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A mysterious character stands outside a store in a downtown street in The Cursed Apple in Deadlock.
Screenshot by Dot Esports

All Deadlock character abilities and ultimates

Your one-stop shop for every hero and ability in Deadlock.

Valve continues to build up Deadlock, with the SMITE-like MOBA FPS in players’ hands for an early developer build throughout mid-2024.

Recommended Videos

Twenty-one heroes are currently in Deadlock‘s alpha, up from the 19 leaked when the project was made public in May. Here’s a look at every hero, their abilities and ultimate, and a little about how leveling each ability works in Deadlock.

Contents

All Deadlock heroes and their abilities

Each Deadlock hero has three main abilities and an ultimate. These abilities can be leveled up by using Ability Points that are earned by collecting Souls or completing objectives while on the map. The first skill upgrade costs one Ability Point, the second costs two points, and the final upgrade costs five points.

These abilities can be further enhanced through items; weapons can have their ammo count increased, while some abilities can scale through Spirit Power.

Abrams

A screenshot of the hero Abrams from Deadlock with stats and abilities displayed.
The demon investigator. Screenshot by Dot Esports
  • Siphon Life: Drain health from enemies in front of you in a radius.
    • One AP: Reduced cooldown.
    • Two APs: Increased duration.
    • Five APs: Increased health drain.
  • Shoulder Charge: Charge, colliding with enemies and dragging them along. Hitting a wall stuns enemies caught.
    • One AP: Reduced cooldown.
    • Two APs: Increased duration.
    • Five APs: Increased weapon damage for a short duration after colliding with an enemy.
  • Infernal Resilience: Passive. Regenerate a portion of damage taken over time.
    • Upgrade One: Increased regen.
    • Two APs: Bonus max health.
    • Five APs: Increased percentage of damage regenerated.
  • Seismic Impact: Ultimate. Leap into the air and select a ground location. Abrams crashes into the target location, damaging and stunning all enemies in the radius.
    • One AP: Massively reduced cooldown.
    • Two APs: Gain health and fire rate per hero hit for 25 seconds.
    • Five APs: On cast, become immune to status effects (stun, sleep, root, silence etc.) for three seconds.

Bebop

A screenshot of the hero Bebop from Deadlock with stats and abilities displayed.
Watch out for the hook. Screenshot by Dot Esports
  • Exploding Uppercut: Deal light melee damage to nearby units and send them flying back, causing damage where they land.
    • One AP: Reduced cooldown.
    • Two APs: When landing this on an enemy hero, gain fast spin-up time, double range, and 60 percent bonus weapon damage for a short duration.
    • Five APs: When landing this on an enemy hero, set Hook cooldown to zero and add a full clip of ammo to your weapon.
  • Sticky Bomb: Attach a bomb to an enemy target that deals explosive damage after a short fust. Gain bonus damage per hero hit.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage.
    • Five APs: When attaching the bomb, disarm the enemy for 3.5 seconds.
  • Hook: Fire a hook that grabs and reels in an enemy or friendly hero.
    • One AP: Bebop deals extra bullet damage against hooked enemies for a duration.
    • Two APs: Increased Hook range.
    • Five APs: Massively reduced cooldown.
  • Hyper Beam: Ultimate. Charge up a laser and fire it, dealing incredible damage and slowing enemy movement. Bebop hovers if the beam is fired from the air.
    • One AP: Massively reduced cooldown.
    • Two APs: Increased beam damage.
    • Five APs: Bebop heals for damage dealt by the beam.

Dynamo

A screenshot of the hero Dynamo from Deadlock with stats and abilities displayed.
Tank up and help your allies. Screenshot by Dot Esports
  • Kinetic Pulse: Releases a pulse of energy that knocks enemies into the air.
    • One AP: Enemies hit by the pulse have their movement speed and fire rate reduced for a short duration.
    • Two APs: Dynamo deals extra weapon damage to hit enemies for a short duration.
    • Five APs: Increased damage.
  • Quantum Entanglement: Dynamo disappears into the void, and then reappears a distance away. Dynamo can bring allies with him.
    • One AP: Increased cast range.
    • Two APs: Increased fire rate bonus when reappearing (allies included).
    • Five APs: On reappearing, increase current ammo by 120 percent.
  • Rejuvenating Aurora: While channeling, Dynamo creates an AoE that restores health over time to himself and nearby allies.
    • One AP: Gain a movement speed bonus for a short duration if the Aurora is fully charged. This bonus is applied immediately once the five AP upgrade is purchased.
    • Two APs: Heavily reduced cooldown.
    • Five APs: Allows Dynamo to move and use abilities while charging the Aurora. Heal bonus is increased based on self/allies max health.
  • Singularity: Ultimate. Creates a black hole that pulls in nearby enemies and damages them. Once finished, enemies are knocked up into the air.
    • One AP: Increased radius.
    • Two APs: Increased channel duration.
    • Five APs: Singularity deals an additional 3.8 percent max health per second.

Grey Talon

A screenshot of the hero Grey Talon from Deadlock with stats and abilities displayed.
The bowmaster. Screenshot by Dot Esports
  • Charged Shot: Charges up a powerful shot that pierces enemies.
    • One AP: One additional charge.
    • Two APs: Increased damage.
    • Five APs: Improved damage scaling and a reduced charge delay.
  • Rain of Arrows: Grey Talon launches into the air and glides. While airborne, gain weapon damage and multishot with bow shots.
    • One AP: Reduced cooldown.
    • Two APs: While airborne, damage increases, and enemies hit are slowed.
    • Five APs: While airborne, Grey Talon has increased bullet lifesteal and spirit lifesteal.
  • Immobilizing Trap: Throws out a trap that arms itself. Once armed, enemies nearby are immobilized.
    • One AP: Massively reduced cooldown.
    • Two APs: Immobilize duration increased.
    • Five APs: Enemies trapped take an additional 30 percent damage from Grey Talon after getting trapped.
  • Guided Owl: Ultimate. After a delay, Grey Talon launches a Spirit Owl that can be controlled. On impact, the owl explodes and deals heavy damage to enemies, stunning them. Grey Talon gains permanent Spirit Power for every hero killed this way.
    • One AP: Increased damage.
    • Two APs: Massively reduced cooldown.
    • Five APs: After hit, enemies below 22 percent health are immediately killed.

Haze

A screenshot of the hero Haze from Deadlock with stats and abilities displayed.
The speedy gunslinger. Screenshot by Dot Esports
  • Sleep Dagger: Throws a dagger that damages and puts a target to sleep. Throwing the dagger does not break invisibility.
    • One AP: Removes one stamina on hit.
    • Two APs: Reduced cooldown.
    • Five APs: Applies reduced bullet resistance for a short duration once the target awakes.
  • Smoke Bomb: Fade out of sight and turn invisible. Increased sprint speed.
    • One AP: Reduced cooldown.
    • Two APs: Increased sprint speed while invisible.
    • Five APs: After leaving invisibility, gain bullet lifesteal for eight seconds.
  • Fixation: Passive. Shooting a target increases bullet damage on that target. Gain bonus stacks for headshots.
    • One AP: 60 Spirit Damage and 15 percent slow for two seconds on a target for every 20 stacks.
    • Two APs: Bonus max stacks and six-second increased duration.
    • Five APs: 0.25 additional bullet damage per stack.
  • Bullet Dance: Ultimate. Enter a flurry, firing your weapons at nearby enemies with perfect accuracy. Increases fire rate, gain 50 percent evasion.
    • One AP: Increased weapon damage during skill effect.
    • Two APs: Massively reduced cooldown.
    • Five APs: An additional target is hit per shot.

Infernus

A screenshot of the hero Infernus from Deadlock with stats and abilities displayed.
Light ’em up. Screenshot by Dot Esports
  • Catalyst: Spew napalm that slows enemy movement and amplifies damage Infernus deals to them.
    • One AP: One additional charge.
    • Two APs: Infernus gains lifesteal against affected targets.
    • Five APs: Increased damage amp and reduced heal/regeneration.
  • Flame Dash: Dashes forward, leaving a trail of fire that burns enemies. Infernus can dash faster, but the effect’s duration decreases.
    • One AP: Enemies affected have a slower fire rate for seven seconds.
    • Two APs: Bonus damage per second.
    • Five APs: Reduced cooldown.
  • Afterburn: Passive. Bullets fired by Infernus burn enemies. The burn is refreshed if more bullets or abilities hit the target.
    • One AP: Victims deal 30 percent less Spirit Damage.
    • Two APs: Increased burn duration.
    • Five APs: Bonus damage per second.
  • Concussive Combustion: Ultimate. Infernus turns into a living bomb, exploding after a duration and stunning enemies nearby.
    • One AP: Heavily reduced cooldown.
    • Two APs: Increased stun duration and radius.
    • Five APs: Increased damage and lifesteal from enemies hit.

Ivy

A screenshot of the hero Ivy from Deadlock with stats and abilities displayed.
Death from above. Screenshot by Dot Esports
  • Kudzu Bomb: Summons a patch of choking vines that damage and slows enemies in the radius.
    • One AP: One additional charge.
    • Two APs: Two seconds bonus radius duration.
    • Five APs: Increased damage per second.
  • Watcher’s Covenant: Connect with an ally, sharing healing, an increased fire rate, and additional bullet lifesteal.
    • One AP: Increased fire rate.
    • Two APs: Increased movement speed bonus with tethered target.
    • Five APs: One additional tether target.
  • Stone Form: Turn yourself to stone, gaining invulnerability and stunning nearby enemies after smashing into the ground.
    • One AP: Massively decreased cooldown.
    • Two APs: Bonus damage and stun duration on hit.
    • Five APs: Heal for 20 percent of your max health on cast.
  • Falling Grace: Ultimate. Jump into the air and fly for a short time. When hitting the ground, deal damage based on how long you flew as well as a regen boost.
    • One AP: Larger effect radius.
    • Two APs: Reduced cooldown.
    • Five APs: Increased damage and regeneration when landing.

Kelvin

A screenshot of the hero Kelvin from Deadlock with stats and abilities displayed.
Chill out. Screenshot by Dot Esports
  • Frost Grenade: Throw a grenade that explodes in freezing ice, damaging and slowing enemies.
    • One AP: One additional charge.
    • Two APs: Frost Grenade now heals friendly targets hit, scaling with Spirit.
    • Five APs: Deals additional damage.
  • Ice Path: Kelvin creates a trail of ice behind him. Allies gain movement bonuses while on the ice. Kelvin can travel into the air and create an airborne path.
    • One AP: Increased sprint speed bonus.
    • Two APs: Reduced cooldown.
    • Five APs: While active, gain Spirit Power based on how long the path is.
  • Arctic Beam: Kelvin shoots a beam of ice, damaging and slowing anything it touches. At max strength, the beam disarms enemies.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage per second.
    • Five APs: Fires two additional beams at enemies near the first target hit.
  • Frozen Shelter: Ultimate. Kelvin creates a dome of ice around him that is impenetrable. While in the dome, allies gain health regen while enemies are slowed.
    • One AP: Enemy fire rate within the dome is slowed.
    • Two APs: Heavily reduced cooldown.
    • Five APs: Massive bonus to health regen that scales with Spirit Power while in the dome.

Lady Geist

A screenshot of the hero Lady Geist from Deadlock with stats and abilities displayed.
You won’t want to cross her. Screenshot by Dot Esports
  • Essence Bomb: Sacrifices health to launch a bomb that deals damage.
    • One AP: Increased explosion radius.
    • Two APs: Increased damage.
    • Five APs: Bomb leaves a toxic mark on the ground that deals additional damage for a short duration.
  • Life Drain: Creates a tether to an enemy, draining their health over time and healing you. Your movement speed is halved.
    • One AP: Increased damage per second.
    • Two APs: Increased duration.
    • Five APs: Enemies affected are silenced (while in line of sight).
  • Malice: Sacrifices health to launch shards of blood that apply a stack of malice. Each stack slows and reduces damage resistance.
    • One AP: Reduced cooldown.
    • Two APs: Increased health to damage.
    • Five APs: Gain increased damage.
  • Soul Exchange: Ultimate. Swap health with a target enemy hero.
    • One AP: Heavily reduced cooldown.
    • Two APs: Reduced enemy minimum health after cast.
    • Five APs: On cast, Lady Geist gains bonus fire rate and spirit resist for a short duration.

Lash

A screenshot of the hero Lash from Deadlock with stats and abilities displayed.
Throw a haymaker! Screenshot by Dot Esports
  • Ground Strike: Stomps the ground, damaging enemies in front of Lash. If used while airborne, Lash leaps to the ground first.
    • One AP: Reduced cooldown.
    • Two APs: Enemies hit and knocked up and slowed for a short duration.
    • Five APs: Increased damage per meter traveled, improved scaling.
  • Grapple: Pull yourself through the air to a target. Lash gains an additional stamina charge and resets jump/dash cooldown.
    • One AP: Heavily reduced cooldown.
    • Two APs: Increased cast range and bonus damage after use.
    • Five APs: Increased fire rate to weapon bonus buff.
  • Flog: Strike enemies with a whip, stealing life from them.
    • One AP: Slows affected targets for a short duration.
    • Two APs: Reduced cooldown.
    • Five APs: Increased damage.
  • Death Slam: Ultimate. Focus on an enemy to connect whips to them. After channeling, the target is lifted, stunned, and then slammed into the ground. All enemies hit are damaged and slowed.
    • One AP: Increased max throw distance.
    • Two APs: Increased damage.
    • Five APs: Massively reduced cooldown.

McGinnis

A screenshot of the hero McGinnisfrom Deadlock with stats and abilities displayed.
Turrets and walls. Screenshot by Dot Esports
  • Mini Turret: Deploys a mini turret that shoots enemies.
    • One AP: One additional charge; turrets apply a movement slow debuff.
    • Two APs: Increased turret range and fire rate.
    • Five APs: Increased turret damage per second.
  • Medicinal Specter: Summons a vial of pure spirit that heals all nearby units.
    • One AP: Increased fire rate to those getting healed.
    • Two APs: Reduced cooldown.
    • Five APs: Increased max health regen per second.
  • Spectral Wall: Creates a large wall. The wall deals damage and slow to enemies who hit it.
    • One AP: Removes one stamina to cast, but grants McGinnis bonus damage to enemies hit by the wall.
    • Two APs: Reduced cooldown.
    • Five APs: Adds a one-second stun to enemies hit by the wall.
  • Heavy Barrage: Ultimate. Unleashes a volley of rockets that land in a targeted location.
    • One AP: Each rocket hit slows the enemy.
    • Two APs: Heavily reduced cooldown.
    • Five APs: Increased damage per rocket.

Mo & Krill

A screenshot of the hero Mo & Krill from Deadlock with stats and abilities displayed.
From beneath the ground, we attack. Screenshot by Dot Esports
  • Scorn: Deal damage to nearby enemies and heal yourself based on the damage done.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage.
    • Five APs: Adds a debuff that increases Mo & Krill’s spirit damage to the target.
  • Burrow: Mo & Krill burrow underground, moving faster. On second cast, they jump out of the ground and spin, damaging and slowing enemies.
    • One AP: Increases burrow time.
    • Two APs: Increases spin DPS and radius of spin.
    • Five APs: Reduced cooldown, bonus movement speed while burrowed.
  • Sand Blast: Spray sand that disarms enemies and deals damage.
    • One AP: Increased duration.
    • Two APs: Heavily reduced cooldown.
    • Five APs: Targets hit are slowed.
  • Combo: Ultimate. Hold a target in place, stunning them and dealing damage while channeling. If they die during Combo, Mo & Krill gains max health.
    • One AP: Reduced cooldown.
    • Two APs: Increases Combo duration.
    • Five APs: Increases DPS and grants lifesteal while casting.

Mirage

Mirage holding a weapon in the main menu of Deadlock.
A combination of spells almost as strange as his hair. Screenshot by Dot Esports
  • Tornado: Mirage turns into a tornado and launches himself in the target direction, knocks up enemies and does damage to them. Also grants bullet evasion to Mirage.
    • One AP: Knock up lasts 0.5s longer.
    • Two AP: Cooldown reduced by 14s.
    • Five AP: Bullet evasion increased by 20 percent.
  • Fire Scarabs: Mirage gains several scarabs which he can launch at enemies, draining their max HP and reducing their bullet resist. Only a single scarab can be applied to each enemy.
    • One AP: Cooldown reduced by 15s.
    • Two AP: Bullet resist reduction increased by 15 percent.
    • Five AP: Max HP drain increased by 70.
  • Djinn’s Mark: Mirage’s shots apply a stacking debuff on enemies which explodes to do multiplied damage based on how many stacks are applied. Mirage can either let the stacks expire, shoot enemies until they’re at max stacks, or activate the spell to do the damage.
    • One AP: Slow enemies by 80 percent whenever you apply a stack of the debuff.
    • Two AP: Stacks last four seconds longer and do 10 bonus damage per stack.
    • Five AP: Max stacks increased by four.
  • Traveler: Mirage teleports to a target ally or visible enemy’s location anywhere on the map after a short channel. He also gains bonus movement speed and fire rate until his next reload.
    • One AP: Cooldown reduced by 20s.
    • Two AP: Movement speed bonus increased by 2 meters per second.
    • Five AP: Fire rate bonus increased by 20 percent.

Paradox

A screenshot of the hero Paradox from Deadlock with stats and abilities displayed.
The definition of steampunk. Screenshot by Dot Esports
  • Pulse Grenade: Throws a grenade that pulses when it lands. Each pulse applies damage, movement slow, and stacking damage amp for Paradox.
    • One AP: One additional pulse.
    • Two APs: Reduced cooldown.
    • Five APs: Increased pulse damage.
  • Time Wall: Creates a wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take heavy damage and are slowed.
    • One AP: Increased wall width and height.
    • Two APs: One additional charge.
    • Five APs: Enemies that touch the wall will also be silenced.
  • Kinetic Carbine: Paradox charges their weapon, gaining increased movement speed at full charge. The next shot will release the energy, dealing extra damage and applying a time stop to enemies hit. Can be used on Paradox to avoid taking damage.
    • One AP: Increased time stop duration.
    • Two APs: Reduced cooldown and increased speed boost at full charge.
    • Five APs: Increased max damage amp at full charge.
  • Paradoxical Swap: Ultimate. Paradox swaps with a target enemy. Enemies take damage over time, Paradox gains spirit lifesteal.
    • One AP: Increased cast range.
    • Two APs: Increased swap damage.
    • Five APs: Reduced cooldown.

Pocket

A screenshot of the hero Pocket from Deadlock with stats and abilities displayed.
Yes, he hides in his briefcase. Screenshot by Dot Esports
  • Barrage: Channels, launching projectiles that deal damage and slow enemies. Pocket gains a damage buff against hit targets.
    • One AP: Increased damage per projectile.
    • Two APs: Heavily reduced cooldown.
    • Five APs: 150 percent lifesteal against heroes, 50 percent to other targets.
  • Flying Cloak: Pocket throws a spectral cloak that damages enemies. Pocket can reactivate to teleport to the cloak’s location.
    • One AP: Heavily reduced cooldown.
    • Two APs: Bonus damage.
    • Five APs: Increased weapon damage after teleporting.
  • Enchanter’s Satchel: Pocket warps into a briefcase, becoming invulnerable. When emerging, nearby enemies take damage.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage.
    • Five APs: Applies a fire rate slow for a short duration.
  • Affliction: Ultimate. Pocket poisons all enemies nearby, dealing heavy damage over time.
    • One AP: Reduced cooldown.
    • Two APs: Suppresses targets’ healing by 60 percent while affected.
    • Five APs: Increased DPS.

Seven

A screenshot of the hero Seven from Deadlock with stats and abilities displayed.
Shocking. Screenshot by Dot Esports
  • Lightning Ball: Shoots a ball of lightning that travels in a straight line. On impact, the ball slows, dealing heavy damage.
    • One AP: One additional charge.
    • Two APs: Enemies hit are slowed.
    • Five APs: Increased DPS.
  • Static Charge: Applies a charge to an enemy hero, After a short duration, the target is stunned, along with any enemies within a small radius.
    • One AP: Heavily reduced cooldown.
    • Two APs: Increased stun radius.
    • Five APs: Increased stun duration.
  • Power Surge: Powers up Seven’s weapon with a shock effect, affecting enemies and chaining to other targets nearby.
    • One AP: Shock damage applies a spirit resist debuff for a short duration.
    • Two APs: Reduced cooldown.
    • Five APs: Increased shock damage, improved spirit scaling, and grants Seven three additional jumps.
  • Storm Cloud: Ultimate. Seven channels a massive storm cloud that damages all enemies nearby.
    • One AP: Increased bullet resist while channeling the cloud.
    • Two APs: Increased channel time and radius.
    • Five APs: Increased DPS.

Shiv

Shiv from Deadlock, a character holding a jacket and weapon.
Screenshot by Dot Esports
  • Serrated Knives: Shiv throws a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration.
    • One AP: One additional knife charge.
    • Two APs: Increased debuff duration.
    • Five APs: Increased damage and Bleed DPS.
  • Slice and Dice: Shiv dashes forward, damaging enemies along a path. Ultimate unlock: While Rage is full, an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage.
    • Five APs: Reduces cooldown further based on enemies hit, up to six seconds per dash.
  • Bloodletting: Passive/active. Passively reduces the amount of burst damage taken by Shiv, with the excess damage instead dealt to him over time. When activated, 50 percent of the deferred damage is cleared. Ultimate unlock: While Rage is full, the amount of damage deferred increases to 65 percent.
    • One AP: Increased duration of deferred damage.
    • Two APs: Reduced active cooldown.
    • Five APs: Massively increased damage deferred.
  • Killing Blow: Ultimate. Active/Passive. Activate to leap toward an enemy hero and instantly kill them if their health is below the threshold. Otherwise, a flat amount of damage is dealt to them. Passive: Damaging others builds Rage. When at full Rage, Shiv gains a 25 percent damage buff to all abilities and weapons and unlocks special properties on his other abilities.
    • One AP: Gain bonus movement speed when at full Rage.
    • Two APs: Increased enemy threshold for execute.
    • Five APs: Killing an enemy with Killing Blow instantly resets its cooldown.

Vindicta

A screenshot of the hero Vindicta from Deadlock with stats and abilities displayed.
Float and snipe from the sky. Screenshot by Dot Esports
  • Stake: Throws a stake that tethers enemies to its location. Enemies cannot break the tether.
    • One AP: Increased tether duration.
    • Two APs: Heavily reduced cooldown.
    • Five APs: Tethered enemies are also disarmed.
  • Flight: Vindicta leaps into the air and flies. Her weapon deals bonus spirit damage while airborne.
    • One AP: Increased weapon clip size while flying.
    • Two APs: Reduced cooldown.
    • Five APs: Increased spirit damage per bullet.
  • Crow Familiar: Vindicta throws a crow that deals impact damage and applies bleed.
    • One AP: Crows thrown ricochet up to two times to nearby enemies.
    • Two APs: Massively reduced cooldown.
    • Five APs: Increased bleed and healing suppression.
  • Assassinate: Ultimate. Vindicta uses her scoped rifle to fire a powerful shot over long range. Deals bonus damage to enemies below 50 percent health. Landing a killing blow grants bonus Souls.
    • One AP: Reduced cooldown.
    • Two APs: Increased bonus damage.
    • Five APs: Increased bonus Souls per successful Assassination.

Viscous

A screenshot of the hero Viscous from Deadlock with stats and abilities displayed.
Is he made of… goo? Screenshot by Dot Esports
  • Splatter: Throws a ball of goo that deals damage and leaves puddles that slow nearby enemies.
    • One AP: Reduced cooldown.
    • Two APs: Increased damage and radius of goo puddle.
    • Five APs: Bounces twice, leaving additional puddles.
  • The Cube: Encases a target in a cube of restorative goo that purges debuffs, protects from debuffs, and increases health regen. Can be used on self. The target cannot use any action to escape the cube.
    • One AP: Increases movement speed and stamina recovery to cubed target.
    • Two APs: Reduced cooldown.
    • Five APs: Increased health regen.
  • Puddle Punch: Viscous summons a fist that punches units and sends them flying. Enemies will be dealt damage, have their dash distance reduced, and have their movement slowed.
    • One AP: One additional charge.
    • Two APs: Reduced cooldown.
    • Five APs: Increased damage and movement slow debuff.
  • Goo Ball: Ultimate. Viscous encases himself into a large goo ball that deals damage and stuns enemies on impact. The ball can double jump and bounce off walls
    • One AP: Increased duration.
    • Two APs: Increased damage.
    • Five APs: Viscous can cast abilities and use items while rolling.

Warden

A screenshot of the hero Warden from Deadlock with stats and abilities displayed.
Throw away the key. Screenshot by Dot Esports
  • Alchemical Flask: Smashes a flask at the ground, damaging and slowing enemies and reducing their outgoing damage.
    • One AP: Increased damage.
    • Two APs: Massively decreased cooldown.
    • Five APs: Increased fire rate slow debuff.
  • Willpower: Warden gains a spirit shield and bonus movement speed.
    • One AP: Increased move speed bonus.
    • Two APs: Decreased cooldown.
    • Five APs: Increased shield health that scales with spirit power.
  • Binding Word: Curses an enemy hero. If they don’t move away from the original curse location, they are damaged and immobilized.
    • One AP: Increased immobilize duration.
    • Two APs: Heavily decreased cooldown.
    • Five APs: Warden deals additional damage to enemies trapped for a short duration.
  • Last Stand: Ultimate. After charging, Warden releases pulses that damage enemies and heal Warden.
    • One AP: Increased radius.
    • Two APs: Increased DPS.
    • Five APs: Heavily decreased cooldown.

Wraith

A screenshot of the hero Wraith from Deadlock with stats and abilities displayed.
Sleight of hand. Screenshot by Dot Esports
  • Card Trick: Dealing weapon damage grants Wraith a card. The card can be thrown to a target to deal extra damage.
    • One AP: One additional card charge.
    • Two APs: Increased damage.
    • Five APs: Cards are summoned faster.
  • Project Mind: Wraith teleports to a target location.
    • One AP: Increased cast range.
    • Two APs: Provides a 300 bullet shield to Wraith on teleport.
    • Five APs: Massively decreased cooldown.
  • Full Auto: Temporarily boosts Wraith’s fire rate. Nearby allies receive half the bonus.
    • One AP: Decreased cooldown.
    • Two APs: Increased fire rate.
    • Five APs: Increased bullet lifesteal during effect.
  • Telekinesis: Ultimate. Wraith lifts an enemy hero, interrupting them and preventing item or ability use. At the end of the lift, the target receives extra damage.
    • One AP: Decreased cooldown.
    • Two APs: Increased duration.
    • Five APs: Telekinesis will target enemies in an area around Wraith.

Yamato

A screenshot of the hero Yamato from Deadlock with stats and abilities displayed.
Slice and dice. Screenshot by Dot Esports
  • Power Slash: Channel to increase damage over 1.5 seconds, then release a sword strike.
    • One AP: Gain bullet resist while channeling.
    • Two APs: Apply a movement slow on hit.
    • Five APs: Massive bonus damage at full charge.
  • Flying Strike: Yamato throws a grappling hook that attaches to an enemy, dragging them to you.
    • One AP: Increased movement slow on hit.
    • Two APs: Increased cast range.
    • Five APs: Increased weapon damage for 10 seconds after striking the target.
  • Crimson Slash: Slash at enemies in front of you, slowing their fire rate. If any enemy heroes are hit, Yamato heals.
    • One AP: Increased fire rate slow.
    • Two APs: Increased heal on hero hit based on Yamato’s max health.
    • Five APs: Heavily decreased cooldown.
  • Shadow Transformation: Ultimate. Yamato transforms, becoming invincible for a short time. After transforming, Yamato refreshes all cooldowns and abilities are regenerated faster, weapons have infinite ammo, and is immune to status effects. Yamato cannot die while transformed.
    • One AP: Decreased cooldown.
    • Two APs: Increased movement speed while transformed.
    • Five APs: Increased duration of transformation.

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