Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
A Warlock activates their Dawnblade super next to a Titan in their Void super, dowsing them in orange and purple glows respectively.
Image via Bungie

Destiny 2 players are convinced upcoming armor mod changes are ‘too harsh’

Not the best timing for nerfs.

The latest This Week In Destiny blog gave us a lot of information on changes coming to Destiny 2 in Season of the Wish launching Nov. 28. Apart from specific class Aspects and abilities, another mechanic that got hit pretty hard is the armor mods.

Recommended Videos

In the This Week In Destiny blog post on Nov. 22, Bungie revealed adjustments to the armor mods aimed to hit “broader goals of reigning in ability energy sources across the sandbox,” by reducing the amount of energy you get from mods. There are lots of nerfs but the most notable one was the added 10-second cooldown to the Heavy Handed, Firepower, and Reaper mods. Reaper will now also require a kill to be secured within 10 seconds after using a class ability to create an Orb of Power.

The community didn’t take the change lightly, saying a 10-second cooldown is “ridiculous” and even though the cooldown itself isn’t necessarily a bad addition, 10 seconds seems too much. An alternative suggested by the players is to make the armor mods cheaper and “make the value match the cost,” otherwise there’s a risk of losing the fun factor of build crafting. It’s hard to argue that the most fun I’ve had in Destiny 2 lately was in builds focused on a certain ability.

These aren’t the only mods that will get nerfed. A notable change is made to Melee Kickstart, Grenade Kickstart, and Utility Kickstart, all three now require at least a single Armor Charge consumed. Previously, the Armor Charge was optional and would give you bonus energy on top of the base effect.

As noted by several players the nerf is likely aimed at stopping the ability spam builds and lean more into gunplay. “Bungie will always want Destiny to be a gun-forward game as it’s the grind, the thing that keeps you looting,” one fan wrote, which makes a lot of sense. Bungie teased a support auto rifle archetype coming in The Final Shape and is putting a lot of effort into the gunplay-focused PvP mode, Checkmate.

The direction is more or less clear but a 10-second cooldown is still a drastic nerf that might be overkill. Although we’ll have to see how it actually plays out in Season of the Wish, Bungie loves to revert nerfs only years after they were implemented, so starting off somewhere with five seconds would’ve been better. Especially since there are no gunplay innovations yet to complement the nerf (I’m talking about the support auto again).


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Edward Strazd
Edward Strazd
Freelance News and SEO Writer for Dot Esports, covering everything from live service games like Destiny 2 and Fortnite to new releases. Writing about games since 2021. When he's not writing, he's probably grinding for loot in Destiny 2.