Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Soldiers move through a destroyed building while wearing masks, pointing their weapons at a person with their hands up in Half-Life: Alyx.
Image via Valve

Valve data miner discovers 4 unannounced projects, including strategy-shooter Citadel, CS:GO on Source 2 engine, and Half-Life Alyx sequel

The next wave of potential Valve titles looks very intriguing.

An extensive data mine on the recently released Aperture Desk Job performed by Valve-focused journalist Tyler McVicker has revealed extensive information about an ambitious new Half-Life project from Valve, as well as information about a handful of other unannounced titles.

Recommended Videos

The source code for Aperture Desk Job, released on March 1, gives an extensive look at “Citadel,” an impressive but unconfirmed Half-Life project supposedly in the works at Valve. McVicker describes it as “Combine vs rebels, team-based, squad-based, class-based RTS/FPS hybrid…with a single-player campaign and two major systems at play.”

One of these major systems appears to be the use of abilities, which are “held items” that include weapons, weapon upgrades, alternative fire, ammo, grenades, buffs, and other abilities. The other system appears to be the use of “bots” whom the player-controller commander can deploy from a top-down perspective, as they would in an RTS title. These bots contain different classes and can be placed into squads.

The bots in these squads can be equipped with abilities, and McVicker describes several of the abilities he discovered in the source code comments in his video below.

Aside from the massive amount of information about the Citadel project, McVicker also discovered projects for a Half-Life: Alyx “follow up,” a port of CS:GO to the Source 2 engine, and a “recreation of the previously canceled Portal paint game.”

CS:GO moving to the Source 2 engine has been a talking point for the game’s massive community for the past couple of years, with many seeing it as a chance to re-spark more interest in the title amidst the release of newer competitive shooters. Half-Life: Alyx is regarded as one of the most critically successful VR games to date, largely responsible for the incredible sales of the Valve Index VR headset.

All the information put forth by McVicker has to be considered speculative for now, until Valve officially confirms any of these projects.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Scott Robertson
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.