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Woman wearing leather armor holding a magical ball of fire in Diablo 4
Image via Blizzard Entertainment

All Sorcerer buffs and balance changes coming to Diablo 4 in Patch 1.1.1

Fire is even more fun.

It is widely accepted by the Diablo 4 community that the Sorcerer is considered one of, if not the weakest of the the five classes. Any Google search for “worst Diablo 4 class” features tons of results from other websites that agree, and even the Diablo 4 devs themselves have finally realized that Sorcerers need buffs.

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During their July 28 Campfire Chat stream, the directors and class designers sat together and said that a huge focus for the upcoming Patch 1.1.1 was making both the Sorcerer and the Barbarian more fun and effective. For the Sorcerer in particular, that means less “harsh” balancing of their abilities and power, and a focus on late-game survivability.

Patch 1.1.1 will see major changes to Sorcerer skills, passive, Legendary Aspects, Paragon Board, and Unique items.

Sorcerer skill changes in Diablo 4 (Patch 1.1.1)

Three Sorcerer skills are getting buffs in Patch 1.1.1.

Fire Bolt

  • Flickering Fire Bolt will generate two Mana when hitting an enemy, rather than just when hitting a burning enemy.

Fireball

  • Enhanced Fireball will increase Fireball radius by 50 percent.
  • Destructive Fireball will increase Fireball’s critical strike damage by 20 percent, and that bonus is increased to 30 percent if Fireball strikes three or more enemies.

Chain Lighting

  • Greater Chain Lightning will result in each time Chain Lightning bounces, its next hit deals five percent increased damage.
  • Destructive Chain Lighting causes chance to form Crackling Energy during Chain Lightning, increased from 25 to 30 percent.

Sorcerer passive changes in Diablo 4 (Patch 1.1.1)

Vyr’s Mastery

  • Damage bonus increased from 10 to 15 percent.

Esu’s Ferocity

  • Both bonuses of Esu’s Ferocity are also granted for three seconds when hitting a Boss with a critical strike.

Combustion

  • Your burning effects deal x20 percent increased damage, plus an additional two-times increased damage per unique source of burning you have applies to the enemy.

Sorcerer Paragon changes in Diablo 4 (Patch 1.1.1)

UpgradeChange
Searing Heat Legendary NodeCasting Fireball or Meteor increases your critical strike chance by five percent for five seconds, up to 15 percent.
Ceaseless Conduit Legendary NodeIncrease Crackling Energy’s damage from two to three percent per 20 Intelligence the player has.
Reinforce Rare GlyphDamage reduction increased from 10 to 15 percent.
Territorial Rare GlyphDamage reduction increased from 10 to 15 percent.
Warding Rare GlyphDamage reduction increased from 13 to 25 percent.
Keeper of Flames Rare NodeDamage reduction increased from four to five percent. Bonus damage reduction increased from four to five percent.
Smoldering Embers Rare NodeDamage reduction from burning enemies increased from four to five percent. Bonus damage reduction from burning enemies increased from four to five percent.
Guarded Rare NodeDamage reduction from Vulnerable enemies increased from four to five percent. Bonus damage reduction from Vulnerable enemies increased from four to five percent.
Oppressive Rare NodeDamage reduction from Vulnerable enemies increased from four to five percent.
Lightning Resilience Rare NodeMaximum Life bonus increased from four to six percent.
Restorative Rare NodeMaximum Life bonus increased from four to six percent.

Sorcerer Legendary aspect changes in Diablo 4 (Patch 1.1.1)

A new Legendary aspect will be added for Sorcerers, the Mage-Lord’s Aspect. This aspect causes the Vyr’s Mastery passive’s damage reduction to be increased by 20-30 percent for each close enemy, up to 60-90 percent.

Here are all the changes coming to Sorcerer Legendary aspects in Patch 1.1.1.

AspectChange
Serpentine AspectYou may have one additional Hydra active, and Hydra’s duration is increased by 14 to 24 percent. This now also effects Hydra’s Enhancement effect.
Aspect of ConflagrationBonus burning damage increased from 20-30 percent to 20-40 percent.
Aspect of Engulfing FlamesBonus burning damage increased from 30-40 percent to 60-80 percent.
Aspect of Three CursesIncrease the critical strike damage of Meteor and Fireball by 20-40 percent. Double this bonus against healthy enemies.
Flamewalker’s AspectBonus movement speed duration increased from four to six seconds.
Gravitational AspectBall Lightning orbits around you and deals 15-25 percent increased damage.
Recharging AspectEach time Chain Lightning bounces, you gain two to three Mana.
Aspect of Unbroken TetherBonus Chain Lightning bounces increased from two to four.
Charged AspectBonus movement speed duration increased from four to eight seconds.
Aspect of the Bounding ConduitBonus burning damage increased from 20-25 percent to 25-30 percent.
Aspect of Frozen OrbitDamage increased from 20-30 percent to 30-40 percent.
Storm Swell AspectBonus damage increased from 11-20 percent to 21-30 percent.
Snowveiled AspectUnstoppable duration increased from two to three seconds to three to five seconds. Also grants 10 percent bonus Armor for three to five seconds.
Incendiary AspectLucky Hit: Damage from your Pyromancy skills has up to a 12-17 percent chance to restore 10 Mana.
Snowguard’s AspectWhile within your own Blizzard and for two seconds after leaving it, you will take 20 to 25 percent less damage.
Aspect of ConcentrationMana regeneration increased from 20-30 percent to 40-50 percent. Duration requirement to gain its benefit reduced from three to two seconds.

Sorcerer’s Unique item changes in Diablo 4 (Patch 1.1.1)

The Gloves of the Illuminator, a Unique item for Sorcerers, is getting a number of changes and buffs for Patch 1.1.1.

  • Damage penalty reduced from 65-55 percent to 45-35 percent.
  • Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource.
  • Reduced the distance offset per bounce range from three to 2.5, which “should make it easier to hit close enemies with Fireball.”

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Author
Image of Scott Robertson
Scott Robertson
VALORANT Lead / Staff Writer
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.