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Phil Spencer denies ‘parity’ issue behind Xbox’s Baldur’s Gate 3 delay

Xbox players still don't know when Baldur's Gate 3 will arrive.

Phil Spencer has dismissed suggestions that parity issues are behind the delay of Baldur’s Gate 3’s Xbox release, despite Larian Studios stating otherwise.

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Baldur’s Gate 3 was released on PC on Aug. 3 and is set for a PlayStation release on Sept. 6. However, while a launch on Xbox is still planned, neither party have provided any details on the release.

In July, Baldur’s Gate 3 developer Michael Douse stated the issue preventing an Xbox launch was a “technical hurdle” and that Larian Studios are “obliged to launch with feature parity”—which isn’t currently possible due to split-screen issues relating to the Xbox Series S.

However, speaking to Eurogamer at Gamescom, head of Xbox Phil Spencer denied that was the case.

“In terms of parity, I don’t think you’ve heard from us or Larian, that this was about parity. I think that’s more that the community is talking about it.”

Spencer added that, even in Xbox’s own games, there are features that ship on the Series X that do not ship on Series S, like ray-tracing for example, which raises questions behind what is actually going on regarding Baldur’s Gate 3’s Xbox release.

There was a positive, however, as Spencer revealed he met with Larian at Gamescom and is “confident” of finding a “good solution”.

The Xbox chief also denied the restrictions of the Series S were behind the lack of split-screen multiplayer in Forza Motorsport at launch, which was reportedly a decision made by the developers “based on usage.”


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Author
Image of Josh Challies
Josh Challies
Staff Writer. Professional writer since 2014. Pokemon, Marvel, Star Wars and overall geek. Previously wrote for Yahoo Sport, Stats Perform and online news publications.