 90-115 percent.
  • Mangled Aspect: Resource gain increased from one to three.

Class Mechanic

  • Overload: Lucky Hit Chance increased from 20 percent to 40 percent.

Gameplay updates

Monster Density

“We are increasing monster density in Nightmare Dungeons and in Helltide.”

  • Bosses above Level 60 will have more health. Examples:
    • Bosses at Level 60 and below remain unchanged.
    • Bosses at Level 80 have 50 percent increased health.
    • Bosses at Level 100 have 100 percent increased health.
    • Bosses at Level 120 have 120 percent increased health.
    • Bosses at Level 150 and above have 150 percent increased health.

Bosses and events

“Developer’s note: We are making adjustments to the health values of high-level boss monsters.”

  • Level 35 and higher boss monsters will now have a 100 percent chance to drop a Legendary item.
  • Treasure Goblins now have an increased Legendary item drop chance from Level six-14 and guarantee a Legendary item drop starting at Level 15.
  • Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.

General

“We have made multiple improvements on how damage and other effects interact with active barriers.”

  • Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
    • Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
    • Cheat death effects will now work properly when the player has an active barrier. This also affects PvP play.
  • Varshan will now break through any Bone Wall segments he dashes through.
  • The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40 percent at Level 100.
    • Ex: Level 50 – 12 percent, Level 60 – 18 percent, Level 70 – 24 percent, Level 80 – 30 percent.
  • Increased the stack limit for Elixirs from 20 to 99.
  • An additional Stash Tab can now be purchased at the Stash with gold.
  • Restored the cast time for Leave Dungeon back to three seconds.

Malignant Hearts

  • Caged Heart of Spellbreaking: Changed to: Upon taking Elemental Damage, gain 10-20 percent Damage Reduction for five seconds.

Generic Unique Items

  • Temerity
    • + All Stats affix replaced with Max Life.
    • Barrier is now based on maximum Life.
    • Now properly accounted by conditions checking for the player having a Barrier.

The patch also included numerous bug fixes. The full, unedited patch notes, can found on the developer site here.


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