Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Blizzard Entertainment

How will the Overwatch 2 Jan. 24 updates affect Sojourn’s Railgun?

Sojourn no longer overly excels when paired with certain heroes.

One of Overwatch 2‘s most heavily powered DPS characters in Sojourn is finally getting what many consider to be an overdue nerf to her very powerful Railgun, as part of the Jan. 24 patch.

Recommended Videos

As part of the update, the energy gain on Sojourn’s Railgun has been nerfed, as the energy acquired towards the Railgun’s high-impact right-click shot is no longer based on the amount of damage done by primary fire. Sojourn will now earn five energy for each primary hit against an enemy player.

This adjustment should “smooth out Sojourn’s average Railgun charge” and make it more consistent, while preventing players that are damage-boosted or hitting consistent headshots from rapidly reloading the right-click shot energy at too great a rate.

How do the Railgun nerfs from the Overwatch 2 Jan. 24 update affect Sojourn?

Prior to this change, Sojourn was rapidly acquiring Railgun energy when teamed with certain heroes that could apply damage amplification. This included Ana (Nano Boost), Baptiste (Amplification Matrix), and Mercy. Additionally, Sojourn could rapidly acquire Railgun energy against opponents hit with the Orb of Discord by Zenyatta.

Before the change, Sojourn players were earning 10 points of energy from headshots, and up to 13 if damage boosted. Now, any primary hit against an enemy player rewards five, even against armor, which previously only resulted in a gain of 3.5 points (or seven if it was a critical hit versus armor).

According to hero designer Alec Dawson, this should “take away some of the synergy” that Sojourn has with heroes like Mercy and Zenyatta, as the effects of their readily available damage amplification abilities were arguably boosting Sojourn’s power too much.

Additionally, the Jan. 24 update has also reduced the amount of damage dealt per primary fire projectile from 10 to nine.

As outlined in the developer comments in the patch, the goal of these changes was to raise “the threshold at which her Railgun secondary fire became lethal.”


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Scott Robertson
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.