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Counter-Strike 2 screenshot featuring a player holding a Famas in the Ancient map
Image via Valve

False Snap Tap detections boot innocent CS2 players who strafe too quickly

Collateral damage.

Valve dropped a CS2 update earlier today aimed at putting an end to hardware-assisted counter-strafing. An inadvertent side-effect has already popped up though: The game is now kicking innocent players for quickly pressing buttons.

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These frequent kicks seem to be from the strafe detection code being too sensitive, as reported by Counter-Strike 2 players across the CS subreddit and X (formerly Twitter). Until it’s dialed down to more reasonable levels, you’re hereby warned from repeatedly pressing the sidewise movement buttons (which are A and D for most CS2 players) if you are playing on Valve’s official matchmaking servers—you may get kicked.

Counter-Strike 2 screenshot showing a shootout between two players in Inferno's Banana.
Jiggle-peaking might net you a kick. Image via Valve

Brought as a countermeasure mostly against Razer’s Snap Tap and Wooting’s Rappy Snappy technologies, the CS2 update was aimed at preserving the level playing field of the competitive shooter. The community welcomed the update unanimously. But, its current buggy implementation has understandably hit a nerve, which is very apparent as the number of complaints across the CS2 fandom continues to rise.

“This is a very cheap way of combating null binds when I can’t even move like I have for over a decade,” said one player. “Players will now get kicked for actually having good movement, but blatant hackers who spin, bunnyhop from spawn to enemy spawn and kill everyone are fine.”

Ropz, one of the first CS2 professional to raise their voice against the now-banned tapping software like Razer’s Snap Tap, has also today chimed in on the blocks. “False positive kicks can happen, let them fix it,” tweeted the FaZe Clan rifler.

With the prohibition of input automation though, it’s not only counter-strafing that’s reportedly been affected. Following the update, players have claimed they’re not being able to execute their jump-throw binds. Similarly, bunnyhop binds also appear to have met the same fate, at least according to reports from the player community.

It remains to be seen how quickly Valve refines the detection code to filter out most false positives. But as things stand currently, don’t be shocked if you see ally and enemy CS2 players being kicked in your Premier matches.


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Author
Image of Manodeep Mukherjee
Manodeep Mukherjee
Freelance writer for Dot Esports since May 2023. Started writing about esports and gaming three years ago. English Major. Favorite game: Disco Elysium. Has played an awful lot of Dota 2.
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