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A number of fixes and improvements are in the works for Doomfist

The big guy with the big fist is getting some help.
This article is over 6 years old and may contain outdated information

Overwatch’s meta is in a pretty healthy place overall right now—but one of the characters who hasn’t seen a ton of playing time in the competitive scene is Doomfist.

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That could all be changing soon, though, as Overwatch principal designer Geoff Goodman has revealed a number of fixes and changes are in the works for the hero.

First, there have already been a few issues fixed with the character, including improved wall slamming. Goodman said that “a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off.” It should be immediately noticeable.

Rocket Punch now destroys breakable objects again, as a bug had prevented it from doing so, and Seismic Slam being canceled when landing too close to a wall should also be fixed.

Speaking of his Seismic Slam, Goodman said that the ability will now have Doomfist “slide a small ways up ramps instead of instantly triggering.” This same change has been applied to Winston’s leap.

It doesn’t stop there, though, as even more changes are currently still in the works. These changes include fixing more bugs, “ghost punches” when you somehow Rocket Punch through an enemy instead of impacting them.

Some of these bug fixes are live on the PTR today, and others are still a work in progress that Blizzard hopes to hammer out soon. Either way, Doomfist should be feeling a bit better overall in due time.


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Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.