All the winners and losers from Dota 2 Patch 7.31

Your loss, my gain.

Screengrab via Valve

Meta-defining Dota 2 patches like 7.31 take some time to settle in. While the first weeks of the new February update saw players trying all sorts of new and fun strategies, professional players find the most optimal way to play, paving the way for the rest of the Dota 2 player base.

The gameplay Patch 7.31 was introduced to Dota 2 on Feb. 23 and came with a Techies rework, a new hero—Primal Beast—and items. While these three changes can be enough to spice up the gameplay, hero changes define the new meta.

Almost all of the heroes in Dota 2 received buffs or nerfs in Patch 7.31, meaning players will have some reading to do if they’re looking to retain an edge over other players.

The ultimate winners and losers of Dota 2 Patch 7.31 will be determined by the win rates of the heroes—the ones hit hardest by the nerf hammer will be favored less by players in the picking stage. There are a couple of hero changes that look more significant compared to others too, allowing players to anticipate some of the biggest winners and losers of Dota 2 Patch 7.31.

Winners of Dota 2 Patch 7.31

Tiny

Image via Valve

Tiny had a stable part in the meta not too long ago, but he slowly drifted away as a popular pick. The nerfs and the fact that he couldn’t find a suitable role for himself made it hard for players to justify picking him.

Patch 7.31 brought this pile of stones back to life, however, and Tiny’s win rate skyrocketed from 45 percent to almost 55 percent in a couple of days.

Screengrab via Dotabuff

The following changes to Tiny in Patch 7.31 increased the hero’s overall damage output by a large margin and also improved his kit with an additional slowing effect.

  • Avalanche
    • Stun duration per interval increased from 0.2 to 0.3
    • Bonus damage multiplier to Tossed units reduced from 2.5x to 2x
  • Toss
    • Damage rescaled from 80/150/220/290 to 75/150/225/300
    • No longer deals 30 percent bonus damage to the tossed unit
    • Grab radius increased from 275 to 300
  • Grow
    • Now also grants 100/200/300 bonus damage to Toss
    • Bonus damage is increased by 50 percent when carrying a tree
  • Tree Grab
    • Bonus damage rescaled from 20 percent to 20 flat damage
    • Bonus building damage reduced from 70/100/130/160 percent to 55/70/85/100 percent
  • Tree Throw
    • Now also slows an enemy’s move speed and attack speed by 20 percent for two seconds
  • Talents
    • Level 15 Talent +20 percent Tree Grab Unit damage bonus replaced with +50 percent Tree Grow bonus damage

Meepo

Image via Valve

Meepo has always been a situational pick at best. Unlocking the hero’s full potential requires an immense amount of skill since his set heavily depends on a player’s ability to control multiple units.

Meepo is also one of the most common picks amongst smurfs, high-ranked players playing Dota 2 on lower-ranked accounts, meaning giving him an overpowered kit could have a serious impact in lower-ranked matches.

Considering it’s also relatively easy to deal with Meepo, the hero didn’t have the opportunity to shine in competitive matches before 7.31. But the patch’s changes focus on making him more durable in the early game, a common trait among heroes that are competitively viable.

Screengrab via Dotabuff

The following buffs to Meepo in Patch 7.31 boosted his win rate from 50 percent to 58 percent, making fans wonder whether his pick rate can also increase in competitive matches.

  • Stat Gain
    • Strength gain increased from 1.6 to 2.2
    • Agility gain increased from 1.6 to 2.4
    • Intelligence gain increased from 1.6 to 1.9
  • Divided We Stand
    • Clones no longer benefit twice from Power Treads stat bonuses
    • Clones no longer benefit twice from level attribute stat bonuses
    • Shard fling mana cost reduced from 100 to 75
    • Passively grants a bonus 5/10/15 percent Magic Resistance to all Meepos
  • Earthbind
    • Mana cost reduced from 100 to 70/80/90/100
  • Dig
    • Mana cost reduced from 150 to 125
    • Cooldown increased from 40s to 50s
    • Health restored increased from 40 percent to 60 percent
  • Talents
    • Level 10 Talent +20 Base Damage replaced with +30 Poof Damage
    • Level 15 Talent +40 Poof Damage replaced with Earthbind grants True Strike on targets

Losers of Dota 2 Patch 7.31

Pudge

Image via Valve

Dodging Pudge’s hook can be both the easiest and hardest thing to do in Dota 2. In most past metas, Pudge was only viable if players were able to use his hook as effectively as possible. That hasn’t been the case for a while, though. Even after a poor start to a match, a Pudge could end up as one of the toughest tanky heroes to kill in Dota 2, which allowed him to average a 52-percent win rate before Patch 7.31.

Screengrab via Dotabuff

Pudge’s win rate plummeted to 46 percent after the following 7.31 nerfs, one of the most significant negative win rate drops that happened after the patch.

  • Stat Gain
    • Base armor reduced by one
    • Intelligence gain increased from 1.5 to 1.8
  • Flesh Heap
    • No longer grants magic resistance
    • Bonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
    • Can now be cast to grant five/10/15/20 damage block against all types of damage for sevenseconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
  • Dismember
    • Shard cooldown reduction reduced from 10s to five seconds

Tinker

Image via Valve

Tinker was one of the hardest heroes to deal with prior to Patch 7.31. The hero’s ability to quickly farm and rotate around the map makes it difficult for other heroes to keep up. Tinker was able to snowball too many matches prior to Patch 7.31 and the following nerfs were able to reduce his win rate from 53 percent to 45 percent.

Screengrab via Dotabuff
  • Stat Gain
    • Base damage reduced by 2
  • Defense Matrix
    • Status Resistance reduced from 20/30/40/50 percent to 10/20/30/40 percent
  • Rearm
    • Channeling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
  • Laser
    • Damage reduced from 80/160/240/320 to 75/150/225/300
  • Warp Flare
    • New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
  • Talents
    • Level 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
    • Level 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown