There’s nothing like sitting in the seat of a Chopper Gunner and unloading on a Call of Duty map.
That feeling is back in Call of Duty: Black Ops Cold War, along with many more options, with the game’s scorestreaks. It’s time to pop off in pubs and dominate.
Unlike Modern Warfare‘s killstreaks, Black Ops Cold War uses scorestreaks, which means you rack up points by getting kills, playing the objective, shooting down enemy air support, and more.
In Black Ops Cold War, score carries over even after you die but at a much slower rate. If you want the big streaks, you’ll need to stay alive and rack up score to get them.
Here are all of the scorestreaks in the game.
Call of Duty: Black Ops Cold War scorestreaks
Combat Bow – 500
Arrows burn targets and the surrounding area. Cooldown: 120 seconds.
RC-XD – 800
Remote-controlled car strapped with explosives. Cooldown: 90 seconds.
Spy Plane – 1,000
Reveal enemy positions through the Fog of War. Cooldown: 90 seconds.
Counter Spy Plane – 1,400
Scramble enemy mini-maps and disable hostile Missile Turrets for a short time. Cooldown: 90 seconds.
Flamethrower – 1,500
Shoots a steady gout of flame, scorching enemies within close range. Cooldown: 90 seconds.
Armor – 1,600
Reduces incoming bullet damage. Destroyed after it absorbs too much damage. Cooldown: 120 seconds.
Sentry Turret – 1,800
Deploy a deadly automated turret that targets enemy players, vehicles, and equipment. Cooldown: 60 seconds.
Care Package – 2,000
Airdrop a random Scorestreak. Crate self-destructs after use. Cooldown: 90 seconds.
War Machine – 2,200
Deadly machine gun with high damage rounds that suppress enemies in the line of fire. Cooldown: 90 seconds.
Air Patrol – 2,400
Call in a squadron of jets to attack enemy air Scorestreaks. Counter enemy Air Patrols. Cooldown: 0 seconds.
Napalm Strike – 2,500
Launch a targeted carpet bomb strike of explosive napalm. Cooldown: 30 seconds.
Hand Cannon – 2,800
A semiautomatic handgun that delivers lethal damage to anywhere on the body.
Artillery – 3,000
Launch three targeted artillery strikes. Unused strikes can be saved for later. Cooldown: 30 seconds.
Cruise Missile – 3,500
Steer a trio of missiles with boost and airbrake controls. Secondary misiles auto-fire at painted targets. Cooldown: 90 seconds.
Attack Helicopter – 3,800
Call in an armed support helicopter. Cooldown: 60 seconds.
War Machine – 4,000
High-explosive grenade launcher. Cooldown: 60 seconds.
Strafe Run – 5,000
Twin strafing planes attack with heavy machine gun fire and air-to-air rockets. Cooldown: 30 seconds.
H.A.R.P. – 6,000
High-Altitude Reconnaissance Plane that shows both enemy position and direction on the mini-map. Cooldown: 60 sec
VTOL Escort – 6,200
Lay waste to enemy infantry and vehicles from the cockpit of a powerful VTOL jet. Cooldown: 90 seconds.
Chopper Gunner – 8,000
Be the gunner in a close air support helicopter. Cooldown: 60 seconds.
Gunship – 10,000
Be the gunner in a close air support gunship. Cooldown: 90 seconds.
Published: Sep 6, 2021 08:50 am