Tyler “Ninja” Blevins got mad at a player who was allegedly stream sniping him last night.
The player eliminated Ninja without him having time to react to the shots. When Ninja died, one of his teammates, Ben “DrLupo” Lupo, said, “watch for the emote,” claiming the killer would dance a few seconds after eliminating Ninja.
The player danced and caused Ninja to report him for stream sniping. Ninja ranted live on stream for a few minutes, and also on Twitter with the alleged stream sniper IcyFive, who was afraid of being banned by Epic because of Ninja.
Ninja believes IcyFive was watching his stream the moment he got the kill. If he was, he would know he was in the same match as Ninja and he would know where Ninja was on the map. It would give him a tactical advantage over Ninja, since it would allow him to spot the streamer in-game and eliminate him from where Ninja wouldn’t have time to react.
If Fortnite developer Epic Games finds that IcyFive was stream sniping, this could be framed as an unfair competitive advantage that he had over Ninja due to the streamer’s exposure. Section 2(j) of Epic’s End User License Agreement says that players can’t use Fortnite to:
“behave in a manner which is detrimental to the enjoyment of the Software by other users as intended by Epic, in Epic’s sole judgment, including but not limited to the following – harassment, use of abusive or offensive language, game abandonment, game sabotage, spamming, social engineering, or scamming.”
Stream sniping fits perfectly into game sabotage. Epic doesn’t specify what kind of punishment it can apply for this, though.
Livestreamers are the main victims of game sabotage due to their exposure. Hearthstone streamers like Octavian “Kripparrian” Morosan and Jeremy “Disguised Toast” Wang made videos exposing entire stream sniper clans that try to sabotage their streams and matches.
Ninja has the right to ask Epic to investigate someone who could be a stream sniper. Competition must be fair in online games, even against top players like him.