NICKMERCS’ Call of Duty: Modern Warfare and Warzone settings

Once a controller player, always a controller player.
Image via FaZe Clan

NICKMERCS is a content creator with over two million subscribers on YouTube as of May 2020. He’s a talented battle royale player who mostly plays Call of Duty: Warzone.

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NICKMERCS’ road to success was a long one. He’s been involved in the esports scene since 2008 and played competitive Halo and Gears of War. Everything started clicking when he began creating content for Fortnite and he slowly started to dominate the battle royale genre with his strong background in tactical shooters.

Within the Call of Duty: Modern Warfare and Warzone community, NICKMERCS is known for his smart positioning and decision-making. No matter what game he plays, he studies it and understands every movement he can make.

If you’re looking to emulate NICKMERCS’ gameplay, understanding his settings is a great start. Once you begin combining your experiences with his optimized settings, you may see some real signs of improvement. 

NICKMERCS’ video settings

NICKMERCS prefers keeping most of his video settings at a minimum to increase frames. He makes some exceptions, however. Keeping texture resolution, bullet/spray impacts, and shadows enabled allows NICKMERCS to spot enemies more precisely.

If you game with a less powerful rig than his, we recommend also tuning down the texture resolution settings. While you can turn off anything related to shadows as well, know that you’ll sacrifice your chance of spotting enemies by their shadows if you do so.

  • Display Mode: Fullscreen
  • Screen Refresh Rate: 240
  • Render Resolution: 100
  • Aspect Ratio: Automatic
  • Sync Every Frame (V-Sync): Disabled
  • Custom Frame Limit: Custom / 240
  • NVIDIA Highlights: Disabled
  • Display Gamma: 2.2 (sRGB)
  • Texture Resolution: High
  • Texture Filter Anisotropic: Low
  • Particle Quality: Low
  • Bullet Impacts and Sprays: Enabled
  • Tessellation: Disabled
  • Shadow Map Resolution: Low
  • Cache Spot Shadows: Enabled
  • Cache Sun Shadows: Enabled
  • Particle Lighting: Low
  • DirectX Raytracing: Disabled
  • Ambient Occlusion: Disabled
  • Screen Space Reflection: Disabled
  • Anti-Aliasing: Off
  • Depth of Field: Disabled
  • Filmic Strength: 0.00
  • World Motion Blur: Disabled
  • Weapon Motion Blur: Disabled
  • Film Grain: 0

NICKMERCS’ controller keybinds

NICKMERCS does most of his gaming on a gaming PC but still prefers to use a controller. His long background in competitive console gaming is one of the biggest reasons behind his preference.

  • Jump / Mantle: X
  • Crouch / Prone / Slide: Circle
  • Use / Reload: Square
  • Switch Weapon: Triangle
  • Use Tactical Equipment: L1
  • Use Lethal Equipment: R1
  • Aim Down Sight: L2
  • Fire Weapon: R2
  • Sprint / Tactical Sprint / Steady Aim / Change Zoom: L3
  • Melee: R3
  • Map: TouchPad
  • Scoreboard: Share Button
  • Armor Plate: Triangle
  • Inventory: Down on Pad
  • Toggle Firing Mode: Left of Pad

NICKMERCS’ in-game settings

The most notable settings in this category are NICKMERCS’ deadzone and aim assist. Though a lower deadzone setting is essential to reacting faster, keeping this at higher volumes could also be ideal if you have a hard time while following targets.

If you’ve been an avid follower of the Call of Duty series, then the standard aim assist will feel the most natural. Though other aim assist options also shine in certain moments, they tend to be a bit more complicated. Focusing starts kicking in as soon as your crosshair gets close to your target while Precision gets enabled once you aim directly at your enemies’ chests.

  • Low Zoom ADS Sensitivity Multiplier: 1.00
  • High Zoom ADS Sensitivity Multiplier: 1.00
  • Deadzone: 0.20
  • Horizontal Stick Sensitivity: 6
  • Vertical Stick Sensitivity: 6
  • Aim Assist: Standard
  • Invert Vertical Look: Disabled
  • Control Vibration: Disabled
  • BR Button Layout: Tactical
  • Stick Layout Preset: Default
  • Aim Response Curve Type: Standard

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Author
Gökhan Çakır
Gökhan is a Staff Writer and Fortnite Lead at Dot Esports. Gökhan graduated as an industrial engineer in 2020 and has since been with Dot Esports. As a natural-born gamer, he honed his skills to a professional level in Dota 2. Upon giving up on the Aegis of Champions in 2019, Gökhan started his writing career, covering all things gaming, while his heart remains a lifetime defender of the Ancients.