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Image via Riot Games

League of Legends Patch 9.11: Full notes and updates

Nerfs are coming.
This article is over 5 years old and may contain outdated information
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Riot Games has targeted some of the most competitive champions in League of Legends Patch 9.11. Here’s a detailed look at the full patch notes and updates.

Champions

Akali

Image via Riot Games

Passive – Assassin’s Mark

  • Energy refunded decreased from 10/20/30 to 10/15/20.
  • Damage ratio decreased from 0.9 bonus attack damage and 0.8 ability power to 0.6 bonus attack damage and 0.5 ability power.

Amumu

Image via Riot Games

Passive – Cursed Touch

  • Bonus true damage on cursed targets decreased from 13 percent to 10 percent.

Ekko

Image via Riot Games

E – Phase Dive

  • Ekko will now consistently basic attack at his regular cadence after using Phase Dive instead of having to wait for his animation.

Galio

Image via Riot Games

W – Shield of Durand

  • Minimum damage decreased from 20/30/40/50/60 (+0.2 ability power) to 10/20/30/40/50 (+0.3 ability power).
  • Maximum damage decreased from 60/90/120/150/180 (+0.6 ability power) to 30/60/90/120/150 (+0.9 ability power).

E – Justice Punch

  • Damage decreased from 100/135/170/205/240 to 80/120/160/200/240

Gragas

Image via Riot Games

Health increased from 583.5 to 600.

Health growth decreased from 80 to 95.

Attack damage increased from 61.4 to 64.

Janna

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W – Zephyr

  • Cooldown reduced from 8 seconds to 8/7.5/7/6.5/6 seconds.
  • Base damage increased from 55/100/145/190/235 to 55/90/125/160/195.

E – Eye of the Storm

  • [New] Each ability that slows or knocks back an enemy champion reduces Eye of the storm’s cooldown by 20 percent.
  • Cooldown changed from 18/16/14/12/10 seconds to 16/15/14/13/12 seconds.
  • Shield increased from 70/105/140/175/210 to 80/115/150/185/220.

Jayce

Image via Riot Games

Q – Shock Blast

  • Base damage decreased from 70/120/170/220/270/320 to 70/115/160/205/250/295.
  • Damage ratio decreased from 1.2 bonus attack damage to 1.0 bonus attack damage.

Karthus

Image via Riot Games

R – Requiem

  • Damage decreased from 250/400/550 (0.65 ability power) to 200/350/500 (+0.65 ability power).

Master Yi

Image via Riot Games

No longer receives 8 percent bonus attack speed at level 1.

Q – Alpha Strike

  • Damage on same target decreased from 25 percent attack damage per additional strike to 15 percent attack damage per additional strike.

Rammus

Image via Riot Games

Passive – Spiked Shell

  • Basic attack damage decreased from 8-30 (based on level) to 10 at all levels.

R – Tremors

  • Damage per seconds decreased from 40/80/120 to 30/60/90.

Warwick

Image via Riot Games

Q – Jaws of the Beast

  • Healing increased from 30/40/50/60/70 percent of damage dealt to 30/45/60/65/90 percent of damage dealt.

Yuumi

Image via Riot Games

Q – Prowling Projectile

  • Yuumi’s range indicator is now much brighter when Prowling Projectile is final cast, fading back down in brightness over its duration for both Yuumi and her attached ally.

W – You and Me!

  • Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally.

E – Zoomies

  • Flattened Yuumi’s movement speed decay to herself and to the ally she’s attached to based on ability power.

Zac

Image via Riot Games

Q – Stretching Strikes

  • Slow decreased from 60 percent to 40 percent.
  • Cooldown reduced from 13/12/11/10/9 seconds to 13/11.5/10/8.5/7seconds.

W – Unstable Matter

  • [New] Damage ratio: 2 percent targets max health per 100 ability power.

R – Let’s Bounce!

  • [New] Damage ratio: 2 percent targets max health per 100 ability power.
  • Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him.
  • Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging.
  • Zac now bounces 4 times on cast, with a 1-second delay between each bounce.
  • Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50 percent magic damage and do not knock them up.
  • Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50 percent.

Bugfixes

  • Draven’s R – Whirling Death now properly decreases in damage based on how many units are hit.
  • Titanic Hydra’s on-hit damage is no longer able to hit towers.
  • Getting damaged by an Aery user while having Death’s Dance equipped no longer causes Aery to continuously deal damage to the player.
  • Shaco’s R – Hallucinates clone’s auto-attack no longer deals 60 percent of Shaco’s damage instead of 75 percent on champions.
  • Lissandra’s Passive – Iceborn Subjugation’s Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald.
  • Guardian’s tooltip now properly indicates an ability power ratio of 0.25 percent instead of 0.25 or 25 percent.
  • Dark Valkyrie Diana’s Q – Crescent Strike’s Moonlight particles no longer briefly reappear after it expires on a champion.

Upcoming Skins and Chromas

Image via Riot Games

The following skin will be released this patch.

Little Demon Tristana.

The following chromas will be released this patch.

Little Demon Tristana.


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Author
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Jerome Heath
Senior editor
Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.
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