League of Legends Patch 10.5: Full notes and updates

Check out all the changes to the top lane.

Image via Riot Games

If you were tired of the “zero-CS-top-lane” strategies that cropped up over the past few weeks, then rejoice. Riot Games has introduced some big champion changes that will address those specific problems in Patch 10.5.

Ornn and Sett are both getting some significant nerfs after they started to take over the League of Legends meta. More champions are getting changes to widen the jungle pool as well.

Here are the full notes for League Patch 10.5.



Five items to be removed in League
Image via Riot Games

Base stats

  • Health increased from 575 to 600.

Passive – Triumphant Roar

  • Once Triumph stacks are consumed, Alistar can gain new stacks immediately, but can’t proc more than once every three seconds.


R – Curse of the Sad Mummy

  • Cooldown increased from 130/115/100 seconds to 150/125/100 seconds.


Image via Riot Games

Passive – Traveler’s Call

  • Additional damage per five chimes decreased from 15 to 12.


Image via Riot Games

Base stats

  • Armor decreased from 40 to 37.


Base stats

  • Magic resist increased from 30 to 32.
  • Magic resist growth increased from one to 1.25.

Q – End of the Line

  • Mana cost lowered from 60/65/70/75/80 mana to 60 mana.
  • Cooldown lowered from 13/12/11/10/9 seconds to 12/11/10/9/8 seconds.


Image via Riot Games

Q – Icathian Rain

  • Damage ratio lowered from 0.4 ability power to 0.25 ability power.
  • Living weapon upgrade increased from 10 missiles to 12 missiles.

W – Void Seeker

  • Damage increased from 20/45/70/95/120 plus 0.6 ability power and 1.5 total attack damage to 30/55/80/105/130 plus 0.7 ability power and 1.3 total attack damage.
  • Living weapon upgrade increased from 50 percent cooldown refunded against champions to 70 percent cooldown refunded against champions.


Image via Riot Games

Passive – The Darkin Scythe

  • Orb gain rate now constantly increases every second after five minutes, to flattening out at 13 minutes.

W – Blade’s Reach

  • Decaying slow increased from 60 percent to 70 percent.


Q – Ice Shard

  • Damage ratio increased from 0.7 ability power to 0.8 ability power.


Image via Riot Games
  • Attack speed growth increased from three percent to 3.5 percent.
  • Attack speed ratio increased from 0.645 to 0.670.

E – Tangle Barbs

  • Damage ratio increased from 0.4 ability power to 0.6 ability power.

R – Pop Blossom

  • Shield increased from 50/80/110 plus 0.5 ability power to 75/100/125 plus 0.75 ability power.


Passive – Living Forge

  • Brittle proc damage decreased from 12 to 20.5 percent of target’s maximum health to 10 to 18 percent of target’s maximum health.

Masterwork Items

  • Masterwork item auto-upgrade changed from Level 12 to Level 13.
  • Masterwork availability changed from Levels 13, 14, 15, 16 to Levels 14, 15, 16, 17.


Base stats

  • Attack speed ratio increased from 0.656 to 0.625base attack speed was unchanged.


Image via Riot Games

Base stats

  • Armor decreased from 37 to 33.
  • Health regeneration lowered from eight to seven.
  • Health regeneration growth lowered from 0.75 to 0.5.

R – The Show Stopper

  • Slow duration lowered from 1.5 seconds to target and all enemies in the impact area to one second to target and all enemies in the impact area.
  • Sett properly gets Assist credits even when the target dies while suppressed.


Q – Boomerang Blade

  • Damage per pass adjusted from 35/55/75/95/115 plus 0.7/0.8/0.9/1.0/1.1 total attack damage and 0.5 ability power to 35/50/65/80/95 plus 0.7/0.85/1.0/1.15/1.3 total attack damage and 0.5 ability power.

R – On the Hunt

  • Minimum movement speed changed from 20 percent to 20/25/30 percent.


Base stats

  • Attack damage increased from 45 to 49.
  • Attack damage growth increased from two to three.

E – Song of Celerity

  • Self movement speed increased from 10/11/12/13/14 percent to 20 percent.

Jungle champions


  • Hemorrhage damage to monsters increased from 120 percent to 175 percent.


  • Darkness Rise max damage to monsters increased from 25 to 110 to 28 to 184.


  • Hammer Shock max health damage cap vs. non-champs increased from 40/60/80/100/120 to 50/80/110/140/170.

Top lane significance changes

  • Turret plates now give 160 gold.
  • Turret plates take 17 percent reduced damage from ranged champions.
  • Outer turret armor and magic resistance increased from 40/80/120/160/200 (at 0-4 plates lost) to 15/50/85/120/155 (at 0-4 plates lost)
  • Bulwark resistances increased from 35 per nearby enemy champion past the second to 45 per nearby enemy champion past the second.

Blade of the Ruined King

  • Basic attacks deal bonus physical damage on hit equal to eight percent target’s current health for ranged users, 12 percent of target’s current health for melee users.
  • Changes also apply to Might of the Ruined King

Ravenous Hydra

  • Lifesteal increased from 12 percent to 18 percent.
  • Active radius increased from 400 to 450.
  • Active center point increased to the champion’s basic attack range up to 200 distance.

Titanic Hydra

  • Passive damage to primary target increased from 5 (+1% user’s max health) to 5 (+1.5% user’s max health).
  • Passive damage to secondary targets increased from 40 (+2.5% user’s max health) to 40 (+3% user’s max health)


Spellthief’s Edge

  • Tribute procs now require an ally champion—even dead ally champions—within 2,000 range. Also affects Frostfang.

Boots of Mobility

  • Cost increased from 900 to 1,000 gold.

Boots of Swiftness

  • Movement speed increased from 55 to 60 gold.


  • Renekton’s Slice and Dice no longer plays its on-hit audio if it doesn’t hit anything.
  • Perfect Timing’s Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch.
  • Tahm Kench’s Devour cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies.
  • An Acquired Taste damages twice.
  • Rakan can no longer stack Spellbinder by casting Battle Dance on allies that are out of range.
  • Summoner names no longer appear out of order in Clash during scouting.
  • Hovering over the Ocean Drake Soul in the Scoreboard will no longer cause the game to hitch for a brief moment.
  • Death’s Dance last tick of stored damage now properly kills the target champion instead of leaving them at one HP.
  • Fixed a bug where the Delete button would not be togglable in Collections’ Runes tab, causing players to not be able to mass delete Rune pages.
  • When entering the End of Game screen, players’ Summoners name are no longer grayed out if they’re still in the lobby.
  • The Revive button in the Practice Tool now functions correctly and revives the champion.
  • Champions with Lethal Tempo equipped will now properly gain bonus attack speed after attacking enemy champions even if the target is shielded.
  • Casting Fiddlesticks’ Drain at the same time as Fiora’s Riposte will now properly deal damage and heal him.
  • Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War.
  • Quickly changing forms as DJ Sona will no longer lock her with Ethereal form’s helm.
  • If Sion channels Unstoppable Onslaught for over three seconds and then runs into an enemy champion, he now properly stuns the target for the intended 1.75 seconds.