New threats await in season three of Modern Warfare 3 Zombies. But players who face those threats head-on will have a plethora of different rewards to unlock, including new classified Schematics for some exciting new Acquisitions.
CoD: Modern Warfare 3 season three goes live on April 3. In addition to the new content, the season three update also features a small handful of fixes and balancing changes to Zombies.
MW3 Zombies season three patch notes
New story mission and a third Dark Aether Rift
A new story mission that can be activated from the story missions tab will be available at the launch of season three. Like previous story missions, you’ll need to activate it before deploying, then you’ll likely need to head to the story mission marker on the map to enter the mission instance.
A third Dark Aether Rift can be unlocked during season three. To access the new Rift, you’ll need to “find and attune” several relics, which will likely require completion of the new story mission. The third Dark Aether Rift is where players will be able to unlock the new classified Schematics.
MW3 Zombies season three Schematics
Three new classified Schematics for powerful Acquisitions will be added in season three:
- Dead Wire Detonators: Applies the Dead Wire ammo mod effect to lethal equipment and launchers.
- Golden Mask Filter: Gain a self-regenerating gas mask that lasts for the entire match.
- Sergeant’s Beret: Equip a Merc disguise and summon a friendly Merc Bodyguard that accompanies you.
MW3 Zombies season three Warlord: Rainmaker
Rainmaker will occupy the new Warlord fortress in season three, and reaching his island compound is going to be a challenge. The artillery and demolitions expert will shell players with mortar rounds and rockets, send wave after wave of expendable enemy reinforcements, and place numerous tripwires and traps around the area.
MW3 season three balancing changes and bug fixes
A couple of small balancing changes were made to MW3 Zombies gameplay. The “overperforming” JAK Purifier has been nerfed, and will now deal less damage to elite and Boss enemies, firmly establishing it as a crowd control weapon. Also, you can no longer apply Aether Tools to vehicle turrets.
The following bug fixes have been implemented:
- Aether Shroud visual effects will not remain on a third person operator longer than intended.
- Fixed issue that prevented Wonder Weapon V-R11 from transforming Warlord Bodyguards into zombies.
- Fixed UI issue where Containment Level would overlap the amount of customization options in the Recruit Operator menu.
- Misc. crash and stability fixes
Published: Apr 3, 2024 09:50 am