Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
a japaese man with lots of implants wearing a suit, standing at ease in frot of a nice saloon car in a dark alley in Night City
Screenshot by Dot Esports

Heartless Cyberpunk 2077 player doesn’t care about this character’s death—I agree

We hardly knew ye...

The sci-fi world of Night City is a cruel, harsh one. It chews people up and spits them out, dead. Protagonist V loses one of their closest friends at the start of Cyberpunk 2077, but a lot of players, myself included, really don’t care.

Recommended Videos

When Jackie dies a couple of hours into the story, V is traumatized. He’s been their best friend for six months, but all we see of that is a brief montage of crime sprees and fast cars. It’s a cool moment that sets the tone of their relationship, but we as players don’t have any time to form our own opinions of him.

Reddit user protossvoid shared their disinterested feelings toward the choom, and many agreed. “Maybe if the heist happened more in the middle of the story, like at 50% or 60% of progress through the game, I would’ve connected more with him, like actually doing multiple missions with him would’ve been cooler than the Sandra Dorsett thing only,” Protossvoid wrote.

“He was killed off too early in the game, and those six months V spends with Jackie should have been playable missions instead of a cutscene,” BeaveVillage wrote. “They should have given us a whole chapter with him,” Juken added.

This sentiment echoes a larger criticism I have of Cyberpunk overall. V is terminal. They’re on a very tight deadline to get the Relic out of their head before they flatline, so why would any player spend hundreds of hours completing side quests that are, relative to the urgency of an imminent death, utterly pointless?

Rather than have the Relic installed right at the start of the game, it should be around the midpoint. That way, we have time to make a name for V, and the side quests we do are more about tying up loose ends than only just starting to make a name for the merc.

This isn’t just a Cyberpunk 2077 issue, a lot of open-world RPGs fall into this trap. Fallout 3 sees you pause searching for your dad to go and collect Nuka Cola Quantum and bobbleheads, or explore Vaults. Horizon Zero Dawn encourages you to delay the fight against the robot scourge in favor of helping out townies and collecting more armor. Hopefully, these issues will be fixed when the Phantom Liberty DLC launches.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Issy van der Velde
Issy van der Velde
Issy loves his video games and his guinea pigs. He's been writing about games for a few years now, but esports is new to him, so please be nice and treat him like the fragile little baby he is.
twitter