Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

Here are all of the League map changes headed to Summoner’s Rift in the 2020 preseason

The map you know and love is getting some big changes.
This article is over 5 years old and may contain outdated information

It’s almost time for Summoner’s Rift to receive another makeover. For League of Legends‘ 10-year anniversary, Riot Games has revealed that the developer team is making some sweeping changes to the game’s map in the upcoming season in what’s called the Rise of the Elements.

Recommended Videos

In Rise of the Elements, the elemental dragons now change how the map will look and play out in each game. The third dragon that players take will now transform Summoner’s Rift and that dragon type will be the only one to spawn for the remainder of the game.

Infernal Rift

Image via Riot Games

The infernal dragon’s effect on the map is quite drastic. Walls around buff camps are broken and the brush surrounding them are also burned away. This allows for some unique pathing in the jungle, giving players a new way to flank and ambush their opponents.

The walls at the dragon pit entrance will also crumble away, which should make fights around dragon that much more interesting since there will be less obstacles during a skirmish.

Ocean Rift

Image via Riot Games

In comparison, the ocean dragon’s effect on Summoner’s Rift is also huge in terms of vision and health. One of the biggest changes this rift brings is increasing the size of the brushes on the map.

Multiple new brushes will also spawn around the dragon pit, which will make teamfights in the jungle and river that much more difficult. There will be many new places to lie in wait for an ambush.

Lastly, the ocean dragon will cause honeyfruit plants to spawn in the jungle and not just in the river. This will allow players to load up on health if they need to prepare for another teamfight, especially later on in the game when they have no time to recall.

Cloud Rift

Image via Riot Games

The cloud dragon’s effect is pretty substantial on the map. It spawns air currents that flow through the jungle and in the dragon pit. When you run into these currents, your movement speed is greatly increased.

Less-mobile team compositions now have the ability to traverse the map with ease, while both teams have a chance to ambush unsuspecting enemies with bursts of speed. If you’re trying to make a quick getaway from a fight gone wrong, you can also use these currents to your advantage.

Mountainous Rift

Image via Riot Games

When the mountain dragon spawns, it creates new terrain at the mouth of the dragon pit, as well as small pieces of terrain in the jungle. These new walls will make the jungle that much scarier for close-quarters teamfights. Successful wombo combos, on the other hand, will be much easier to land with less room to maneuver.

Players can even play with the fog of war and prepare little ambushes for anyone who steps too far without the proper vision around these new masses of land.

Side lane alcoves and new brushes

Image via Riot Games

The top and bottom lanes are also getting a big change in the form of identical alcoves being put in to “offer greater outplay opportunities by allowing players to turn fights through clever environmental play.” These alcoves also feature three small brush patches at the entrance and a small rock in the middle. There are new permanent brushes at the entrances near each team’s blue buff, too.

The alcoves and the new brushes will bring some exciting new opportunities for ganks and outplays while also giving fleeing players a chance to fool enemies and make a clever escape.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.