The first season of Teamfight Tactics is drawing to a close. The old champions, origins, and classes will be replaced by an entirely new set that’s ready to launch in the early stages of November.
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The autobattler’s second set may come as a surprise to some. This cheat sheet should help you learn the ins and outs of TFT and update your knowledge in time for Rise of the Elements.
Origins
Cloud |
All allies gain dodge chance. (2) 25 percent dodge chance. (3) 40 percent dodge chance. (4) 60 percent dodge chance. |
Units: Yasuo (2), Janna (4). |
Crystal |
Crystal champions have a maximum amount of damage they can take from a single hit. (2) 100 max damage. (4) 40 max damage. |
Units: Skarner (2), Ashe (4), Taric (5). |
Desert |
Reduces each enemy’s armor. (2) 50 percent armor reduction. (4) 90 percent armor reduction. |
Units: Renekton (1), Azir (3), Sivir (3), Kha’Zix (4). |
Electric |
Electric champions shock nearby enemies whenever they deal or receive a critical strike. (2) 60 damage. (3) 200 damage. (4) 500 damage. |
Units: Ornn (1), Volibear (2), Zed (5). |
Glacial |
Basic attacks from Glacials have a chance to stun their target for 1.5 seconds. (2) 20 percent chance to stun. (4) 40 percent chance to stun. (6) 60 percent chance to stun. |
Units: Warwick (1), Braum (2), Volibear (2), Ezreal (3), Olaf (4). |
Inferno |
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell’s pre-mitigation damage as magic damage over five seconds. |
Units: Zyra (1), Diana (2), Varus (2), Kindred (3), Annie (4), Brand (4). |
Light |
When a Light champion dies, all over Light champions gain attack speed and are healed for 25 percent of their maximum health. (3) +10 percent attack speed. (6) +25 percent attack speed. (9) +50 percent attack speed. |
Units: Nasus (1), Vayne (1), Jax (2), Aatrox (3), Soraka (3), Yorick (4). |
Mountain |
(2) At the start of combat, a random ally gains a 1,500 health Stoneshield. |
Units: Taliyah (1), Malphite (4). |
Ocean |
All allies restore mana every four seconds. (2) +10 mana. (4) +20 mana. (6) +40 mana. |
Units: Vladimir (1), Syndra (2), Thresh (2), Nautilus (3), Nami (5). |
Poison |
(3) Poison champions apply Neurotoxin when they deal damage, increasing the target’s mana cost by 50 percent. |
Units: Kog’Maw (1), Dr. Mundo (3), Twitch (4), Singed (5). |
Shadow |
Shadow units deal increased damage for five seconds at combat start, refreshed on takedown. (2) 50 percent increased damage, self takedown. (4) 100 percent increased damage, any shadow takedown. |
Units: Malzahar (2), Kindred (3), Sion (3), Veigar (3), Master Yi (5). |
Steel |
Steel champions gain damage immunity for a few seconds when they’re reduced below 50 percent health. (2) 2 seconds of immunity. (3) 3 seconds of immunity. (4) 4 seconds of immunity. |
Units: Rek’Sai (2), Nocturne (3). |
Woodland |
(3) At the start of combat, a random Woodland champion makes a copy of themselves. |
Units: Ivern (1), Maokai (1), LeBlanc (2), Neeko (2). |
Classes
Alchemist |
Innate: Alchemists ignore collision and never stop moving. |
Units: Singed (5). |
Assassin |
Innate: At the start of combat, Assassins leap to the farthest enemy. (3) +75 percent critical strike damage and +10 percent critical strike chance. (6) +150 percent critical strike damage and +20 percent critical strike chance. |
Units: Diana (2), LeBlanc (2), Nocturne (3), Qiyana (3), Kha’Zix (4), Zed (5). |
Avatar |
An Avatar’s Origin Element is counted twice for trait bonuses. |
Units: Lux (7) |
Berserker |
Innate: At the start of combat, Berserkers leap to the nearest enemy. Berserkers have a chance to hit all units in a cone in front of them with their attacks. (3) 40 percent chance. (6) 80 percent chance. |
Units: Renekton (1), Jax (2), Volibear (2), Dr. Mundo (3), Sion (3), Olaf (4). |
Druid |
(2) Druids regenerate 40 health each second. |
Units: Ivern (1), Maokai (1), Neeko (2). |
Mage |
Mages have a chance on cast to doublecast. (3) 50 percent chance. (6) 100 percent chance. |
Units: Taliyah (1), Vladimir (1), LeBlanc (2), Syndra (2), Veigar (3), Brand (4). |
Mystic |
All allies gain increased magic resist. (2) 70 magic resist. (4) 150 magic resist. |
Units: Soraka (3), Janna (4), Master Yi (5), Nami (5). |
Predator |
(3) Predators instantly kill enemies they damage who are below 20 percent health. |
Units: Kog’Maw (1), Warwick (1), Rek’Sai (2), Skarner (2). |
Ranger |
Every three seconds, Rangers have a chance to double their attack speed for three seconds. (2) 30 percent chance to double attack speed. (4) 65 percent chance to double attack speed. (6) 100 percent chance to double attack speed. |
Units: Vayne (1), Varus (2), Ezreal (3), Kindred (3), Ashe (4), Twitch (4). |
Summoner |
Summoned units have increased health and duration. (3) 40 percent increase. (6) 100 percent increase. |
Units: Zyra (1), Malzahar (2), Azir (3), Annie (4), Yorick (4), Zed (5). |
Warden |
Wardens gain increased total armor. (2) +100 percent armor. (4) +250 percent armor. (6) +400 percent armor. |
Units: Nasus (1), Ornn (1), Braum (2), Thresh (2), Nautilus (3), Malphite (4), Taric (5). |
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Published: Oct 24, 2019 03:48 pm