Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

Riot dev responds to claims League ranked is ‘intentionally unfair’ to keep players grinding longer

Are games really unfair?

League of Legends’ ranking system has been a controversial topic from the moment it was introduced to the game, largely because frustrated players sought a coping mechanism after devastating defeats. As the ranking system evolved over the years, aiming to reduce queue times, skill discrepancy between opposing teams, and autofill frequency, the most competitive League players continued to criticize it. In a recent Reddit thread, where players once again attacked the integrity of the matchmaking system, a Riot Games developer responded to their complaints.

Recommended Videos

After Reddit user yourLoLideaisshit shared their story of having to dodge games with their teammates having a 40 to 30 percent win rate, BGID_to_the_moon claimed Riot intentionally fixes games to increase the time you spend playing.

“No, games are intentionally unfair. They don’t put you in a game where you theoretically have a 50% chance to win based on ranks, otherwise you reach true MMR too quickly and stop playing,” they said. “They give you 5 games where you have a 55% chance of winning, then 5 games where you have a 45% chance of winning and you climb by consistently outperforming in games you’re supposed to lose.”

Riot Auberaun directly responded to this by saying Riot doesn’t meddle with the matchmaking system in such a cruel way. “No, we don’t do that. Aim for as close to 50% every time.”

Despite the swift response from Riot, BGID_to_the_moon wasn’t happy with the answer. “Been around long enough to know that’s not the case,” they said, before being showered with downvotes.

Auberaun added to the conversation by saying “winrate is not a criteria. if an iron player gets better or a silver player gets worse and they both end up in bronze, they’ll be matchmade with other bronze players.”


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Izabela Tomakic
Izabela Tomakic
Staff Writer & World of Warcraft lead. Izabela has a long history with writing and games like World of Warcraft, League of Legends, Fortnite, and The Sims. Before finding her home at Dot Esports in 2021, Izabela was an English teacher and a freelancer at Hotspawn, GGRecon, and Gameranx. In her free time, you’ll find her writing novels, wandering Azeroth, or inting on Summoner’s Rift.