The Rogue quest is one of the most seemingly difficult to pull off but the reward is extremely interesting. Unlike the other quests that are extremely linear, the Rogue quest is quite unique. We barely need any Un’goro cards to get the quest completed with most tools to support the quest being already available to us!
However, while playing the deck you need to be wary of which cards you want to play 4 copies of. Even if you do not manage to pull it off successfully you have Flame Elemental synergy to work on and with Fire Fly and Igneous Elemental offering you a total of 6 copies of Flame Elementals, you can get the quest done even without bounce effects.
Fire Fly and Igneous Elemental: Both of these cards generate Flame Elementals that you can use to get the quest done if you do not draw your bounce effects. They’re very efficient minions and also offer early game board presence.
Tar Creeper: A great anti-aggro tool for dealing with aggresive decks and it also has Elemental synergy in the deck.
The Caverns Below: Since this card is a spell, it has synergy with Preparation and you can theoretically get your quest done as early as turn 4 if you have an extremely quest favored opening hand. With plenty of high value charge minions that you can bounce back to your hand and replay for a ton of damage, The Caverns Below is definitely one of the most interesting quest cards and we can’t wait to get our hands on it.
We hope you enjoy the deck and if you have any suggestions, do let us know in the comments below. With only a day remaining for Un’goro to release – it’s finally time to try out all of the craziness the expansion has to offer.
Published: Apr 6, 2017 06:41 pm