Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
OWL 2018 grand finals stage.
Photo by Matthew Eisman via Blizzard Entertainment

Overwatch League opening weekend on YouTube fails to match Twitch viewership from 2019

The streams averaged more than 30,000 fewer viewers.
This article is over 4 years old and may contain outdated information
This image has an empty alt attribute; its file name is SB1.png
Recommended Videos

This article is brought to you by StatBanana, the best Overwatch strategy tool.


Activision Blizzard made a bold move this year by moving broadcasts for the Overwatch League to YouTube Gaming after the league spent its first two years on Twitch. And with a one weekend sample size, the league doesn’t appear to be doing as well on its new streaming platform.

This past weekend, OWL had nearly 16 hours of broadcast time on YouTube with an average viewership of 63,505, according to Stream Hatchet data. The average is a notable decline from OWL’s average of 97,168 during the first weekend of action on Twitch last year.

It’s difficult to compare the first weekend of OWL this year to last year on most metrics because of changes in the league’s format, however. Last year, the league had 63 hours of coverage on the official OWL channel during week one from Feb. 14 to 17 with a total of 6.16 million hours watched. 

That was supported largely by a higher volume of games played during the opening weekend last year. The first week of the season in 2019 had 16 matches compared to just eight this year, which spanned two homestands in Dallas and New York.

The difference in the number of matches made the total airtime and hours watched fairly one-sided. This year OWL’s YouTube channel had a total of just more than one million hours watched. 

Additionally, there was a significant drop in viewership after the first few matches on Saturday. While viewership for the first two matches in New York hovered above 90,000 CCV, once the broadcast moved to Dallas, viewership dropped to just around 60,000. 

One reason for that could be because some viewers said they had to move from one stream to a completely different stream to watch the Dallas portion of OWL’s broadcast on Saturday. The change seemed to disrupt viewership in a way that it couldn’t fully recover from.

The average viewership is undeniable, though. Whether it was the move to YouTube, less hype for the league because only a few teams were playing, or a general lack of competitive matches, the Overwatch League’s first weekend on YouTube failed to attract the same number of eyeballs that the league did when it was on Twitch. 

One other potential issue for the league following its move to YouTube is a lack of incentives for watching. When broadcasts were on Twitch, the league had numerous ways to reward people for watching on the platform by giving them Twitch emotes and “OWL Tokens” that could be redeemed to purchase in-game skins. 

While the league’s commissioner Pete Vlastelica said that it’s pursuing options for similar rewards for fans, those aren’t available yet.

The lower viewership in week one of the season could be seen as particularly troublesome because the league is missing about a third of the viewership that it had on Twitch last year and opening weekend was one of the most-watched regular season weeks of the year in 2019.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Max Miceli
Max Miceli
Senior Staff Writer. Max graduated from the University of North Carolina at Chapel Hill with a journalism and political science degree in 2015. He previously worked for The Esports Observer covering the streaming industry before joining Dot where he now helps with Overwatch 2 coverage.