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TFT set 12 Jinx skin
Image via Riot Games

All TFT Set 12 Charms: Charm rolling odds

Tap into the magic of Charms in TFT Set 12.

Magic is in the air thanks to Teamfight Tactics Set 12’s main mechanic, Charms. The Magic n’ Mayhem set contains over 100 Charms. Charms can support you economically, along with your team through combat and trait synergies, or even high-risk options.

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Learn about every Charm, how Charms work, and the rolling odds of Charm tiers per Stage in our full guide to the new TFT main mechanic.

What are Charms in TFT Set 12?

Charm wands in TFT Set 12
Show off your magical wand. Image via Riot Games

Charms, the new TFT Set 12 main mechanic, are effects bought from the Shop. Over 100 Charms are slated to drop when Magic n’ Mayhem goes live. Charms will begin showing up in the Shop starting on Stage Two. Early Charms offer minor effects, and as you progress through Stages, the Charm and its effects will increase in cost and power.

Set 12 Charms have five tiers designed to strengthen TFT gameplay through Econ, combat, trait-specific bonuses, and others. Each tier of a Charm has rolling odds at Stages Two through Six, according to dataminers. Depending on the Charm tier, your Tactician receives a visual wand that lasts until the Charm duration has ended.

What are the TFT Set 12 Charm rolling odds per Stage?

New Charms have been continually added by the TFT team since the launch of Set 12, with a few getting removed too. Based on datamined and official information from Riot, here is the most current table for Charm rolling odds as of Aug. 27 for the launch of Patch 14.17.

Charm TierStage TwoStage ThreeStage FourStage FiveStage Six
Tier One—10 Charms100 percent40 percentZero percentZero percentZero percent
Tier Two—13 CharmsZero percent40 percent35 percentZero percentZero percent
Tier 2.5—14 CharmsZero percent20 percent35 percent20 percentZero percent
Tier Three—35 CharmsZero percentZero percent30 percent60 percent60 percent
Tier Four—15 CharmsZero percentZero percentZero percent20 percent40 percent

When do Charms appear in TFT Set 12 Shops?

Charms have a specific cadence in TFT Set 12 for early and late-game Stages.

  • Stage 2-1 to Stage 5-1: Chams appear in every third Shop
  • Stage 5-1 and on: Charms appear in every two Shops

The appearance of Charms was changed for the Magic n’ Mayhem live launch, giving Reroll players a chance to find the champions they need when rolling down on Levels Four, Five, Six, or Seven. You may only purchase one Charm per round. 

All new Patch 14.18 Charms

Patch 14.18 will drop 10 new Charms into the roster of effects in Set 12.

  • Guild of Thieves: Cost eight gold. Gain three temporary Thief’s Gloves for one round.
  • Barrier: Cost six gold. At the start of next combat, your team gains a 1,000 shield that decays over five seconds. 
  • Conjure Frying Pan: Costs 15 gold. Gain a Frying Pan
  • Infliction: Costs six gold. Start of next combat- Chill, burn, shred, and sunder all enemies for eight seconds.
  • Meteor Storm: Costs five gold. Combat start—Burn and deal 30 percent maximum health magic damage to four enemies
  • Paragon: Costs zero gold. At the start of next combat, your team’s physical damage is dealt as magic damage.
  • Counterspell: Costs four gold. At the start of next combat, Mana Reave all enemies. 
  • Summon Golem: Costs eight gold. Summon a large Golem equipped with defensive items for one round. 
  • Reaper: At the start of next combat, your units execute enemies that fall below 200 health. 
  • Tremors: Combat start—and every eight seconds, stun all enemies for 1.25 seconds 

All tier one TFT Charms in Set 12

10 tier-one Charms may show up during Stages Two and Three. Gear Swap was removed through Patch 14.16.

TFT Set 12 CharmGold CostAbility/Effect
All OnesZeroReroll your shop with all one-cost units
Coin FlipZero50 percent chance to gain one gold for each Coin Flip you’ve used
CopycatOneGain a one-star copy of the first enemy unit to die next in combat
Crystal BallZeroReveal your next opponent
DehanceZeroReplace all units in your shop with champions that are one cost lower
Gear SwapZeroRemoved through Patch 14.16—Gain a temporary Magnetic Remover and a Reforger for one round
Magic MirrorTwoGain a one-star copy of a random champion you fielded during the previous combat round
Minor PolymorphZeroPlanning only: A one-cost champion you have transforms into a 2-cost
Minor GambitOneIf you win your next player combat, gain three gold
Minor WishOneGain a random minor effect
ShivinateOneAdded to tier one through Patch 14.16—During your next combat, all your items transform into Statikk Shiv
Summon DummyOneGain a Target Dummy for one round at start on next combat

All tier Two TFT Charms in Set 12

14 tier two Charms may show up between Stages Three and Five during a game.

TFT Set 12 CharmCostAbility/Effect
All Three’sOneReroll your shop with all three-cost units
All Two’sOneReroll your shop with all two-cost units
Conjure Emblem12Gain a Random uncraftable Emblem
Die RollTwoRoll a die. Gain gold equal to the result
FreerollerTwoGain two free rerolls
HugifyOneDuring your next combat, your highest HP unit grows, gaining 500 HP
HexplosionTwoDuring your next combat, the first unit to die explodes, dealing 600 magic damage
PolymorphZeroPlanning only: A two-cost champion you have transforms into a three-cost
Rite of SpeedOneYour team gain 10 percent attack speed for one round
Sinister DealOneLose one HP. Gain two Gold
TruceZeroYou and your opponent gain one gold
Ultra AscensionZeroAt 25 seconds, your team gains 300 percent damage amplification
ZoomifyZeroDuring your next combat, your team gains 300 percent movement speed

All tier 2.5 Charms in TFT Set 12

15 tier 2.5 Charms may show up between Stages Three and Five.

TFT Set 12 CharmCostAbility/Effect
AftershockTwoAfter 10 seconds in your next round, stun all enemies for 1.5 seconds
AssassinTwoAt the start of combat, your highest AD unit jumps to the enemy backline.
Assembly10Gain a copy of each one-cost champion
Bunch-o-BeltsTwoDuring your next combat, your units gain six non-removable Giant’s Belts
Conjure AnvilEightGain a component Anvil
Dress DownOneDuring your next combat, gain 30 percent Shred and Sunder which is applied to all enemies for 15 seconds
Golden DummyTwoGain a Dummy for one round. Your Dummies drop gold while taking damage
Lucky FindZeroYour team gains 50 health for one turn, gain one gold
Minor MimicryFiveGain a Lesser Champion Duplicator
Moonlight RitualThreeDuring your next combat, a random one or two-cost champion stars up
Phantom GlovesThreeGain temporary Thief’s Gloves for one round
Piece of CakeTwoGain 10 Sugar for the Sugarcraft cake
Summon VoidlingTwoGain a Voidling for one round
SurpriseTwoDuring your next combat, one unit without items gains a Suspicious Trenchcoat
Treasure HunterTwoDuring your next combat, one unit without items gains an Unstable Treasure Chest

All tier Three Charms in TFT Set 12

31 TFT Set 12 tier three Charms may appear at Stage Four and beyond.

ArtifactinateOneFour random items become Artifacts for one round—Removed
Animate ShopSixFor 30 seconds, your shop refreshes for free every three seconds
Ancient RitualOneNext Combat: Your Eldritch God is summoned immediately
Busy BeesOneBee units have plus 25 percent attack speed this round
Comfort FoodoneGain one player health. Gain two more if you lose the next player combat round
Conjure Spatula15Gain a Spatula
DiscountZeroThis round, the next champion you buy is free
EarthquakeTBDAt the start of combat, stun all enemies for two seconds
Frosty FortitudeTwoNext combat: Ice statues gain 40 percent additional health.
Hocus PocusOne
Ironclad SpiritOneDuring your next combat, your team gains 30 armor
LeadershipFiveA random unit with three items equipped gains 300 HP permanently
Life InsuranceOneAllied champions have a 50 percent chance to drop one gold on death
Lightning StrikeTwoAt the start of combat, deal 10 percent maximum health true damage to all enemies
Major GambitTwoIf you win the next player combat, gain 10 gold
Major WishFiveGain a random effect
Mystic SpiritOneDuring your next combat, your team gains 30 magic resistance
Phantom ClawTwoGain one temporary Dragon’s Claws for one round
Phantom EmblemSixGain a temporary emblem of your most active trait for one round
Phantom VestTwoGain a temporary Bramble Vest for one round
Portal HoppingTwoGain a random Portal Champion.
PyromaniaOneGain eight Pyro Infernal Cinders
SalvagerOneAny units you bench this turn have items removed and broken apart
Silver GuardTwoYour units are immune to CC for the first eight seconds during the next player combat
SpitfireTwoNext combat: Dragon attacks deal an extra one percent maximum health true damage
Starless ShieldOneGrand a 300 shield to your one-star champions during the next combat round
Sunfire SorceryThreeAt the start of combat, burn and wound enemies for 10 seconds
Summon DummiesTwoGain two Target Dummies for one round
Sticky FingersSicDuring the next combat, copy a component from the first enemy your team kills
Supreme ArcanaTwoYour High Arcana champion gains additional damage and defenses for one round
The CountTwoReroll your shop with a one, two, three, four, and five-cost unit
QuickeningTwoDuring your next combat, Chrono champions gain plus 30 percent attack speed after a countdown
Yordle SpiritThreeDuring your next combat, units have a 99 percent chance to dodge attacks for four seconds

All tier four Charms in TFT Set 12

16 tier four charms may appear anytime from Stage Five and onward.

TFT Set 12 CharmCostAbility/Effect
All FivesFiveReroll your shop with all five-cost units
Animate BenchFourDuring your next combat, every six seconds, a unit joins combat from the bench
Backrow StarTwoNext combat: A random back row champion gains 40 percent attack speed for seven seconds
Big SurpriseSixDuring your next combat, two units with no items gain a Suspicious Trenchcoat
Conjure Artifact18Gain an Artifact Anvil
Desperate PleaFiveDuring the next combat, your first two front-row units spawn a Voidling after death
EnhanceOneReroll your current Shop with champions that are one cost higher
Late BloomerSixGain a permanent three-star one-cost champion and a Magnetic Remover
Major PolymorphZeroPlanning only: A 4-cost champion you have transforms into a 5-cost
Major Mimicry10Gain a Champion Duplicator
Magnum Opus99Lose 66 player health. Gain a permanent three-star five-cost
Phantom ArtifactTwoGain a temporary Artifact for one round
Sinister ShopFourLose four HP. Gain six Rerolls
Spawn SwarmFourDuring the next combat, your first two front row units spawn a Voidling after death
Summon Dragon12Summon a 4,000 health Dragon for one round with 315 attack damage
Radiantize10One random equipped item becomes Radiant for one round
ScrappyFourTwo champions without items gain a temporary item during the next combat round
The StarSevenNext combat: All one-star champions star up. Allies gain 200 Shield and 20 ability power
TinkerZeroGain a Reforger and a Remover
Treasure PartySixDuring your next combat, one unit without items gains two Unstable Treasure Chests.

How do Charms work in TFT Set 12?

Camille TFT Set 12
Use Charms to improve your team and board state. Image via Riot Games

Charms appear in a Shop in place of a TFT Set 12 champion. Choosing a Charm makes a magic wand appear on the board, flying to your Tactician. This lets you know the Charm is now active.

If you purchase a Charm from the Shop during a turn and continue to Reroll, no other Charms will appear, as you can only choose one Charm per planning Stage turn. Rerolling for Charms is an option as well if you are looking for a specific effect, but remember, you can only choose one Charm per round.

You’ll be able to start testing out this new TFT Set 12 Charm mechanic when the Magic n’ Mayhem set drops into PBE servers on July 16.


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Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.