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Budget Face Hunter (LoE Edition)

This article is over 8 years old and may contain outdated information

Editor’s Note: With the new Standard Format in 2016 for Hearthstone, we highly recommend going for cards in the Classic set and Whispers of the Old Gods (Standard Format). Here are budget guides, also from Sheng, to get you started!

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Introduction

Greetings, I’m Sheng, a Legend rank constructed and 7.5 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.

Requirements

  1. Reach Level 10 to unlock all of the Basic cards for this class.
  2. Complete the Naxxramas, Blackrock Mountain, and League of Explorers expansions.
  3. Have 1100 Dust for crafting cards.

Deck Playstyle

  • Face Hunter’s goal is to beat your opponent down as quickly as possible. The general theme of the deck is to get onto the board extremely quickly with minions like leper-gnome and worgen-infiltrator, and then finish opponents off with direct damage spells and charge minions.

Minions – 16

2x abusive-sergeant

  • Unless you have no other options, the Abusive Sergeant should be used to trade up with larger minions that you can’t ignore, or to buff another minion to deal an additional two damage to your opponent.

2x leper-gnome

  • An excellent minion that allows us to establish a presence on the board early. When he dies, he also hurts our opponent, which fits right in with our deck’s theme.

1x worgen-infiltrator

  • Another minion that allows us to establish a board presence early. Worgen Infiltrator’s main goal is to stay on the board to get buffed by an early glaivezooka.

2x haunted-creeper

  • Haunted Creeper lets us contest the board early and synergizes well with our knife-jugglers.

2x ironbeak-owl

  • A Beast that allows us to bypass annoying taunts so we can go back to hitting our opponent in the face.

2x knife-juggler

  • knife-juggler provides an extra bit of reach for our deck and synergizes extremely well with all of our low-cost minions.

2x mad-scientist

  • A card we look for in our opening hand to bring out explosive-trap for free.

1x arcane-golem

  • Generally we want to save the Arcane Golem for turns where we don’t have any other options for direct damage. The reason for this is because his Battlecry gives our opponent an extra mana crystal, which can be used to accelerate out cards like sludge-belcher which can significantly slow us down.

2x argent-horserider

  • A charge minion. Replaces the wolfrider commonly seen at this slot. Argent Horserider is more durable and is likely to deal more damage to our opponent over the course of the game.

Spells – 11

1x bear-trap

  • Provides us a bit of versatility when you already have a explosive-trap in your hand and a mad-scientist on the board. Bear Trap is also a viable play on 2 when you have no other options.

2x explosive-trap

  • Not a card we ever want to play out of our hand if we can help it, but extremely useful when it’s drawn from a mad-scientist.

2x quick-shot

  • We generally want to hold onto Quick Shot so we can utilize its card draw if we can. Sometimes this isn’t possible, as the longer you hold onto a Quick Shot, the more likely you’ll draw into another one, meaning we won’t be able to draw two additional cards. #FaceHunterProblems

2x animal-companion

  • Always mana-efficient. Most of the time we’re looking to summon huffer from this.

2x kill-command

  • An incredibly mana-efficient spell that can be used to clear a larger taunt like senjin-shieldmasta or to deal lethal damage to our opponent. You should always try to save this until you have a Beast on the board to combo with.

2x unleash-the-hounds

  • Synergizes extremely well with knife-juggler. Each of the Hounds have charge, so you sometimes be able to come up with lethal from playing Unleash.

Weapons – 3

1x glaivezooka

  • Often 4 points of direct damage for two mana, which is extremely mana-efficient, but Glaivezooka can also be used to protect our minions like huffer from dying to other two health minions. The general goal, however, isn’t so much to control the board but rather to find the most efficient way to deal the most amount of damage throughout the course of the game.

2x eaglehorn-bow

  • Synergizes well with our explosive-trap. Ideally we want these traps to spawn from mad-scientist.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly the-coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.
  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This spell might be something like a kezan-mystic to counter classes with Secrets or removal like frostbolt.
  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.

Minions

  • 1 Mana: leper-gnome, worgen-infiltrator, abusive-sergeant with no other 1 mana minions in your hand.
  • 2 Mana: haunted-creeper, knife-juggler, mad-scientist
  • 3 Mana: argent-horserider

Spells

  • 3 Mana: animal-companion

Weapons

  • 2 Mana: glaivezooka with a 1 mana minion or a 2 mana minion and the-coin.
  • 3 Mana: eaglehorn-bow

Gameplay Video

Upgrades

Here are some substitutions that will improve this budget deck. If you’re looking to craft cards to play this class, it’s best to start with the “Key Substitutions” first before working your way to the “Nice-to-Have” Substitutions. Unless stated otherwise, you can substitute a single copy of an upgrade card instead of two if you don’t have both.

Personal Preference

  • 1x explosive-trap ? 1x snake-trap

Conclusion

I hope you enjoyed this guide! If you have questions, feel free to use the comment sections below. Our team at HearthstonePlayers would be happy to answer them.

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world. 

Want to Become Better at Other Games?

I also run RankOneCoaching.com, where our top coaches will develop a personal plan for you to achieve your dreams in other games. Personal lessons are an in-depth experience and most students improve significantly after just one full session!


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