Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screengrab via Riot Games

Omen gets buffs to Dark Cover smoke duration in VALORANT Patch 0.50

Riot is also making the projectile speed faster.
This article is over 4 years old and may contain outdated information

Riot is giving Omen a little bit of a boost in today’s VALORANT patch as a way to try to put him on the same level as other control-style agents, particularly Brimstone.

Recommended Videos

Brimstone has been one of the more prominently-used agents for his signature ability Sky Smoke, which puts smoke clouds anywhere on the map to block everyone’s vision.

Omen’s comparable Dark Cover ability, while free, hasn’t had nearly the same effectiveness as Brimstone’s smoke. But the developers are looking to narrow the gap between the two agents now.

In addition to increasing the duration of Omen’s Dark Cover to 15 seconds, up from 12, Riot is upping the projectile speed of the orb. As a way to balance things out, the developer increased the new ability’s cooldown to 35 seconds, up from 30.

“Especially at high-tier play, we’ve seen Brimstone become the dominant controller and we wanted to give his peers a boost to make them more viable while hopefully maintaining their unique playstyles,” Riot said.

Riot most recently made tweaks to Omen on April 28 and adjusted the way that his ultimate, From the Shadows, worked. The ability is intended to let Omen teleport anywhere on the map, disrupting the strategies of enemies. While previously he was invulnerable for a short period after his teleportation, Riot realized that wasn’t ideal for balance purposes and made him killable as soon as he phases in.

To compensate for the loss, Riot adjusted some of the sounds associated with his teleportation to make his post-ultimate positioning less obvious to opponents.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Max Miceli
Max Miceli
Senior Staff Writer. Max graduated from the University of North Carolina at Chapel Hill with a journalism and political science degree in 2015. He previously worked for The Esports Observer covering the streaming industry before joining Dot where he now helps with Overwatch 2 coverage.