While League of Legends Patch 14.22 introduced Ambessa and a number of balance changes, even more changes to champs are coming with the release of Patch 14.23.
The previous major League update made dozens of changes to the game, and the case is no different with Patch 14.23. Three powerful champions are up for staggering changes to their kit, given how overpowered they are in both solo queue and professional play. Riot is also updating how specific systems and items work. You can learn more below.
Table of contents
What’s in LoL Patch 14.23?
Significant tweaks to Aurora, Rell, and Smolder
It’s fair to say reading the changes to these three champions alone will take up more of your time than anything else in Patch 14.23. Riot has made changes to Rell, Smolder, and Aurora for a similar reason—they’re too overpowered among pro and skilled players. Looking at the stats, that is partially true, except for Smolder, who has a win rate below 50 percent in Master and above rankings, according to U.GG. Phroxzon underlined the changes were aimed more at the pro play than anything else.
Each of these champions will be seeing almost each of their abilities updated. There are too many of them to predict how these will pan out in the end.
Ambessa gets her first balance update
Ambessa is the latest champion to grace players with her presence on the Summoner’s Rift. The mother of Mel Medarda, known from Arcane, was added to League on Patch 14.22. Each new champ is hit with balance changes shortly after they arrive in the game, so seeing Ambessa receiving the same treatment is all but surprising.
Fortunately for those who play a lot of Ambessa, she won’t be hit with too many updates. The developer outlined how the champion “is in a pretty decent spot right now and we’re giving a bit of time for her skill growth to catch up.” Nevertheless, looking at the stats, she will need either buffs or players to catch up with her complex kit in the near future. Ambessa currently boasts a horrible 46.79 percent win rate, according to U.GG.
Riot continues to modify the way Bounties work
A handful of other champions and items will also receive minor changes. Riot is also continuing to tinker with the Bounties system. It won’t be a huge update for them this time around, though. Champion bounties will grow significantly faster from kills and assists but drop much faster if the team starts to lose the game.
Champion changes
Ambessa
- Q2 cast window increased from 3.5 to four seconds.
- Passive dashes no longer go over player-created terrain.
- Movement commands issued before a successful cast of R will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near.
Aurora
- Bonus passive movement speed removed.
- Q now automatically recasts if the duration runs out without Aurora recasting the spell. Can still recast to end early.
- Q cooldown increased from 8-6 seconds to 9-7 seconds.
- Q recast damage increased from 40-140 to 45-145.
- Q range increased from 850 to 900.
- W now grants 20-40 percent of movement speed on cast.
- E range increased from 800 to 825.
- R grants W movement speed while inside of it rather than amplifying Aurora’s current movement speed.
- R no longer traps enemies, now slows them on exit by 75 percent for 1.5-2 seconds.
- R duration increased from 1.5-2.5 seconds to 2-4 seconds.
Azir
- W ability power ratio increased from 35-55 to 40-60 percent.
Caitlyn
- R bonus attack damage ratio decreased from 150 to 100 percent.
Jinx
- Attack damage growth increased from 2.9 to 3.15.
- W total attack damage ratio decreased from 160 to 140 percent.
Kha’Zix
- Armor decreased from 36 to 32.
- Evolved W isolated slow decreased from 75 to 60 percent.
Kog’Maw
- Q shred changed from 23-31 to 16-32 percent.
- E damage decreased from 75-255 + 70 percent ability power to 70-230 + 65 percent ability power.
Master Yi
- R attack speed increased from 25-45 percent to 25-65 percent.
Miss Fortune
- Q mana cost decreased from 43-55 to 40.
Rammus
- Q cooldown decreased from 16-6 seconds to 12-6 seconds.
Rell
- Base armor decreased from 36-107 to 30-103.
- Base armor growth increased from 4.2 to 4.3.
- Base magic resistance decreased from 30-65 to 28-59.
- Base magic resistance growth decreased from 2.05 to 1.8.
- Base mana decreased from 350 to 320.
- Base mana growth decreased from 45 to 40.
- Base mana regeneration and its growth increased from six + 0.35 to seven + 0.7.
- Movement speed decreased from 330 to 315.
- Attack windup decreased from 0.336-0.312 to 0.3.
- Attack speed animation scaling increased from 40 to 100 percent.
- Passive now deals five percent total armor + magic resistance damage on-hit.
- Passive minimum armor and magic resistance steal increased from 0.8-2 to 1-2.
- W now stuns enemies for 0.8 seconds when dismounted.
- W dismounted 10 percent slow has been removed.
- W dismounted cooldown lowered from 11 to 10 seconds.
- W dismounted knock-up duration decreased from one to 0.4 seconds.
- W dismounted armor and magic resistance increased from 12 to 15 percent.
- W dismounted attack speed decreased from 30 to 20 percent.
- W mounted cooldown lowered from 11 to 10 seconds.
- W mounted movement speed changed from 335-380 out of combat, 332.5-355 in combat to 330-355 at all ranks, based on ability rank.
- Q, W1, and W2 stun duration reduced by 0.1, 0.2 and 0.4 seconds, respectively.
- E retreating movement speed decreased from 9-12/12-16 percent to 10 percent.
- E chasing movement speed decreased from 18-24/24-32 percent to 25 percent.
- E cooldown decreased from 15 seconds to 14-10 seconds.
- E damage decreased from 25-65 + three percent maximum health + 50 percent ability power to 5-7 percent maximum health + three percent per 100 ability power.
- E movement speed no longer ramps up from 75 percent effectiveness over two seconds.
- E damage cap increased from 150 to 150-300 on level 1-18.
Rengar
- R bonus damage increased from 50 percent total attack damage to 100 percent total attack damage.
- R armor shred increased from 12-24 to 15-25.
Shyvana
- Magic resistance growth decreased from 2.05 to 1.5.
- E ability power ratio decreased from 80 to 70 percent.
Skarner
- Q bonus health ratio decreased from four to three percent.
Smolder
- Q/W/R minions mods decreased from 110-100 percent to 100/100/50 percent, respectively.
- Q damage changed from 15-55 (+100 percent total attack damage + 40 percent stacks) to 65-125 (+130 percent bonus attack damage + 30 percent stacks).
- Q now restores 15 mana on kill.
- Q bounce damage decreased from 75 to 50 percent.
- Q burn damage decreased from 0.8 percent stacks (+two percent bonus attack damage + one percent ability power) to 0.4 percent stacks (+2.5 percent bonus attack damage).
- Q tier two number of projectiles changed from one + one per 67 stacks to two + one per 125 stacks.
- W1 damage increased from 45-165 (+25 percent bonus attack damage) to 30-110 (+60 percent bonus attack damage).
- W2 damage increased from 25-85 (+25 percent bonus attack damage) to 30-110 (+60 percent bonus attack damage).
- W full damage changed from 70-250 (+50 percent bonus attack damage + 100 percent ability power + 55 percent stacks) to 60-220 (+120 percent bonus attack damage + 80 percent ability power + 55 percent stacks).
- W mana cost increased from 60 to 50-70.
- E damage changed from 15-35 (+10 percent total attack damage + 20 percent stacks) to 5-25 (+25 percent total attack damage + 10 percent stacks).
- E bolts increased from 5 + one per 150 stacks to 5 + one per 100 stacks.
- R cooldown decreased from 140-120 seconds to 120 seconds.
Tahm Kench
- Passive ability power ratio decreased from two percent per 100 bonus health to 1.5 percent per 100 bonus health.
- R shield ability power ratio decreased from 150 to 100 percent.
Teemo
- E monster modifier decreased from 150 to 125 percent.
Zac
- Q maximum health ratio decreased from four to three percent.
Items
Yun Tal Wildarrows
- Price lowered from 3,000 to 2,900 gold.
- Passive duration increased from four seconds to six seconds.
- Passive cooldown decreased from 40 seconds to 30 seconds.
Youmuu’s Ghostblade
- Out of combat movement speed for ranged champions lowered from 20 seconds to 10 seconds.
- Active duration increased from six seconds to four seconds for ranged champions.
The Collector
- Price increased from 2,950 to 3,000 gold.
Systems
Bounties
- Champion bounties grow 14 percent faster from kills and assists.
- Devaluation is now more aggressive for the losing team. It will kick in sooner, can be two to four times as potent, and is much more likely to fully suppress champion bounties on the losing team, especially with the shift in objective bounties above.
- Doubled the maximum contribution to objective bounties from gold leads. Smaller gold leads are unaffected.
Published: Nov 20, 2024 05:20 am