In Helldivers 2, you’ll sometimes be sent somewhere where your equipment and on-the-ground strategy don’t cut the mustard. Fortunately, you’re in good hands, with Helldiver Command providing firepower and backup with Stratagem.
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Here’s how to use Stratagems with every Stratagem Code available in Helldivers 2.
How to use Stratagem Codes in Helldivers 2
Stratagems in Helldivers 2 are powerful devices or upgrades available for use during a mission. Stratagems belong to six categories: Patriotic Administration Centre, Orbital Cannons, Hanger, Bridge, Engineering Bay, and Robotics Workshop, each serving a different purpose. You can have four Stratagem at once, equipping multiple from the same category or mixing them up. Whether you’re teaming up with friends or going it alone, Stratagems are paramount to your success.
To use a Stratagem, enter the Stratagem’s code in the correct sequence. Your Stratagem code list opens by holding L1 and inputting codes using the D-pad. If you’re playing on PC with a mouse and keyboard, you’ll have to hold Ctrl and input the codes with WASD by default. Stratagems are unlocked at the Ship Management, with levels and Requisitions (cash) accumulated by completing mission objectives.
Mouse & Keyboard players are at a slight disadvantage.
As you might have guessed, having to use WASD to input your Stratagem codes conflicts with moving your character around. With the default controls for Helldivers 2 enabled, you’re unable to move your character while calling Stratagems. Luckily, you can rebind controls!
You cannot change your equipped Stratagem mid-mission. Make sure you strategize what you need based on the difficulty level and mission objectives. Support weapons can spawn as ground loot, so unless you prefer these weapons, you can always randomly pick them up. Lastly, you cannot use weapons while the Stratagem list is open.
All Stratagem Codes in Helldivers 2
Stratagem Codes: Patriotic Administration Centre
Stratagem
Code
Call-in time
Uses
Cooldown time
Machine Gun
▼◄▼▲►
Three seconds
Unlimited
480 seconds
Anti-Material Rifle
▼◄►▲▼
Three seconds
Unlimited
480 seconds
Stalwart
▼◄▼▲▲◄
Three seconds
Unlimited
480 seconds
Expendable Anti-Tank
▼▼◄▲►
Two seconds
Unlimited
70 seconds
Recoilless Rifle
▼◄►►◄
Three seconds
Unlimited
480 seconds
Flamethrower
▼◄▲▼▲
Three seconds
Unlimited
480 seconds
Autocannon
▼►◄▼▼▲▲►
Three seconds
Unlimited
480 seconds
Railgun
▼►◄▼▼▲◄▼►
Three seconds
Unlimited
480 seconds
Spear
▼▼▲▼▼
Three seconds
Unlimited
480 seconds
Stratagem Codes: Orbital Cannons
Stratagem
Code
Call-in time
Uses
Cooldown time
Orbital Gatling Barrage
►▼◄▲▲
Two seconds
Unlimited
80 seconds
Orbital Airburst Strike
►►►
Two seconds
Unlimited
120 seconds
Orbital 120MM HE Barrage
►▼▼◄▼►▼▼
Five seconds
Unlimited
240 seconds
Orbital 380MM HE Barrage
►▼▼▲▲◄▼▼▼
Six seconds
Unlimited
240 seconds
Orbital Walking Barrage
►▼►▼►▼
Three seconds
Unlimited
240 seconds
Orbital Laser Strike
►▲◄▲►◄
Two seconds
Three
300 seconds
Orbital Railcannon Strike
►▼▲▼◄
One second
Unlimited
210 seconds
Stratagem Codes: Hangar
Stratagem
Code
Call-in time
Uses
Cooldown time
Eagle Strafing Run
▲►►
Immediate
Three
15 seconds
Eagle Airstrike
▲►▼►
Immediate
Two
15 seconds
Eagle Cluster Bomb
▲►▼▼►▼
Immediate
Four
15 seconds
Eagle Napalm Airstrike
▲►▼▲
Immediate
Two
15 seconds
Jump Pack
▼▲▲▼▲
Five seconds
Unlimited
480 seconds
Eagle Smoke Strike
▲►▲▼
Immediate
Two
15 seconds
Eagle 110MM Rocket Pods
▲▼▲◄
Immediate
Two
15 seconds
Eagle 500KG Bomb
▲◄▼▼▼
Immediate
One
N/A
Stratagem Codes: Bridge
Stratagem
Code
Call-in time
Uses
Cooldown time
Orbital Precision Strike
►►▲
Four seconds
Unlimited
100 seconds
Orbital Gas Strike
►►▼►
Two seconds
Unlimited
75 seconds
Orbital EMS Strike
►►◄▼
Two seconds
Unlimited
75 seconds
Orbital Smoke Strike
►►▼▲
Two seconds
Unlimited
100 seconds
HMG Emplacement
▲▼◄►►◄
Three seconds
Unlimited
180 seconds
Shield Generator Relay
▼▲◄►◄▼
Immediate
Unlimited
90 seconds
Tesla Tower
▼▲►▲◄►
Three seconds
Unlimited
150 seconds
Stratagem Codes: Engineering Bay
Stratagem
Code
Call-in time
Uses
Cooldown time
Anti-Personnel Minefield
▼◄▲►
Three seconds
Unlimited
180 seconds
Supply Pack
▼◄▼▲▲▼
Five seconds
Unlimited
480 seconds
Grenade Launcher
▼◄▼▲◄▼▼
Three seconds
Unlimited
480 seconds
Laser Cannon
▼◄▼▲◄
Three seconds
Unlimited
480 seconds
Incendiary Mines
▼◄◄▼
Three seconds
Unlimited
180 seconds
“Guard Dog” Rover
▼◄▼▲◄▼▼
Five seconds
Unlimited
480 seconds
Ballistic Shield Backpack
▼◄▲▲►
Five seconds
Unlimited
300 seconds
Arc Thrower
▼►▲◄▼
Three seconds
Unlimited
480 seconds
Shield Generator Pack
▼▲◄▼►►
Five seconds
Unlimited
480 seconds
Stratagem Codes: Robotics Workshop
Stratagem
Code
Call-in time
Uses
Cooldown time
Machine Gun Sentry
▼▲►►▲
Three seconds
Unlimited
180 seconds
Gatling Sentry
▼▲►◄▼
Three seconds
Unlimited
180 seconds
Mortar Sentry
▼▲►►▼
Three seconds
Unlimited
180 seconds
“Guard Dog”
▼▲◄▲►▼
Five seconds
Unlimited
480 seconds
Autocannon Sentry
▼▲►▲◄▲
Three seconds
Unlimited
180 seconds
Rocket Sentry
▼▲►►◄
Three seconds
Unlimited
180 seconds
EMS Mortar Sentry
▼▼▲▲◄
Three seconds
Unlimited
180 seconds
Mission Stratagem
Code
Reinforce
▲▼►◄▲
SOS Beacon
▲▼►▲
Super Earth Flag
▼▲▼▲
Upload Data
◄►▲▲▲
Hellbomb
▼▲◄▼▲►▼▲
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Writer for Dot since Oct. 2023. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.
Weekend editor for Dot Esports. Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: nicholas@dotesports.com
Published: Feb 20, 2024 06:50 pm