Magic is in the air thanks to Teamfight Tactics Set 12’s main mechanic, Charms. The Magic n’ Mayhem set contains over 100 Charms. Charms can support you economically, along with your team through combat and trait synergies, or even high-risk options.
Learn about every Charm, how Charms work, and the rolling odds of Charm tiers per Stage in our full guide to the new TFT main mechanic.
What are Charms in TFT Set 12?
Charms, the new TFT Set 12 main mechanic, are effects bought from the Shop. Over 100 Charms are slated to drop when Magic n’ Mayhem goes live. Charms will begin showing up in the Shop starting on Stage Two. Early Charms offer minor effects, and as you progress through Stages, the Charm and its effects will increase in cost and power.
Set 12 Charms have five tiers designed to strengthen TFT gameplay through Econ, combat, trait-specific bonuses, and others. Each tier of a Charm has rolling odds at Stages Two through Six, according to dataminers. Depending on the Charm tier, your Tactician receives a visual wand that lasts until the Charm duration has ended.
What are the TFT Set 12 Charm rolling odds per Stage?
New Charms have been continually added by the TFT team since the launch of Set 12, with a few getting removed too. Based on datamined and official information from Riot, here is the most current table for Charm rolling odds as of Aug. 27 for the launch of Patch 14.17.
Charm Tier | Stage Two | Stage Three | Stage Four | Stage Five | Stage Six |
---|---|---|---|---|---|
Tier One—10 Charms | 100 percent | 40 percent | Zero percent | Zero percent | Zero percent |
Tier Two—13 Charms | Zero percent | 40 percent | 35 percent | Zero percent | Zero percent |
Tier 2.5—14 Charms | Zero percent | 20 percent | 35 percent | 20 percent | Zero percent |
Tier Three—35 Charms | Zero percent | Zero percent | 30 percent | 60 percent | 60 percent |
Tier Four—15 Charms | Zero percent | Zero percent | Zero percent | 20 percent | 40 percent |
When do Charms appear in TFT Set 12 Shops?
Charms have a specific cadence in TFT Set 12 for early and late-game Stages.
- Stage 2-1 to Stage 5-1: Chams appear in every third Shop
- Stage 5-1 and on: Charms appear in every two Shops
The appearance of Charms was changed for the Magic n’ Mayhem live launch, giving Reroll players a chance to find the champions they need when rolling down on Levels Four, Five, Six, or Seven. You may only purchase one Charm per round.
All new Patch 14.18 Charms
Patch 14.18 will drop 10 new Charms into the roster of effects in Set 12.
- Guild of Thieves: Cost eight gold. Gain three temporary Thief’s Gloves for one round.
- Barrier: Cost six gold. At the start of next combat, your team gains a 1,000 shield that decays over five seconds.Â
- Conjure Frying Pan: Costs 15 gold. Gain a Frying Pan
- Infliction: Costs six gold. Start of next combat- Chill, burn, shred, and sunder all enemies for eight seconds.
- Meteor Storm: Costs five gold. Combat start—Burn and deal 30 percent maximum health magic damage to four enemies
- Paragon: Costs zero gold. At the start of next combat, your team’s physical damage is dealt as magic damage.
- Counterspell: Costs four gold. At the start of next combat, Mana Reave all enemies.Â
- Summon Golem: Costs eight gold. Summon a large Golem equipped with defensive items for one round.Â
- Reaper: At the start of next combat, your units execute enemies that fall below 200 health.Â
- Tremors: Combat start—and every eight seconds, stun all enemies for 1.25 secondsÂ
All tier one TFT Charms in Set 12
10 tier-one Charms may show up during Stages Two and Three. Gear Swap was removed through Patch 14.16.
TFT Set 12 Charm | Gold Cost | Ability/Effect |
---|---|---|
All Ones | Zero | Reroll your shop with all one-cost units |
Coin Flip | Zero | 50 percent chance to gain one gold for each Coin Flip you’ve used |
Copycat | One | Gain a one-star copy of the first enemy unit to die next in combat |
Crystal Ball | Zero | Reveal your next opponent |
Dehance | Zero | Replace all units in your shop with champions that are one cost lower |
Gear Swap | Zero | Removed through Patch 14.16—Gain a temporary Magnetic Remover and a Reforger for one round |
Magic Mirror | Two | Gain a one-star copy of a random champion you fielded during the previous combat round |
Minor Polymorph | Zero | Planning only: A one-cost champion you have transforms into a 2-cost |
Minor Gambit | One | If you win your next player combat, gain three gold |
Minor Wish | One | Gain a random minor effect |
Shivinate | One | Added to tier one through Patch 14.16—During your next combat, all your items transform into Statikk Shiv |
Summon Dummy | One | Gain a Target Dummy for one round at start on next combat |
All tier Two TFT Charms in Set 12
14 tier two Charms may show up between Stages Three and Five during a game.
TFT Set 12 Charm | Cost | Ability/Effect |
---|---|---|
All Three’s | One | Reroll your shop with all three-cost units |
All Two’s | One | Reroll your shop with all two-cost units |
Conjure Emblem | 12 | Gain a Random uncraftable Emblem |
Die Roll | Two | Roll a die. Gain gold equal to the result |
Freeroller | Two | Gain two free rerolls |
Hugify | One | During your next combat, your highest HP unit grows, gaining 500 HP |
Hexplosion | Two | During your next combat, the first unit to die explodes, dealing 600 magic damage |
Polymorph | Zero | Planning only: A two-cost champion you have transforms into a three-cost |
Rite of Speed | One | Your team gain 10 percent attack speed for one round |
Sinister Deal | One | Lose one HP. Gain two Gold |
Truce | Zero | You and your opponent gain one gold |
Ultra Ascension | Zero | At 25 seconds, your team gains 300 percent damage amplification |
Zoomify | Zero | During your next combat, your team gains 300 percent movement speed |
All tier 2.5 Charms in TFT Set 12
15 tier 2.5 Charms may show up between Stages Three and Five.
TFT Set 12 Charm | Cost | Ability/Effect |
---|---|---|
Aftershock | Two | After 10 seconds in your next round, stun all enemies for 1.5 seconds |
Assassin | Two | At the start of combat, your highest AD unit jumps to the enemy backline. |
Assembly | 10 | Gain a copy of each one-cost champion |
Bunch-o-Belts | Two | During your next combat, your units gain six non-removable Giant’s Belts |
Conjure Anvil | Eight | Gain a component Anvil |
Dress Down | One | During your next combat, gain 30 percent Shred and Sunder which is applied to all enemies for 15 seconds |
Golden Dummy | Two | Gain a Dummy for one round. Your Dummies drop gold while taking damage |
Lucky Find | Zero | Your team gains 50 health for one turn, gain one gold |
Minor Mimicry | Five | Gain a Lesser Champion Duplicator |
Moonlight Ritual | Three | During your next combat, a random one or two-cost champion stars up |
Phantom Gloves | Three | Gain temporary Thief’s Gloves for one round |
Piece of Cake | Two | Gain 10 Sugar for the Sugarcraft cake |
Summon Voidling | Two | Gain a Voidling for one round |
Surprise | Two | During your next combat, one unit without items gains a Suspicious Trenchcoat |
Treasure Hunter | Two | During your next combat, one unit without items gains an Unstable Treasure Chest |
All tier Three Charms in TFT Set 12
31 TFT Set 12 tier three Charms may appear at Stage Four and beyond.
Artifactinate | One | Four random items become Artifacts for one round—Removed |
Animate Shop | Six | For 30 seconds, your shop refreshes for free every three seconds |
Ancient Ritual | One | Next Combat: Your Eldritch God is summoned immediately |
Busy Bees | One | Bee units have plus 25 percent attack speed this round |
Comfort Food | one | Gain one player health. Gain two more if you lose the next player combat round |
Conjure Spatula | 15 | Gain a Spatula |
Discount | Zero | This round, the next champion you buy is free |
Earthquake | TBD | At the start of combat, stun all enemies for two seconds |
Frosty Fortitude | Two | Next combat: Ice statues gain 40 percent additional health. |
Hocus Pocus | One | |
Ironclad Spirit | One | During your next combat, your team gains 30 armor |
Leadership | Five | A random unit with three items equipped gains 300 HP permanently |
Life Insurance | One | Allied champions have a 50 percent chance to drop one gold on death |
Lightning Strike | Two | At the start of combat, deal 10 percent maximum health true damage to all enemies |
Major Gambit | Two | If you win the next player combat, gain 10 gold |
Major Wish | Five | Gain a random effect |
Mystic Spirit | One | During your next combat, your team gains 30 magic resistance |
Phantom Claw | Two | Gain one temporary Dragon’s Claws for one round |
Phantom Emblem | Six | Gain a temporary emblem of your most active trait for one round |
Phantom Vest | Two | Gain a temporary Bramble Vest for one round |
Portal Hopping | Two | Gain a random Portal Champion. |
Pyromania | One | Gain eight Pyro Infernal Cinders |
Salvager | One | Any units you bench this turn have items removed and broken apart |
Silver Guard | Two | Your units are immune to CC for the first eight seconds during the next player combat |
Spitfire | Two | Next combat: Dragon attacks deal an extra one percent maximum health true damage |
Starless Shield | One | Grand a 300 shield to your one-star champions during the next combat round |
Sunfire Sorcery | Three | At the start of combat, burn and wound enemies for 10 seconds |
Summon Dummies | Two | Gain two Target Dummies for one round |
Sticky Fingers | Sic | During the next combat, copy a component from the first enemy your team kills |
Supreme Arcana | Two | Your High Arcana champion gains additional damage and defenses for one round |
The Count | Two | Reroll your shop with a one, two, three, four, and five-cost unit |
Quickening | Two | During your next combat, Chrono champions gain plus 30 percent attack speed after a countdown |
Yordle Spirit | Three | During your next combat, units have a 99 percent chance to dodge attacks for four seconds |
All tier four Charms in TFT Set 12
16 tier four charms may appear anytime from Stage Five and onward.
TFT Set 12 Charm | Cost | Ability/Effect |
---|---|---|
All Fives | Five | Reroll your shop with all five-cost units |
Animate Bench | Four | During your next combat, every six seconds, a unit joins combat from the bench |
Backrow Star | Two | Next combat: A random back row champion gains 40 percent attack speed for seven seconds |
Big Surprise | Six | During your next combat, two units with no items gain a Suspicious Trenchcoat |
Conjure Artifact | 18 | Gain an Artifact Anvil |
Desperate Plea | Five | During the next combat, your first two front-row units spawn a Voidling after death |
Enhance | One | Reroll your current Shop with champions that are one cost higher |
Late Bloomer | Six | Gain a permanent three-star one-cost champion and a Magnetic Remover |
Major Polymorph | Zero | Planning only: A 4-cost champion you have transforms into a 5-cost |
Major Mimicry | 10 | Gain a Champion Duplicator |
Magnum Opus | 99 | Lose 66 player health. Gain a permanent three-star five-cost |
Phantom Artifact | Two | Gain a temporary Artifact for one round |
Sinister Shop | Four | Lose four HP. Gain six Rerolls |
Spawn Swarm | Four | During the next combat, your first two front row units spawn a Voidling after death |
Summon Dragon | 12 | Summon a 4,000 health Dragon for one round with 315 attack damage |
Radiantize | 10 | One random equipped item becomes Radiant for one round |
Scrappy | Four | Two champions without items gain a temporary item during the next combat round |
The Star | Seven | Next combat: All one-star champions star up. Allies gain 200 Shield and 20 ability power |
Tinker | Zero | Gain a Reforger and a Remover |
Treasure Party | Six | During your next combat, one unit without items gains two Unstable Treasure Chests. |
How do Charms work in TFT Set 12?
Charms appear in a Shop in place of a TFT Set 12 champion. Choosing a Charm makes a magic wand appear on the board, flying to your Tactician. This lets you know the Charm is now active.
If you purchase a Charm from the Shop during a turn and continue to Reroll, no other Charms will appear, as you can only choose one Charm per planning Stage turn. Rerolling for Charms is an option as well if you are looking for a specific effect, but remember, you can only choose one Charm per round.
You’ll be able to start testing out this new TFT Set 12 Charm mechanic when the Magic n’ Mayhem set drops into PBE servers on July 16.
Published: Sep 8, 2024 02:13 pm