Overwatch Season Two Competitive Mode Changes
The competitive mode in Overwatch will be moving to Season 2 in the next few weeks. A lot of changes are coming into the game to give a better competitive scene as a whole and we will be looking at some of these changes down below.
With the rise of Overwatch's competitive mode, many players have come out with general confusion to what exactly the skill rating represented in terms of actual position/skill, how much they were climibing with victories/decreasing with losses and overall what the rating meant in the grand scale of the competitive scene.
In season two, we will see a rise from the previous scale of 100 to a scale of 5000 to bring more clarity in stated skill rating. The entire system has been adjusted in other to favor a tier system, which might be similar to League of Legends' or another esport titles thaty currently have a rating system.
There have been rumors that it could follow Blizzard Entertainment's Starcraft 2 rating system from its online mode. It is also worth mentioning that players cannot drop out of a tier, may it be bronze, silver, gold, etc...regardless of how many games losses once the tier is reached. This is in attempts to curb demoralization if players are having a series of bad games or bad teammates from throwing in the towel if they plummet down the rankings.
Lastly, The end of season rewards will be based upon what tier you end up reaching, not what tier you are currently in when the season ends.
Sudden Death Changes
It should come as no surprise that the community will be happy to see this leaving the competitive matchmaking scene in season two. The removal of both sudden deaths and the ill-fated coin flip system is sure to bring a lot of joy coming into season two, the change being implemented in all game modes.
Assault maps will be keeping their time bank system, in addition to small changes, in order to promote the last-gasp, fast, aggressive play for matches to promote quicker games. However, this change adds that you will no longer receive the old two minutes minimum for the second rounds and will instead be given only a minute.
Sped up Competitive Play
This main idea to take away from these changes is the developer's focus on trying to speed up games. This means that time has been trimmed down in multiple areas on multiple game types in order to meet these objectives.
We can expect to see less time both in-game and even before the game begins. With the time for choosing your heroes being reduced in order to get people into the game much quicker, players must be sure to know what hero you want to play as before clicking the button in order to be able to set up effectively.
In short, all the time changes continue this trend of more fast-paced, aggressive gameplay that Overwatch seems to be going more towards.
If you'd like to take a look at the developer's video, it can be found here.
What do you think of all the changes being implemented in season two? Do you think this will affect the esports scene? Let us know in the comments below and be sure to follow our Twitter - @GAMURScom - for more esports news and coverage.