The infinite 1up trick is a staple in the Mario series. Is Mario ever truly Mario without this exploit? Used to gain max lives, the 1up trick returns to Super Mario Bros. Wonder—but is it the same as it’s always been?
To the contrary, the infinite 1up method is much slower in this Mario entry compared to previous games. Quickly bouncing on enemies in quick succession is no longer a viable option. As a result, the road to maximum lives is one that requires more commitment. For those with time to spare, head over to Scram, Skedaddlers! or Pole Block Passage.
How to use the infinite 1up trick for max lives in Mario Wonder
The infinite 1up trick is achievable by playing as Yoshi in Mario Wonder. There are only a handful of levels where this exploit is possible; the best levels to visit are Scram, Skedaddlers! and Pole Block Passage.
The Parachute Cap ability is a must when executing the infinite 1up trick. You can get this Cap very early in Mario Wonder, and it will help you stay in the air longer as you wait for the next set of projectiles or for Koopa to exit his shell.
Scram Skedaddlers! 1up methods
There are two spots for the 1up trick in Scram, Skedaddlers! The first location is between a green half-pipe covered by yellow barrels that the squirrel will destroy with his projectile acorns. It is incredibly tough to master the timing here. The projectiles are sent in sets of three. There is a two second gap in between sets. To stay in the air, you need to use a mix of Yoshi’s flutter and the Parachute Cap.
The technique is as follows:
- Jump onto the first acorn but make sure you jump again right before you connect (press ‘A‘) with the acorn to break it. This will throw you in the air.
- Use flutter temporarily to stay in the air and let go when the next acorn is directly below you (hold ‘A‘).
- Repeat again by jumping right before you land on the acorn.
- After the third acorn, flutter and right before the flutter ability wears off, pop the Parachute Cap to float (hold ‘R‘).
- Line up the next acorn with the Parachute popped and let go right before you land so you can jump on the acorn to burst into the air for the new set.
- Repeat the cycle to get ‘1Up’.
Head to the halfway point of the Scram Skedaddlers! level where the squirrel with a Purple Coin above its head will hide under a cliffside and shoot acorns at you. Yoshi is safe on the upper platform.
You’ll need to put yourself in harm’s way by dropping down onto the projectile acorns below. This method requires more patience and skill than the Pole Block Passage method, as it can be incredibly difficult to hit these acorns one after another.
Use Yoshi’s flutter ability by holding ‘A’ and the Parachute Cap to hover for longer (‘R’).
Pole Block Passage 1up method
In Pole Block Passage (world two), head to the halfway point of the level once more, after ascending the climb and entering the gold pipe. Continue walking to the right until you find a Koopa next to a golden pipe. This is where the 1up process begins. Hold ‘Y’ for Yoshi’s lick ability to grab the Koopa, then throw the shell by pointing upward with the left analog stick and releasing ‘Y’.
Aim to create a line of four Koopa shells between the gold pipe and platform edge. With the Koopa shells in place, begin jumping, using Yoshi’s flutter (‘A’) and Parachute Cap (‘R’) to land on the Koopa and send them back into their shell. Repeat this for each successful hit: Good, Great, Super, Excellent, Incredible, Wonderful, and 1Up. Every hit after this will give you an extra life.
Published: Oct 21, 2023 08:31 am