Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Soul Fighter Shaco from League of Legends Arena smiles while posing alongside a huge purple swirl of magic.
Image via Riot Games

Reroll upgrades likely for LoL Arena, but Riot fears it may make too many champs busted

Consistency doesn’t automatically create the best metagame.

Riot Games is now looking at making sweeping changes to rerolls when Arena returns to League of Legends again, but one thing’s proving difficult: Any changes the developers want to make may actually “push the power level of the mode” too high.

Recommended Videos

While League Arena has long been praised as a breath of fresh air in the wider League fandom, there’s always things players want to see changed, including rerolls. As it stands, the two-vs-two-vs-two-vs-two gladiator mode offers some power over the Augments and anvils that come up in lobbies, but many players agree the way it works at the moment “feels bad to play around” in most cases.

A LoL Arena character casts a cartoon spell while holding her hat.
Long-term Arena balance has been called into question several times recently by fans. Image via Riot Games

Riot has heard the player complaints, League modes designer Mike Breese said today, but it’s not as simple as changing everything overnight. Said Breese, “Reroll changes are on the table, but [not] currently a priority.”

The biggest issue is overall power: More rerolls in every player’s pocket means more consistency, which in turn “pushes up the power level of the mode.”

That’s something Riot really wants to avoid wherever possible, with the League Arena balance team firm believers that the limited-time mode should revolve around adaptation and experimentation rather than a set-in-stone metagame. Should players have access to the strongest “best-in-slot” options every time through rerolls, certain powerful League champions would naturally float to the top very quickly.

One way they could find some middle ground for the feature, Breese explained to fans, is to keep the Arena’s reroll numbers the same but clear out any “bad choices” so the Augments on offer don’t ever feel bad to take in a lobby.

The two-vs-two-vs-two-vs-two mode’s developers will have their chance to test everything once Arena goes offline in September. As well as rerolls, the Riot team will be looking into how they can build the gladiator mode to last long into the future⁠—and maybe even stick around permanently, if they can spare the resources.

This Arena run will last until Wednesday, Sept. 10 before it shuts again.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Isaac McIntyre
Isaac McIntyre
Isaac McIntyre is the Aussie Editor at Dot Esports. He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports—an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: isaac@dotesports.com.