Earlier this morning, Treyarch Studios released the latest update for Call of Duty®: Black Ops III on Xbox One, PlayStation 4 and PC.
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Game Update 11/19/15
Multiplayer
General:
- Leaderboards enabled in the Barracks.
- Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
- Team balancing in Arena and Public matches has been improved to more consistently maintain even teams.
- Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
- Addressed a UI error in Fileshare when selecting an empty tab.
- Addressed an issue where hosts were able to leave as soon as the game began.
- Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.
General Gameplay:
- Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
- Fixed an issue where players could have attachments which should be locked after prestiging weapons.
- Players are now prevented from spawning at the same spawn point when there are high player counts in Free-for-All and Gun Game.
- Addressed a case where players were able to spawn in after the match time expire.
- Search and Destroy kill elimination has been changed from 250 XP to 500 XP.
- The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
- The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
Specialist:
- General
- Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
- Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
- Outrider
- Vision Pulse ability recharge speed has been slightly reduced
- Nomad
- Fixed an issue with the unlock requirements for the 9th helmet.
- Rejack ability recharge speed has been slightly increased.
- H.I.V.E trigger radius slightly reduced.
- Reaper
- Scythe has had its ammo reduced from 200 to 160.
- Firebreak
- Heat Wave ability recharge speed has been slightly increased.
Weapons:
- General
- Longshot distance settings updated for each weapon class.
- Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
- Fixed Launchers not earning weapon XP for destroying vehicles.
- Quickdraw ADS speed bonus for LMG’s slightly reduced.
- VMP
- ADS time slightly increased to match other SMG’s.
- Hip fire spread slightly increased to match other SMG’s.
- Pharo
- Close damage range slightly reduced.
- Razorback
- Damage range increased.
- KN-44
- Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
- XR-2
- Hip fire spread increased to match over Assault Rifles.
- Minor tweak to the fire rate.
- HVK-30
- Increased ability to control recoil.
- ICR-1
- Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
- M8A7
- Fire rate increased.
- Fixed an issue with the ironsights when the Kill Counter was attached.
- KRM-262
- Increased lethal range.
- Haymaker 12
- Fire rate and damage range slightly reduced.
- Argus
- ADS time increased.
- Close range damage increased.
- BRM
- ADS speed slightly reduced.
- Dingo
- Increased ability to control recoil.
- Gorgon
- Clip size reduced from 50 to 40.
- ADS time has been slowed down.
- No longer deals extra damage to vehicles without FMJ.
- Increased recoil.
- Increased hip-fire spread.
- 48 Dredge
- Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
- Slightly increased the ADS time.
- L-CAR 9
- Close damage range slightly reduced.
- Thermite
- Damage rate reduced. Now takes longer to be killed by Thermite.
Arena:
- Players now prevented from joining a post-match lobby.
- All banned items are now correctly being restricted while in-game.
Challenges:
- Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Destroyer, Defender, Assault, Steady Aim and Focused challenges. These should now unlock and track progress correctly.
Medals:
- Medals will all display in their respective sorted category in the Medals section of the Barracks.
- Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill and Silent Killer medals not populating in the Barracks.
- Fixed issues with the You’re Done and Shut Down medals. These will now be awarded correctly.
- The extraneous Secure Point medal displayed in the Medals section has been removed.
Multiplayer Maps
Exodus:
- Fixed an exploit where players were able to mantle into an unintended area of one of the buildings.
Fringe:
- Fixed an issue where players were able to mantle into an unplayable space in Fringe.
NUK3TOWN:
- Addressed an exploit spot involving a wall of one of the buildings.
- Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
- Addressed an issue where players were able to stand outside of the map boundaries.
- Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
- Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
- Players can no longer wedge themselves in between a tower and one of the high walls.
- Fixed an issue with dead player models outside the white fenced area.
- The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
- Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
- Fixed an issue with max number of bots during Free-for-All and Team Deathmatch.
Zombies
- Addressed exploits in the Shadows of Evil and The Giant maps.
- Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
- Addressed various areas where zombies would not path to players.
- Players will now be rewarded with a Dark Ops calling card when they prestige.
Campaign
- Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
- Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
- Addressed stability issues.
Do you like some of the changes that Treyarch has implemented in this update for Call of Duty®: Black Ops III? Let us know by commenting below or tweeting us @eSportsNation.
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Published: Nov 19, 2015 03:10 pm