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Item box with handcuffs and can in Buckshot Roulette
Image via Mike Klubnika

All items in Buckshot Roulette, listed

He's playing Russian Roulette, but I'm playing Chess.

Get past round one and use items to your advantage when you take on the Dealer in Buckshot Roulette.

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Here is every item in Buckshot Roulette, what it does, and how you can use it in your favor to guess whether the next round in the chamber is a blank or live bullet in a challenging game of Russian Roulette.

Buckshot Roulette item guide

The items in Buckshot Roulette are introduced in the second round of play. You are dealt two randomized items in round two, and four items in round three. Any items you use are replaced the following turn, so you should use whatever works best for your predicament. There’s nothing stopping you from using all items within a single round if you’re uncertain whether the bullet in the chamber is blank or live. You can have a total of four items at one time.

The item distribution is randomized, therefore you won’t know what you’ve got until it’s sitting on the tabletop grid. Follow our tips below if you’re unsure of the best time to use each item in Buckshot Roulette.

Here is what each item does in Buckshot Roulette.

All Buckshot Roulette items

Dealer in handcuffs in Buckshot Roulette
What’s your next move? Screenshot by Dot Esports

Hand saw

  • Saw the shotgun in half to deal double damage for one turn.
  • The Dealer loses two lives instead of one if shot with a live bullet.

Use the Hand saw when you’re certain the bullet in the chamber is live. You can use the process of elimination determine when a live round is in play, rather than leave it to luck alone. Follow the Magnifying glass with the Hand saw to deal double damage, knowing that this shell is a live one.

Magnifying glass

  • Checks the current round in the chamber before you choose to shoot the Dealer or yourself.

The Magnifying glass is best used when you have a straight 50-50 between a live and blank round. You can also use this at the beginning of the round if available. Assess the probability of the same bullet type repeating. Will a live round be in the chamber again if you just shot one at the Dealer?

Cigarette pack

  • Regain a life.

The Cigarette pack is necessary throughout the entire game. Use this if you ever lose a life and have a Cigarette pack at your disposal. There is a good chance another Cigarette pack appears next turn as items replenish. There is no particular situation where the Cigarette pack is more useful than other items, so we recommend its use whenever you lose a life.

Handcuffs

  • Place on the Dealer, forcing him to skip a turn.
  • You skip a turn if the Dealer uses it on you.

Use the Handcuff to take the Dealer out of the game for a round if you have more than two items available on your tabletop. This gives you the opportunity to learn what bullet currently resides in the chamber. You can also use Handcuffs if you have more than one available in a single round. Stack these per round so the Dealer cannot play, letting you easily figure out if the remaining shell(s) are live or blank.

Beer

  • Rack the shotgun to remove the bullet from the chamber, regardless of whether it’s a blank or live.

The Beer is best used when you have more blanks in play than live rounds. You’ll want to use the Beer depending on the amount of live rounds left in the chamber. It can either force you into a 50-50 situation or remove the final blank to seal the Dealer’s fate with the Hand saw (if it’s available). If a 50-50 play appears, utilize the Magnifying glass or prepare to lose a life by having a Cigarette Pack ready to go if you’re shot with a live round.

Pills

  • Has no effect in the game.

Find and consume Pills inside the bathroom at the beginning of the game to enter Double or Nothing mode. This is the harder game mode to select in Buckshot Roulette. Its an endless mode to test just how long you can survive for, and how much money you can procure. Proceed with caution.

Buckshot Roulette: Double or Nothing items

Looking at the consume pill menu with yes and no options on screen to enter Double or Nothing mode in Buckshot Roulette
Just how far are you willing to go to win? Screenshot by Dot Esports

Buckshot Roulette‘s Double or Nothing includes different items to the default mode. The Double or Nothing game mode is exclusive to the game’s full release. Consume the Pills inside the bathroom to enter this challenge. Here are all the items and what they do:

Adrenaline

  • Steal an item from the Dealer and use it immediately.

If you don’t have a Hand saw on you but are aware that the next bullet is a live one, then you can use Adrenaline to steal away the Dealer’s Hand saw and deal double damage.

Inverter

  • Switches the shell in the chamber to the opposite effect. If it’s a blank it will become a live round, while a live round will swap to a blank.

The Inverter is best used after forcing the Dealer to skip a turn with the Handcuffs. If you’re in a situation where you’re aware the last bullet has to be a blank, then you can use the Inverter to switch it into a live round, guaranteeing the Dealer will lose a charge.

Expired Medicine

  • 40 percent chance to regain two charges (lives). You lose a charge if you fail.

This is the hardest item to use due to its chance of not working. Therefore, it’s best used as a last resort. We don’t recommend using this item if you’ve got one charge remaining. The Expired Medicine has as much of a chance of taking you out of the game as the Dealer does.

Burner Phone

  • Receive a call, identifying a random shell in the sequence as a live or blank round.

The Burner Phone works similarly to the Magnifying glass, but instead of knowing what the next bullet will be, you’re shown a random shell within the sequence. You should keep this sequence order in mind as you play through the round as it will inevitably reach the shell you have previous knowledge on whether it’s live or blank.

Buckshot Roulette multiplayer items

Multiplayer mode includes the same items as default and Double or Nothing, but includes two unique item exclusive to this mode. These are:

Jammer

  • The Jammer forces an opponent to skip a turn. It works exactly the same as the Handcuffs.

Remote

  • The order on whose turn is next gets flipped (clockwise to anti-clockwise). It does nothing if you’re in a two-player lobby.

Use the Remote to stop your opponent from utilizing their items against you. This is incredibly helpful if you know that there’s a high chance the next round is live and can see that your opponent (who’s turn is next) has a Hand saw on them. Assess who has the best gear for each round and throw a spanner in the works with the Remote to turn the tables in your favor.

Tips for Buckshot Roulette items

An overhead view of the tabletop with the shotgun at the center, surrounded by handcuffs, beer, and magnifying glass in Buckshot Roulette
Look closely at what the enemy has before you make your move. Image by Mike Klubnika

The Dealer is also given random items to use throughout rounds two and three. Keep track of what the Dealer has in his arsenal before you make your next move. Different circumstances ask for different items: For example, if the option in front of you is a 50-50 choice, you’ll want to use the Magnifying glass. But if you’re certain the next bullet is a live one by process of elimination, then use the Hand saw to double the damage dealt to the Dealer from the live bullet.

There is no reason to discard any items unless you are going for a no-item run in Buckshot Roulette. You’ll want to use most items available on your side of the table every turn, depending on the number of live and blank rounds in play.

You can also strategically play for specific items. For example, you can use items at your disposal to make space in your grid for a chance at getting Cigarette packs on the next turn. This is a viable strategy if you are on your last life.

If you’re ever uncertain about the shell’s contents, you should always choose to take the risk and shoot the Dealer. In a lot of cases, the Dealer will accidentally shoot himself even when the shotgun is loaded with a live round. Therefore, you should always take the chance to shoot the Dealer, even if you don’t have any items to help you figure out what’s inside the chamber when your turn arrives.


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Author
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Hadley Vincent
Freelance Writer
Writer for Dot since Oct. 2023. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.