After you’ve learned the core mechanics of Baldur’s Gate 3 with the starting quest and explored Goblin Camp, Owlbear Nest, Blighted Village, and Grymforge, you will head to Last Light Inn to start Act Two, the second part of the main campaign.
In the second act, you’ll explore at least three new zones—Last Light Inn, Ruined Battlefield, and Rosymorn Monastery. From what I’ve gathered so far, Act Two is longer than the first act and should take you roughly 30 hours to complete if you complete each and every side quest that pops up on your way.
Here are all currently known Baldur’s Gate 3 quests in Act Two.
How to start Baldur’s Gate 3 Act Two
To start BG3 Act Two, you will need complete all quests from the previous act. That chapter has 38 mandatory quests you need to complete and you can’t continue the story unless you’ve finished all of them.
Baldur’s Gate 3 Act Two quest list
At the moment, not many Act Two quests have been discovered, but here’s the list of quests we’ve found so far:
- Rescue the Survivors
- The Knights of Shield
- The Ritual
- The Dark Cleric
- Rescue Wulbren
- Rescue the Grand Duke
- Rescue the Tieflings
- Find Zevlor
- Wake up Art Cullagh
- Find Mol
I can confidently tell you that this list isn’t complete and there should be plenty of additional quests you can pick up. Act Two will almost certainly keep you busy longer than Act One since this is where the story should peak, revealing additional plotlines and slowly hinting at how major stories wrap up.
If you’ve rushed through the story of the first act, you can always go back to previous zones and complete the quests you either forgot about or you just didn’t want to complete at that moment. Unfortunately, not all quests will be available after you start Act Two. That said, the world holds many secrets just waiting to be discovered.
Related: Baldur’s Gate 3: How many acts are there in BG3?
Published: Aug 9, 2023 04:40 am