New Warzone 2 update has some considerable nerfs for the Resurgence game mode on Ashika Island

You may need to stay alive a little bit longer.

Image via Activision

A minor update just went live for Call of Duty: Modern Warfare 2 and Warzone 2, and it’s centered around bug fixes and a specific game mode.

While the patch mainly focuses on fixing bugs and crashing issues, this one will likely have some decently big repercussions for players who love to play the Resurgence mode on Ashika Island in Warzone 2.

In Resurgence, the goal is to stay alive and survive the countdown timers of dead teammates. But you can lower the countdown by doing things like breaking armor, downing enemies, eliminating enemies, or getting a headshot.

This update has nerfed the time that’s removed from the Resurgence timer across the board by shaving one second off of each one. This means that breaking an enemy’s armor or getting a headshot will now only subtract one second instead of two, and downing or eliminating an enemy will subtract just four seconds instead of five.

The change may seem minor to most, but Resurgence demons who flourish off of bringing their teammates back to life will probably notice the change in their sweatiest Ashika Island moments.

Read on below for the full list of patch notes to see everything that changed in the swift update before April Fools’ Day weekend.

MW2 and Warzone 2 March 31 update patch notes


  • Stability
    • This update contains fixes for a number of known crashes 


Gameplay adjustments

Ashika Island | Resurgence

  •  Score Events
    • The time removed from the Resurgence Timer by the following Score Events has been adjusted as follows:
      • Armor Break
        • 1 second, down from 2
      • Enemy Downed
        • 4 seconds, down from 5
      • Enemy Eliminated
        • 4 seconds, down from 5
      • Headshot
        • 1 second, down from 2

Bug fixes

  • Fixed an issue with Tuning that allowed Sprint to Fire Speeds to be increased beyond intended levels
    • This fix also considerably decreases the negative impact of tuning against Sprint to Fire Speed
  • Fixed various issues that could cause some players to become stuck in certain areas around Ashika Island in Battle Royale 
  • Fixed an exploit allowing players to enter the Map geography with an ATV on Ashika Island 
  • Fixed an issue that allowed one-way bullet penetration in some spots on Himmelmatt Expo 
  • Fixed an issue that caused some UI text to overlap in Multiplayer Lobbies 
  • Addressed an issue where some Players couldn’t access the Social menu while in Building 21 in DMZ
About the author
Scott Duwe

Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of Destiny 2, Metal Gear, Pokémon, Resident Evil, Final Fantasy, Marvel Snap, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to Yogi the Corgi, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.