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Legends of Runeterra Ren Shadowblade
Image via Riot Games

LoR design team reaches out to community for input on underperforming Epic cards

Some Epic cards aren’t living up to their rarity.
This article is over 4 years old and may contain outdated information

Seeking to improve underperforming Epic cards in Legends of the Runeterra, the design team is planning to make adjustments within the 1.4 update.  

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Lead design on the LoR team, Alexz Lee, reached out to players on Twitter and Discord yesterday in regards to Epic cards that are in need of “sprucing up.” 

A number of competitive and LoR content creators responded to the inquiry from Lee, along with everyday casual players, seeking a little love for Epic cards that are often unplayable due to high mana costs or limitations that hold the cards back.

Three cards that were repeatedly mentioned in the comments included Ren Shadowblade, Aurok Glinthorn, and Jae Medarda.

Ren Shadowblade was the most mentioned LoR Epic card. It falls into both categories of costing too much, along with not being able to have an impact due to its limitations. With a cost of eight mana to cast, the Ionian follower grants Ephemeral to a follower summoned by the enemy. Several proposals included lowering Ren Shadowblades cost by one or two mana, or adjusting his text to synergize better with Ephemeral builds that include champions like Hecarim and Zed. 

Suggestions regarding Jae Medarda were aimed at lowering his mana cost. And players mentioned Aurok Glinthorn several times due to a lack of impact the Noxian has with a mana cost of six. Other Epic LoR cards mentioned included the spell Aurora Porealis, for costing too much, and Overgrown Snapvine for its lack of impact in Constructed gameplay.  

Any changes that are made to the suggested Epic cards are expected to take place with the LoR 1.4 patch, scheduled to go into effect on June 24.


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Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.