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Karma, from League of Legends, poses while charging energy with a sunset in the background.
Image via Riot Games

The Invoker trait in TFT Set 9.5, explained

Mana regen is key for Invokers.

One of the best traits for magic or attack casters in Teamfight Tactics, the Invoker trait returns in Set 9.5. While at face value, it gives its units a simple buff, the way you can use the trait allows for plenty of creative opportunities, especially with the power of additional Emblems applying the trait to other units.

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Here is how to use the Invoker trait in TFT Set 9.5, along with all the units with the trait in this set.

How the Invoker trait works in TFT Set 9.5

Similar to how it worked in previous updates, the focus of the Invoker trait is to regenerate mana faster by giving its units a set amount of mana over short periods of time. The more Invoker units you have, the more mana you recover. In some past cases, stacking Invoker increased the mana regen for the entire team, and other times, the benefit was just for Invoker units.

This time around, the level of Invoker scales from two to eight units. When active, all units gain mana every three seconds. At two Invoker units, the mana increase becomes five mana per three seconds. At four Invoker units, regular units still only get five mana, but Invoker units get an extra 15, for a total of 20. With six Invoker units, all units get 15 mana and Invokers get an extra 15, for a total of 30. Lastly, at eight Invoker units, all units get 40 mana every three seconds, and all units start with an extra 30 ability power.

This means units with relatively low mana costs for their abilities, like Cassiopeia, can regenerate and reuse abilities pretty quickly as you level up the Invoker trait. By the time level six is reached, the abilities are all but spammed.

All Invoker units in TFT Set 9.5

  • Cassiopeia (Noxus/Shurima/Invoker)
  • Milio (Ixtal/Invoker)
  • Galio (Demacia/Invoker)
  • Soraka (Targon/Invoker)
  • Karma (Ionia/Invoker)
  • Shen (Ionia/Bastion/Invoker)
  • Ryze (Wanderer/Invoker)

This means there are seven Invoker units in Set 9.5, meaning players will have to get every unit plus an emblem or an augment to reach the final tier of eight Invokers.

Ryze, from League of Legends and Teamfight Tactics.
Ryze, from League of Legends and Teamfight Tactics. | Image via Riot Games

What makes this trait so interesting is that you can add Invoker to non-Invoker units, with a unique outcome when compared to other traits. Other non-Invoker units, like Gangplank or Nilah, can turn into very dangerous units if they get the Invoker Emblem and if a higher level of the trait is active.

As for which traits work alongside Invoker, there should be two key focuses: Targon and Bastion. Both have significant trait overlap with Invoker while having good buffs that only improve what the Invoker units have.


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Author
Image of Michael Czar
Michael Czar
Contributing writer for Dot Esports. Covering esports news for just over five years. Focusing on Overwatch, VALORANT, Call of Duty, Teamfight Tactics, and some general gaming content. Washington Post-published game reviewer. Follow me on Twitter at @xtraweivy.
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