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Taliyah skin for TFT Set 9 Runeterra Reforged Shurima
Image via Riot Games

TFT Patch 13.19 PBE notes: Buffs, nerfs, and more

Balance after the Mid-Set update.

Riot Games is preparing for the first Teamfight Tactics update after the Mid-Set update through Patch 13.19, featuring a large number of small nerfs and buffs. 

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Major changes were applied to TFT Set 9.5 for the Mid-Set update through Patch 13.18. Many of those changes remained in effect during PBE testing for Patch 13.19, along with minor nerfs that targeted traits, champions, and Augments. 

Players can now check out the full TFT Set 9.5 13.19 Patch notes, showcasing every balance change set to hit live servers on Sept. 27.

Most of the changes taking place through TFT Set 9.5 Patch 13.19 are buffs, though, according to game designers Kent “Riot Kent” Wu and Stephen “Mortdog” Mortimer through the Patch 13.19 Rundown video.

All TFT Patch 13.19 balance changes are subject to change prior to the official release date on Sept. 27. Changes are based on data from PBE notes and the Patch Rundown.

13.19 PBE TFT trait balance changes

  • Bastion: Armor and magic resistance per breakpoint nerfed from 25/50/95/240 to 20/45/75/140
  • Bilgewater: Flate damage buffed to 100/150/325/800
  • Bilgewater: Percentage of damage amplification adjusted to 33/55/70/135 percent
  • Demacia: Elite bonus of armor and magic resistance at each breakpoint nerfed at five, seven, and nine to 5/25/45/150
  • Multicaster: Damage reduction changed from 60 to 55 percent
  • Piltover: Gold value reduced and base rewards at six Piltover were increased by 20 percent
  • Rogue: Stealth threshold to dash reduced from 50 to 35 percent
  • Shurima: Ascension bonus adjusted to 0/20/50/90 percent
  • Vanquisher: Bonus crit rate adjusted to 15/35/75 percent and bonus crit damage buffed to 15/35/55 percent
  • Ixtal: Rework—Electric four piece reworked to Empowered champions deal 25 percent bonus damage to enemies that have been stunned by this effect.
  • Ixtal Fire: Damage increased to 100 percent, Empowered damage increased to 170 percent, and duration increased to five seconds
  • Ixtal Ice: Explosion damage increased to 35 percent
  • Ixtal Stone: Four piece heal increased to 750
  • Ixtal Wood: Four piece tick rate reduced to two seconds, while attack damage and ability power was reduced to 10

13.19 PBE TFT champion balance changes

  • Cho’Gath: Spell health damage ratio reduced from 15 to 12 percent
  • Milio: Bounce damage buffed to 180/270/400 and splash damage buffed to 90/140/200
  • Neeko: Shield adjusted to 250/350/475 and spell damage buffed to 300/400/700
  • Rek’Sai: Mana buffed to 50/75 and Rek’Sai will now mark enemies she bites. If the target was previously marked, the bite deals bonus true damage (135/145/150 percent attack damage)
  • Fiora: Bugfix applied and physical damage reduced to 140/140/240 percent
  • Jarven IV: Stun duration changed to 1.5/2/8 seconds
  • Nasus: Health stolen percentage reduced from five to four percent
  • Silco: Spell damage adjusted to 75/115/425
  • Xayah: Mana buffed to 30/95, Feathers adjusted to 7/7/15, and attack damage percent adjusted to 80/80/125 percent
  • Aatrox: Omnivamp reduced to 10 percent
  • Gangplank: Melee burn duration reduced to two seconds, Ranged mana on hit increased to five, and burn attack damage percent adjusted to 250/250/2500 percent
  • Ryze: Stun duration adjusted to 2/2.5/10 and spell adjusted to 200/300/1500 percent

13.19 PBE TFT item balance changes

  • Zeke’s Herald: Combat start attack speed increased from 15 to 25 to the holder and allies within two Hexes in the same row
  • Rapid Firecannon: Changed to gain one bonus attack range and deal eight percent bonus damage
  • Stattik Shiv: Shred reduced from 50 to 30 percent
  • Titan’s Resolve: Armor and magic resistance reduced from 25 to 20
  • Last Whisper: Sunder reduced from 50 to 30 percent
  • Archangel’s Staff: Ability power gained increased from 20 to 25
  • Locket of Iron Solari: Shield changed to 250 across the board while 20 armor and magic resistance were added and duration was increased from eight to 20 seconds.
  • Ionic Spark: Shred reduced from 50 to 30 percent
  • Protector’s Vow: Armor and magic resistance reduced from 25 to 20
  • Chalice of Power: Ability power granted increased from 20 to 22
  • Chalice of Power: Now also grants 10 mana to the holder and allies within two Hexes in the same row
  • Bramble Vest: Bonus damage negated from incoming critical strikes was reduced from 75 to 50 percent  while the duration of damage to adjacent allies was removed
  • Shroud of Stillness: Added “Your team gains 60 health.”
  • Zephyr: Added “Your team gains eight percent attack speed.”
  • Obsidian Cleaver: Shred and Sunder reduced from 50 to 30 percent
  • Obsidian Cleaver: Added “Your team gains eight percent attack damage and ability power.”
  • Randuin’s Omen: Armor and magic resistance reduced from 40 to 30
  • Hullcrusher: Health gained reduced from 600 to 550
  • Sniper’s Focus: Increased damage reduced from 10 to eight percent per each Hex between the holder and their target
  • Deathfire Grasp: Increased damage reduced from 35 to 25 percent and increased damage to marked enemy changed from 25 percent increased damage to other enemies to 35 percent dealt to the blasted target. 
  • Brink of Dawn: After becoming untargetable the unit then “heals 100 percent missing health and gains 85 percent bonus attack speed.”
  • Rapid Lightcannon: Added that it deals 15 percent bonus damage
  • Statikk’s Favor: Every third attack now deals 70 magic damage and 30 percent Shred to eight enemies for five seconds
  • Titan’s Vow: Armor and magic resistance reduced from 60 to 50
  • Eternal Whisper: Sunder reduced from 50 to 30 percent
  • Covalent Spark: Regeneration of maximum health increased from one to 1.5 percent
  • Bulwark’s Oath: Armor and magic resistance reduced from 70 to 60
  • Absolution: Allies damage resistance reduced from 25 to 15 percent less damage
  • Rosethorn Vest: Negated bonus damage changed from all to 70 percent
  • Dvarpala Stoneplate: Armor and magic resistance reduced from 30 to 25
  • Goldmancer’s Staff: Maximum gold reduced from 60 to 30
  • Needlessly Big Gem: Maximum gold threshold removed and all living allies are granted with 30 percent bonus damage instead of dealing one percent more damage per gold in the bank

Patch 13.19 TFT Augment balance changes

  • A Cut Above: Chance to drop gold reduced to 25 percent
  • Adrenaline Rush: Increased damage reduced from 25 to 20 percent
  • Big Grab Bag: Gold changed from eight to one
  • Blinding Speed: Added Recurve Bow to gained items
  • Built Different Three: Health adjusted to 300-550 and attack speed changed to 45-65 percent
  • Buried Treasure Three: The number of rounds increased from five to six to gain a random item component
  • Chemtech Enhancements: Health gained increased to 250
  • Contagion: Infect additional damage reduced from 20 to 18 percent
  • Cybernetic Bulk One: Health gained reduced to 225
  • Cybernetic Bulk Two: Health gained reduced to 300
  • Cybernetic Leach Two: Omnivamp reduced to 15 percent
  • Cybernetic Leach Three: Omnivamp reduced to 20 percent
  • Demacia Crown: Gained champion changed to Quinn
  • Demonflare: Increased damage reduced from four to three
  • Endless Hordes: Health reduction changed to 15 percent and gold reduced to four
  • Endless Hordes Plus: Health reduction changed to 15 percent and gold increased to 12
  • Final Reserves: XP reduced to 60 and gold set to 66 with excess gold getting converted into XP
  • Freljord Soul: Item changed to Redemption and champion changed to Ashe
  • Gargantuan Resolve: Maximum stacks increased to 40
  • Giant Grab Bag: Gold reduced from 10 to four
  • Gotta Go Fast: Units now move 35 percent faster
  • Gotta Go Fast Two: Mana is now 20 percent more and units will move 60 percent faster
  • Gotta Go Fast Three: Mana is now 30 percent and units will move 100 percent faster
  • Healing Orbs One: Nearest unit is now healed for 250 instead of 300
  • Hedge Fund: Gold increased from 22 to 23
  • Idalism: Increased damage changed from 13 to 12 percent
  • Impenetrable Bulwark: Added Giant’s Belt
  • Infernal Contract: Gold reduced to 75
  • Infusion: Duration of mana restored increased from five to six seconds
  • Iron Assets: Gold increased to four
  • Item Grab Bag Two: Gold reduced to one
  • Item Grab Bag Three: Gold reduced to two
  • Job Well Done: Component Anvil changed to one random Component
  • Job’s Done: Changed from two Component Anvils to one Component Anvil and one random Component. 
  • Know Your Enemy: Increased damage reduced to 18 percent
  • Magic Want: Ability power reduced to 18
  • Mana Burn: Percent of maximum health as true damage reduced to 1.5 percent
  • Medium Forge: Gold reduced to one
  • Overwhelming Force: Added a BF Sword
  • Pumping Up Two: Attack speed reduced to eight percent
  • Ravenous Hunter: Attack damage and ability power reduced to four and maximum stack increased from 40 to 55
  • Return on Investment: Shop refresh lowered from 20 to 18
  • Rift Walk: Ability power increased to 35
  • Rogue Crest: Champion gained changed to Qiyana
  • Rogue Heart: Champion gained changed to Qiyana
  • Small Forge: Gold reduced to two
  • Social Distancing: Attack damage and ability power gained reduced to 10/16/25 
  • Stellacorn’s Blessing: Attack speed gained reduced from 45 to 35 percent
  • Strategist Soul: Chalice of Power replaced with Adaptive Helm
  • Tactical Superiority: Attack damage gained was reduced to four percent
  • What the Forge: Health gained changed to 110
  • Winds of War: Magic damage increased to 12 percent of maximum health each second
  • You Have My Bow: Attack speed reduced to 12 percent
  • You Have My Sword: Attack damage reduced to 15 percent

Update Sept. 25 9:15am CT: Patch Rundown and contents for 13.19 TFT Set 9.5 were added.

Updated Sept. 26 1:10pm CT: A Link was added for the 13.19 Patch notes.


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Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.