Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screengrab via Riot Games

All callouts for VALORANT’s new map, Ascent

Get to grips with Ascent.
This article is over 4 years old and may contain outdated information

VALORANT’s latest map has a familiar look and feel. Incorporating elements of Counter-Strike’s De_Dust 2 and the practice mode, Ascent is everything fans of the tactical shooter genre could ask for. 

Recommended Videos

The map takes on a traditional setup, with an A bombsite, a B bombsite, and a middle section. It’s a defense-heavy map, but the attackers have many options when it comes to taking control. The middle of the map, in particular, is a point of contention and will make or break a round. 

If the defending side can take full control of mid, the attackers are immediately put on the backfoot and are forced to take a slower and more methodical approach to the round. They’ll have to push through chokepoints and risk casualties. 

Unlike De_Dust 2, Ascent has a unique dynamic with its opening and closing doors. The defending side have the ability to create a one-way door that can only be opened from the inside. This forces the attackers to either destroy the door, giving away their position, or rotate. 

Here are all the callouts for Ascent.

Screengrab via Blitz.gg

A and B main are the equivalent of A and B long in De_Dust 2. They’re important to take into consideration, and will often be mentioned on voice coms. Two of the map’s core orbs are also placed around these areas. 

Catwalk, Courtyard, and Bottom are the key callouts around mid. Rafters, Link, Window, and Garden, around A, and Market, Main, Back, and Spawn, around B.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jerome Heath
Jerome Heath
Senior editor at Dot Esports. Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.
twitter