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Rainbow Six Siege operators standing together, possibly preparing for combat.
Image via Ubisoft

Rainbow Six Siege attacker tier list

Want to know where your favorite attacker ranks amongst their peers? Come find out with this Rainbow Six attacker tier list.

Rainbow Six Siege is a game filled with tactics and strategy. The large number of operators added to the game over its long lifespan constantly reshape and change it. With so many operators, it can be difficult for players at any level to get a handle on the current meta. 

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Players want to know where their favorite operator fits in the current state of play. While the game constantly evolves, you can get an idea using our tier list.

R6 Siege Attacker tier list

S-TierDeimos, Nomad, Sledge, Thatcher, Zofia
A-TierAce, Ash, Buck, Capitaó, Finka, Hibana, Jackal, Maverick, Ram, Solis, Thermite
B-TierBrava, Fuze, Iana, Osa, Twitch, Ying, Zero
C-TierDokkaebi, Flores, Gridlock, IQ, Kali, Lion
D-TierAmaru, Montagne, Nokk
E-TierBlack Beard, Blitz, Glaz

The current meta of Rainbow Six Siege favors team play and versatile operators. As always, those who can do everything well will rise in the tiers, while those who are too situational have fallen a few steps. Operators like Deimos and Ram, who offer some of the best utility, are also highly ranked.

Attacker tier list



Deimos is great at intel gathering and tracking due to his DeathMark gadget. The target is tracked until dead unless a countermeasure disrupts it or Deimos stops tracking the target. That alone provides a significant advantage to any team with Deimos, but there’s more. Deimos is also effective at roam clearing and pinpointing anchor positions. If you’re having trouble winning with Deimos, you’re doing something wrong.


Nomad is the best flank watch in the game. Her Airjab primary gadgets are deployable anywhere on the map, and those that trigger them are at the mercy of their enemies as it leaves them in a defenseless and action-free state. She has stun grenades to burn anti-grenade utility and has two great primary weapons in the ARX200 and AK-74M. 


Few operators from the base game are found this high on the list. Sledge slams his way into S-tier with his great soft-breaching Kbar primary gadget, very manageable L85 primary weapon, and frag grenades. 


Thatcher is one of the most commonly banned attackers—for good reason. He nullifies many different defenders instantly and can throw his EMP grenades anywhere at any time. Like Sledge, the L85 primary offers great damage output and long-distance optics. 


Rounding out the S-tier is the Polish superweapon. While the M762’s recoil received a hefty nerf, her low-recoil LMG has been lighting up ranked and professional play. Combining that with distance soft-breach, proximity concussion grenades, and a claymore or breaching charge secondary gadgets, Zofia is threatening anywhere on the map.



Ace has proven to be a threat ever since his release. Equipped with a throwable hard-breach gadget and one of the best guns in the game, the AK-12,  Ace is an incredibly versatile every-round operator that can even execute in solo-queue and 1-v-X situations. However, his breaching process can be slow and countered in the current meta.


This staple of Rainbow Six has fallen from the graces of the community with the nerf of the R4-C. The recoil adjustment to her weapon was significant and led to increased usage of Zofia as a replacement. Ash still has great soft destruction and is a top-tier option for those looking for a quick and agile operator.


The Rainbow 6 community still has a bad taste in its mouth since Buck lost his frag grenades in Year Five, Season One. He is, however, still incredibly versatile with his Skeleton Key and efficient primary weapon. Vertical Buck players are a force to be reckoned with and are a great addition to any attacking line-up.


Capitão can spawn with three stun grenades, two smoke bolts, and two asphyxiating bolts. This is a significant amount of utility that is useful for all attacking team members. The secondary hard-breach gadget makes him even more versatile and a good option for solo players.


Finka has found her way into the A-tier now that the recoil buff provided by her primary gadget and her frag grenades has been removed. It’s safe to say that grenades make any operator more threatening, but in combination with her LMG, she is very strong.


Hibana was the second hard-breacher ever released and instantly shifted the meta by adding hard-breach from distance. Ubisoft recently made her gadget even more flexible by allowing players to toggle the number of pellets per shot. Her Type-89 is fast and hard-hitting and can turn the tides of unfavorable gunfights in a heartbeat. 


Players have dreaded going up against a Jackal since his release in Year Two, Season One. When Ubisoft introduced operator picks and bans, however, he was sidelined from a large portion of matches. His strong primary weapon and near-oppressive primary gadget make him a nuisance to any defender lineup.


The torch is coming in hot. Experienced Maverick players make light work of reinforced walls. Maverick tricking a wall is difficult to learn but well worth the time investment as it makes wall denial gadgets effectively useless. Combined with grenades and a great primary weapon in the M4, Maverick is an every-round operator.


Ram’s breaching capabilities ensure that she is useful in any team. She can use her breaching tool multiple times, consistently breaking through barricades and soft walls efficiently, earning her a spot in the A-tier.


Solis is an attacker who can be good at defending as well. Her SPEC-IO Electro Sensor detects and highlights electronic devices nearby, allowing her to see enemy gadgets through walls and floors. She is effective at identifying and countering attacker gadgets and is great at denying information, significantly helping her team with map control.


The concept is plain and simple: Open a wall. Thermite’s Exothermic Charge can blow a defense wide open. While he has lost a little luster since the release of other ranged-based hard-breach operators, his primary weapon and utility are always welcome on an attack. 



Brava is a lot like Thatcher or Twitch but a bit more versatile. Her Kludge Drones can hack defender gadgets and turn their devices against them. Although she has a versatile loadout and some utility, that is not enough to earn her a spot in a higher tier.


Iana has skyrocketed in pick rate over the last two seasons. With the release of the GONE-6, her access to frag grenades, and near-infinite drones with her unique gadget, she has a lot of flexibility when it comes to fragging capabilities, dealing with enemy utility, and gathering information. Although she has always been a good operator, other characters outstage her in the current meta.


Fenrir can prevent enemies from advancing with his fear-inducing gas, providing him with a degree of area control. It is particularly effective in close-quarter combat. Fenrir’s problem, like many other operators in this tier, is how situational he is, which causes him to be outstaged by more versatile operators.


Recent changes to Fuze have led to a small rise in his pick rate. The ability to use a Cluster Charge on reinforced surfaces is great but can be quickly dealt with by the opposing team. He has a fantastic primary weapon in the AK-12 and flexible hard and soft breach secondary gadgets.


The walking-window operator has her uses. She has great primary weapons in the 556XI and the PDW9, but her unique gadget leaves a lot to be desired. It is quickly dealt with by impact grenades and nitro cells but can come in handy to get the defuser down and to watch over it in post-plant situations. 


It is undeniable how great of a weapon the F2 is, but what used to make Twitch so good was her pre-phase drone and her Shock Drones. Although Twitch was once a dominating force, the current meta favors versatile operators and team-oriented gadgets.


Ying’s oppressive Candelas are an excellent primary gadget. While she is situational, she can quickly turn a round on its head and eliminate the other team. Her T-95 LSW light machine gun fits well into the meta, has low recoil, and does best with an angled grip for increased aim-down-sight speeds.


The Splinter Cell cameraman is great for information. He can shoot up to four cameras anywhere around the map and has two drones in his back pocket. Combine that with a good primary weapon, a GONE-6, and the hard breach secondary gadget, and you have an operator that can execute alone.



This operator spent some time in the limelight when she had frag grenades. But, since Ubisoft took them away, Dokkaebi has seen her pick rate fall. Her primary weapon is a DMR, and while it does a lot of damage per shot, it’s difficult to keep up in a game where firerate reigns supreme. Her gadget is still great for roam clearing and she has stun and smoke grenades.


Flores was once much better thanks to his RCE-Ratero—a remote-controlled, explosive drone used for soft breaching and gadget destruction. His kit includes the AR33, a powerful primary weapon with manageable recoil. Unfortunately, he falls behind drastically depending on the map, making him a somewhat unreliable pick.


The German intelligence operator has a great lineup of primary weapons. But in this case, her gadget that puts her in the C-tier. The unique scanner can find any electronics on the map but stops there, leaving a lot to be desired.


Gridlock is a flank-watch operator that has decent primary weapons. Light machine guns are currently meta options due to the massive magazine sizes and low recoils. Gridlock’s utility is why she has a low pick rate, however. In flank watch scenarios, Nomad is almost always the better option.


Kali is a challenge to place on a tier list. She has a high pick rate due to her necessity with Thatcher bans, but her sniper rifle primary is unreliable. In many situations, teams are better off dealing with reinforced wall utility from underneath, or using the Maverick trick to get through reinforcements.


Lion has seen a lot of tweaks since he first came out. His gadget is not nearly as strong as it once was, and is now fairly easy to deal with. The V308 assault rifle is powerful and would be a reason for someone to pick this operator. Stun grenades come in handy for burning Jäger active defense systems and blinding enemies, but he also has the claymore alternative.



Amaru can quickly get into the building and engage the enemy. The G8A1 is a strong primary and light machine gun that can make quick work of targets with its high fire rate and low recoil. While the Garra Hook is a fun gadget, it fails to provide value to the attacking lineup as a whole.


Montange can be viable in squad settings with great communication. Shields, however, are not very strong in a solo situation, and Montange can be taken advantage of in single or small push situations. Being a literal wall that can call out information can be incredibly useful. But the kit overall is lackluster.


In large camera and intel-based lineups, Nokk can play an influential role. Her gadget allows her to go unseen when in view of defender cameras. The FMG9 is not the best submachine gun, but you can add a 1.5x sight to it. She does have frag grenades that help her kit, but she is a very situational operator who does not bring much to an attacking lineup.


Black Beard

From overpowered to one of the worst operators in the game, Black Beard has fallen from his mighty throne. His now Saran Wrap Rifle Shield provides little to no defense in gunfights. Unless the user has the jump on their target, they’re likely to lose due to long aim-down-sight times and the lower fire rate of MK17-CQB. He has stun grenades for pushes and a claymore to watch flanks, but he does not provide much value to an attacking lineup.


Aside from the week or so of terror where Blitz ran around the map with Finka boosts, he has never been that strong of an operator. The update to flash mechanics helped, but shield operator inconsistencies plague this operator.


Like Black Beard, this operator has been at the top of the game. When the thermal scope was introduced, Glaz could walk into sites and take over. Now, he has increased thermal scope activation times, reduced rifle fire rate, and increased recoil. He is one of the least-picked operators with the lowest win rate.

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Davi Braid
Davi Braid is a writer for Dot Esports with a passion for storytelling. He has been a full-time writer for the past 5 years. His work spans RPGs, fighting games, and many other genres, showcasing his versatility and broad interests. With a degree in International Relations, his writing has been published across various outlets and niches. Leaving a traditional office job, he built a career as a writer, embracing new genres and discovering hidden gems in gaming.