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Apex Legends looting strats
Image via Respawn Entertainment

Respawn scales back circle damage in Apex’s Elite Queue

Elite Queue ends on July 2.
This article is over 5 years old and may contain outdated information

In response to player feedback, Respawn Entertainment scaled back the circle’s damage in Apex Legends’ Elite Queue today.

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The first circle will dish out damage equal to 7 percent of a player’s max health per tick. After that, the second circle will do 15 percent damage per tick, followed by 20 percent damage per tick for the third circle. Every ring after that will do 25 percent damage per tick.

After the Elite Queue released alongside Apex Legends’ first two-week event last week, the Legendary Hunt, players began taking advantage of the circle’s low damage output by camping outside of the ring and healing from any over-time damage as their enemies dueled it out within the battle zone.

Related: Apex Legends players can still bunny hop heal after Patch 1.2 with Octane

In response, Respawn Entertainment pushed a fix earlier this week that drastically increased the damage of the circle, but not everyone took too well to the changes. Players began expressing their concerns on social media that they were often forced to give up loot or ranged fights due to incoming circles that would halve their health bars.

Now, however, today’s changes should give players more lenience when looting while still preventing players from camping outside of the ring. Fans of the game can continue to test their skills with Apex‘s new Elite Queue until the game mode leaves live servers on July 2.


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Author
Image of Rachel Samples
Rachel Samples
Managing Editor. In 2018, Rachel graduated from the University of Texas with a bachelor’s in Rhetoric and Writing and first entered the esports industry in the same year. Her favorite games include indies, deckbuilders, and the entire Mass Effect franchise. Need any calibrations?