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Image via Respawn Entertainment

Apex Legends Beast of Prey patch notes

Getting down into the nitty gritty of the Beast of Prey update.

Apex Legends‘ Beast of Prey event is introducing a new mode and plenty of new cosmetics for players to enjoy. Alongside these big updates, it’s also bringing a few key balance elements that might fly under the radar. From legend adjustments to bug fixes, these tweaks go a long way toward making the game feel more fair and fun for everyone.

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The Beast of Prey update brings several of these adjustments, as well as bug fixes and quality-of-life updates, to the game alongside the update. The changes were detailed in a recent blog post, but if you’re looking for everything in one place, we’ve compiled it all for you.

Here are Apex‘s Beast of Prey patch notes alongside explainers on what some of the bigger changes mean for the game.

All patch notes for Apex Legends Beast of Prey update

Balance updates

  • Crafting rotation: The RE-45 and Devotion are back in floor loot. The P2020 and HAVOC have been added to Replicators.
  • Reduced spawn rates for laser sights and barrel stabilizers.
  • Increased spawn rates for optic sights.
  • Reduced low-tier light weapon spawn rates.
  • Increased heavy weapon spawn rates.
  • Reduced Shotgun Bolt spawn rate inside Explosive Holds.
  • Increased optic spawn rate.
  • Bocek: Reduced ammo capacity from 80 to 60.

Putting the HAVOC in the crafter makes sense because it’s been a powerful energy weapon ever since its recoil was adjusted a few patches ago. The P2020 is less of an obvious choice—no one’s going to craft one unless they drop on a Replicator and need a gun immediately. But when combined with the reduced spawn rates for low-tier light weapons, it seems as though Respawn is attempting to help players find better weapons sooner. The optic sights spawn rate increase is also a welcome change since sniper spawn rates have always been higher than their respective optics.

Arenas update

The Hammerpoint Rounds upgrade for Mozambique now costs more.

  • White: 100 > 150
  • Blue: 200 > 250
  • Purple: 500 > 700

If you’ve played Arenas in the last several months, you’ve probably run into a few three-stacks that would all just buy Hammerpoint Mozambiques for the first several rounds and run right into you. It was tremendously annoying and may now be a thing of the past.

Legend update – Rampart

Rampart is the only legend getting a change and it’s focused on her ultimate, Sheila. The minigun will now get a sensitivity that more closely mirrors the player’s sensitivity for a specific optic. In its mobile form, that will be the sensitivity for a 2x sight, while the mounted form will get the sensitivity for a 3x sight.

Game changes

Out of Bounds: Out of Bounds timer will now start once the player has touched the ground when landing out of bounds. This will be a welcome adjustment for many players, but especially those pros at the highest levels of the game. Hitting invisible OOB timers in mid-air during Valk ults could spell death for teams that thought they would have plenty of time to make it out of an OOB area. Now, those mid-air triggers for OOB should be gone and will only initiate when you land on a surface that’s out of bounds.

Tap strafing out of gravity cannon: While tap strafing is still in the game, it appears that Respawn is taking away the ability to tap strafe out of a gravity cannon on Storm Point. This makes the gravity cannons a bit riskier since players have very little way to influence their flight path on them.

Bug fixes

  • Fixed a bug with Vantage’s “Whittle Break” emote where it would lay flat on the ground instead of sitting upright.
  • Fixed a bug where the display showing Bocek Compound Bow arrow ammo was inconsistent.
  • Fixed bug where using Vantage’s tactical inside Wraith’s Portal could cause the player to stay in flight and the tactical goes on cooldown.
  • Increased scroll speed in menus for PS5 players.
  • Fixed a bug where Shield Cells would display the incorrect amount of healing available while taking damage.
  • Fixed bug where Ultimate continues flight even after Newcastle has been downed.
  • Fixed bug in Control mode where if a player exits the game while the map is loading they are unable to choose a spawn location after reopening the game.
  • Fixed bug in Control mode where players could not capture Control points while phased.

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Author
Image of Adam Snavely
Adam Snavely
Associate Editor
From getting into fights over Madden and FIFA with his brothers to interviewing some of the best esports figures in the world, Adam has always been drawn to games with a competitive nature. You'll usually find him on Apex Legends (World's Edge is the best map, no he's not arguing with you about it), but he also dabbles in VALORANT, Super Smash Bros. Melee, CS:GO, Pokemon, and more. Ping an R-301.
Author
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Emily Morrow
Emily is a staff writer covering Apex Legends, Overwatch, Pokemon, and general gaming for Dot Esports. Her other bylines include Digital Trends, Screen Rant, and GameSpew. She also works as a narrative designer in games. Get in touch with her on Twitter @thepokeflute.