Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
An image of a pistol in Modern Warfare 3.
Image via Activision

Modern Warfare 3 dev details new Gunsmith changes, Aftermarket Parts feature, and more

Sledgehammer calls it "remixes for guns."

Just days away from Modern Warfare 3’s multiplayer reveal at CoD Next on Oct. 5, Sledgehammer Games has detailed one of the new features in the game’s highly customizable Gunsmith called Aftermarket Parts.

Recommended Videos

For the most part, MW3’s Gunsmith looks and functions similarly to Modern Warfare 2’s in that attachments are unlocked as weapons level up. Attachment options include Barrel, Muzzle, Magazine, Optic, Laser, and Rear Grip just like MW2 as well.

But the difference and Sledgehammer’s new take on the Gunsmith comes in something called Aftermarket Parts, which use something called Conversion Kits that can fundamentally change a weapon, like taking it from semi-auto to full-auto, as an example.

“Think of them as remixes for the guns,” said Sledgehammer Games systems designer Nick Carraro. “It’s a way for players to come back to a weapon that they may have already mastered or played out and it’s going to give them an entirely new dimension to interact with the gun in a way that regular attachments can’t.”

Carraro said Conversion Kits are “going to absolutely turn that gun’s identity on its head and give you an entirely new way to play with the weapon,” remarking that Aftermarket Parts are “powerful, meaningful changes to these weapons.”

Aftermarket Part Conversion Kits are unlocked with a challenge that becomes available once a weapon is max level. Sledgehammer gave examples, including challenges like “get 25 Kills while hip firing or using Tac-Stance.”

A screenshot of MW3's Conversion Kits in Aftermarket Parts.
One example of a conversion kit. Image via Activision

Once Aftermarket Parts are made available, it opens up a slew of options for that gun, according to Activision.

“Pay attention to and cycle through your weapon’s attachment selection when equipping Conversion Kits,” Activision said. “New Aftermarket Parts might become available as attachments that weren’t accessible using the base weapon, and some previously available attachments may become restricted. Because the weapon is fundamentally changed, so are the ways it can be modified.”

Another way MW3’s Gunsmith is changing is that attachment unlocks will no longer require players to use a specific weapon to unlock them. Once an attachment is unlocked on one gun and is applicable on another, it will be available without having to do the extra work like in MW2.

And 1X scopes, which normally slowed down aim-down-sight speed on MW2 guns, will no longer do so in MW3, so using these kinds of sights will now allow faster target acquisition than ever before.

Players will get a taste of the MW3 Gunsmith when the beta goes live on PlayStation this Friday, Oct. 6.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.