The initial version of the official ruleset for the 2019 season of the Call of Duty World League has been released.
Since the launch of Black Ops 4 two weeks ago, competitive players and fans have been eager to see what the CWL would roll out for its first ruleset of the season. The return of specialists and their respective abilities, as well as optional equipment that some players deemed too powerful, made sure the CWL had tough decisions ahead of them as they crafted the rules.
In the ruleset announcement, the league revealed it will feature three game modes and restrict several items, including LMGs, shotguns, and only a couple Specialist Equipment.
- Sensor Dart
- Tac-Deploy (restricted in Hardpoint and Search and Destroy only)
- VKM 750
- MOG 12
- Hellion Salvo (temporary restriction until a “tuning adjustment has been made to significantly reduce damage to players.”)
- High Caliber
- High Explosive
- Laser Sight II
- Max Load
- Rapid Fire
- Rocket Cache
- Steady Grip
- Fast Lock
- Team Link
- Care Package
- Primary Operator Mod
- Secondary Operator Mod
- Acoustic Sensor
Maps and modes
For the fifth consecutive year, competitive Call of Duty’s main respawn game mode will be Hardpoint. Best-of-five series will begin with a Hardpoint, and another HP map will be the fourth game of each series as well. Hardpoint will also feature a two-second respawn delay this year.
In the CWL ruleset, Hardpoint will be played on the following maps.
- Hacienda (added on Oct. 29)
Search and Destroy
The most popular competitive game mode, Search and Destroy, will be played on the following maps in the CWL ruleset.
- Firing Range
Search and Destroy will include a one minute and 30 second time limit per round, with six round wins needed to take the map victory.
Control replaces Capture the Flag, which wasn’t included in the Black Ops 4 launch, as the third game mode in competitive play.
The new game mode gives teams 30 lives per round in public multiplayer, but teams will only have 25 lives per round and a two-second respawn delay in competitive play. The attacking side must either capture both areas on the map or fully deplete the opposing team’s lives. The defenders, as expected, can win a round by similarly forcing their opponents out of lives or by stopping their opponents from capturing both areas in the allotted time.
As the season progresses, there is a possibility that new maps and weapons will be allowed or banned in the ruleset. “Our initial slate of maps may be reduced ahead of CWL Las Vegas,” the CWL blog post reads. “We want to make veto strategy an important element this season but have kept the map pools for each mode purposefully larger to allow us to adjust in the future.”
Online ladders on GameBattles will begin on Oct. 29. The first official CWL 2K tournament is scheduled for Nov. 4.
This article will be updated when additional items are added or removed from the ruleset.