Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Reinhardt wears heavy armor and poses with his hammer in Overwatch 2.
Image via Blizzard Entertainment

Overwatch 2 developer promises ultimate charge tweaks in season 3, and that’s good news for tanks

The DPS passive ability has become a problem.

Overwatch 2‘s second competitive season is coming to a close towards the beginning of February, but the game still has some major balancing issues that are affecting players’ enjoyment of the competitive experience.

Recommended Videos

Luckily for some players, specifically tank mains, developers have alluded to some changes coming in season 3 that might help to balance out the three roles in the game. Developer Jared Neuss recently responded to a content creator’s concern about DPS ultimate charge rates in the current live game, and said developers are working on changes to this passive ability.

Before the final beta of Overwatch 2 was released last summer, Blizzard announced that each hero role would be getting a unique passive ability. The ability for DPS heroes was part of an attempt to encourage hero-switching mid-game. DPS players can now retain up to 30% of their ultimate ability charge when they switch to a new character in the middle of the game.

This change incentivized counter-picking, which has been a key part of Overwatch for years that sets it apart from other similar first-person shooter titles.

Though this change did encourage DPS players to switch more freely in matches, it also means that choosing the right composition from the get-go is not as important. It also means that more DPS ultimate abilities are being used on average each game. Support heroes in general already have some of the fastest ultimate charge in the game, so it feels like tank players get the short end of the stick here for a few reasons.

First, they have to be aware of and prepared for more ultimates, and more types of ultimates, that they have to counter to protect their team. And with Overwatch 2’s change to five-vs-five, there isn’t another tank to help out at all anymore.

Tanks also have less incentive themselves to counter-pick now, since they don’t get the same 30% ultimate charge bonus that DPS get when they switch, and supports can often easily switch and build another ultimate within one fight.

Aside from the assurance that developers are not only aware but are also actively working on the issue, Neuss also said that Overwatch 2 developers are working on streamlining their method of communication with the public about the game.

“We have plans for regular (weekly or biweekly) comms that will manifest soon,” Neuss said in a following Tweet.

He said that at the moment, developers usually communicate via longform updates or replies in Twitter threads that can get buried, like the one above. Trying to be more open about development and balancing issues could go a long way in an Overwatch 2 community that has had a mixed reception to the game since its release last October.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Nadine Manske
Nadine Manske
Nadine is a graduate of the Medill School of Journalism at Northwestern University. She covers VALORANT and Overwatch with a focus on the Asia-Pacific region and marginalized genders in esports. Before joining Dot Esports as a freelance writer, she interned at Gen.G Esports and the Star Tribune in Minneapolis, Minnesota. Her favorite Pokémon is Quagsire.