Destiny 2‘s Vault of Glass raid weapons are now craftable and have a new perk pool alongside an Origin Trait to bring them in line with the rest of the sandbox. This also means that the legendary Fatebringer hand cannon just got even better.
Fatebringer is an Adaptive Frame Kinetic hand cannon and one of the most popular PvE hand cannons in the game, with its ability to roll perk combinations like Explosive Payload and Firefly, making it a formidable budget Ace of Spades that could make Cayde-6 proud. If he didn’t gamble the weapon away or stash it somewhere, that is.
Though Firefly is one of Fatebringer’s most unique perks, it’s hardly the only choice. The weapon’s deep perk pool makes for a series of suitable god rolls.
Here are our Fatebringer god rolls for PvE and PvP in Destiny 2.
Table of contents
What is the Fatebringer god roll in Destiny 2

Fatebringer PvE god roll
- Barrel: Corkscrew Rifling
- Magazine: Tactical Mag
- Perk one: Explosive Payload or Kinetic Tremors
- Perk two: Firefly or One for All
- Masterwork: Range
- Weapon Mod: Synergy
Fatebringer PvP god roll
- Barrel: Hammer-Forged Rifling
- Magazine: Accurized Rounds
- Perk one: Explosive Payload or Keep Away
- Perk two: Precision Instrument
- Masterwork: Range
- Weapon Mod: Ballistics
Reprised Fatebringer still has that god-tier combination of Explosive Payload and Firefly. Both perks increase the weapon’s damage and grant it more AoE capabilities. On top of that, getting kills with Firefly increases reload speed, allowing you to invest the rest of the perks into other stats, like stability and handling.
If you don’t want Explosive Payload, you can also go for Kinetic Tremors, which wasn’t present on the older version. It grants even more AoE by dealing sustained damage if that’s what you want from the new Fatebringer.
Other notable perks include Rewind Rounds in column three, Frenzy, and One for All in column four. Frenzy, in particular, can be an interesting choice if you want to focus more on single-target damage when paired with Explosive Payload. Frenzy grants 15 percent increased damage after being in combat for over 12 seconds.
Fatebringer isn’t the go-to PvP hand cannon, especially when weapons like Rose and Exalted Truth exist, but it still has some decent perks for you to try out. Once again, Explosive Payload in the third column is great for that extra damage, but you can also go with Keep Away for increased range.
In the fourth column, a solid option is Precision Instrument, which is a staple dueling perk on hand cannons. You can also go for Eye of the Storm, a great perk that makes the weapon more accurate as your health gets lower.
How to get the Fatebringer in Destiny 2

Fatebringer drops from the Vault of Glass raid in Destiny 2. You can get it from the third (Templar) and fourth (Gatekeeper) encounters. The Adept (aka Timelost) version of the gun drops from completing the Templar challenge on Master difficulty. It’s an incredibly easy encounter to farm, especially if you do the cheese, which also gets the challenge done for the guaranteed Adept drop.
Unlike before, the reprised Timelost Fatebringer doesn’t seem to have curated perks anymore, so you might have to farm a little bit to get that Explosive Payload with Firefly roll. You can do Vault of Glass once every week on every character, or you can farm it when it’s the featured raid in the rotation. Master difficulty is also available only when the raid is the weekly featured raid, so don’t miss your opportunity to farm.
How to complete the Templar challenge in Destiny 2

The Out of Its Way challenge requires you to block all the Templar teleports. This means you can’t allow the boss to regain its shield after starting the DPS phase. Regardless of whether you’re cheesing the encounter, your runner should always be looking for the teleports.
If you don’t plan on doing it normally, here’s an easy way to cheese the Templar encounter and complete the challenge at the same time:
- Before starting the encounter, everyone but the relic runner should jump off and die.
- The runner grabs the relic and hides until the Oracles mechanic is over.
- Runner cleanses in the middle of the room to remove the Marked for Negation debuff.
- At 1:58 on the Light fading timer in the bottom right of the screen, the rest of the team respawns.
- Runner uses the relic’s Super to break Templar’s shield and blocks the teleports.
- The DPS team goes to the dedicated spot and deals damage.
Templar doesn’t have a ton of health, so as long as you bring high DPS Supers and weapons, you can easily get this done. The DPS team should also be ready to break the runner free in case they get detained. If the runner gets detained, one of the DPS players can temporarily take their place to block the teleport.
On Master difficulty, staying alive as a runner can sometimes be challenging. Ensure the runner has appropriate utility, like Healing Grenades or Quickfall smokes, to avoid dying, as most of these abilities can be used when holding a relic.
Published: Mar 3, 2025 05:37 am