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Sett League of Legends
Image via Riot Games

Riot had 4 different champion concepts for Sett during development

The developers revealed some behind-the-scenes details of the champion.
This article is over 4 years old and may contain outdated information

Sett, a Vastayan crime lord with a rough upbringing, is the newest champion headed to League of Legends. But Riot Games said today that he might not have looked like this at all if one of three other concepts had been approved.

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In a recent champion insight post, Riot editorial writer Cashmiir explained that when Sett was first in development, concept art lead Gem “Lonewingy” Lim drew up four different styles for the new juggernaut.

Image via Riot Games

“The last time we made a traditional juggernaut for top lane was Darius,” associate game designer Glenn “Twin Enso” Anderson said. “We talked about what we wanted to do for our next juggernaut and landed on an easy-to-learn kit with a broadly appealing character. Basically someone that a lot of players would like. And we just went from there.”

The four concepts for Sett were a four-armed Targonian Aspect of Might, a robot butler from Piltover, a Darkin behemoth, and the Vastayan gangster boss idea that eventually became the final decision for his character.

Riot also shifted his kit a bit so that he was more focused on punches instead of grappling. The reason for this was because grapples created too many gameplay clarity problems and it was taxing to animate all of those grappling abilities.

“When Riot Axes transferred the champion’s design to me, he stressed Sett’s design hooks,” Twin Enso said. “Sett has a unique 1-2, 1-2 auto attack cadence, and he makes players rethink standard teamfight positioning.”

Ultimately, Sett is a ripped, “no funny business” boss man who can punch his way out of any situation he comes across, which is perfect for running through a teamfight on Summoner’s Rift. Get ready for the boss.


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Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.